Author: Matthew Lombard
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Call: ISMAR 2014 – IEEE International Symposium on Mixed and Augmented Reality
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Read more: Call: ISMAR 2014 – IEEE International Symposium on Mixed and Augmented RealityISMAR 2014: Augment Everything Everywhere for Everyone Call for Participation IEEE International Symposium on Mixed and Augmented Reality 10-12 September 2014, Munich, Germany http://ismar.vgtc.org/ Augmented Reality (AR) and Mixed Reality (MR) melt the barriers between virtual media the physical world and our imagination by enriching our ability to interact with all three. New applications in diverse areas such as Engineering, Entertainment, Arts, Education, Media, and Humanities push the boundaries of science and technology. As the premier conference in the field, ISMAR is responding to this explosive expansion of program scope. Two key areas of submissions are S&T (Science & Technology),…
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“DayZ” game makes you feel every murder you commit
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Read more: “DayZ” game makes you feel every murder you commit[From Fast Company, where the story includes several images and a video] [Image: Screenshot from a player video on the DayZ TV web site] “DayZ” Makes You Feel Every Murder You Commit. Can You Handle This? Dean Hall developed the zombie-packed, psychologically trying PC game to re-create tension faced by soldiers. The emotional responses it triggers have helped the game sell more than a million downloads in its first month. By Evie Nagy January 22, 2014 In early January, a Reddit user posted an emotional story about waking up on a beach and befriending a fellow lost soldier. But the…
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Call: Robo-Philosophy 2014 – Sociable Robots and the Future of Social Relations
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Read more: Call: Robo-Philosophy 2014 – Sociable Robots and the Future of Social RelationsCALL FOR PAPERS INTERNATIONAL RESEARCH CONFERENCE ROBO-PHILOSOPHY 2014-SOCIABLE ROBOTS AND THE FUTURE OF SOCIAL RELATIONS www.robo-philosophy.org August 20-23, 2014 Aarhus University, Denmark CONFERENCE THEME Sociable robots likely will play an increasing role in future everyday life–assisting and replacing humans in many contexts, from caretaking to teaching to entertainment. How will this affect human social interaction, as notion and as practice? Are there limits to the functional simulation of social interaction? How much of a ‘theory of mind’ do robots need to be ‘sociable’? If we engage with robots as if they were persons, how will this affect how we understand…
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“Subway Stories” interactive simulator explores inner-lives of commuters
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Read more: “Subway Stories” interactive simulator explores inner-lives of commuters[From the Subway Stories web site, which features much more information including images and videos] Subway Stories By Alon Chitayat & Jeff Ong “Subway Stories” is an interactive subway simulator exploring the inner-lives of commuters in New York City. Living in New York City, many of us spend hours a day below ground. Each day millions of people commute via the subway — an apparently “interactive” experience if you stop to consider the potential collisions that could happen. But if you’ve spent significant time on subways, you begin to realize it’s often an isolating experience — one of the last…
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Call: Workshop on Trends and Applications in Intelligent Environments (TAIE’14)
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Read more: Call: Workshop on Trends and Applications in Intelligent Environments (TAIE’14)CALL FOR PAPERS Workshop on Trends and Applications in Intelligent Environments (TAIE’14) Warsaw, Poland, September 7-10, 2014 WWW: http://fedcsis.org/taie E-mail: taie2014@fedcsis.org We would like to cordially invite you to consider contributing a paper to TAIE 2014 – held as a part of the Federated Conference on Computer Science and Information Systems (FedCSIS 2014). FedCSIS is a yearly international multi-conference organized by the Polish Information Processing Society (PTI) in technical cooperation with the IEEE Region 8, IEEE Poland Section Computer Society Chapter, IEEE Poland (Gdansk) Section Computer Society Chapter, ACM Special Interest Group on Applied Computing, International Federation for Information Processing,…
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Race Yourself for Google Glass transforms exercise
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Read more: Race Yourself for Google Glass transforms exercise[From Race Yourself, where the press release includes a 1:40 minute video and several photos (I couldn’t find a screenshot with the 400 tonne cargo train –ML)] Get Fit This Year by Fleeing From Augmented Reality Zombies: Race Yourself Transforms Exercise Into a Game on Google Glass Race Yourself is a New Fitness Startup for Google Glass, Aiming to Turn Exercise Into a Game. By Racing Against a Virtual Projection of Yourself, Attaining Personal Bests, and Burning Calories, You Can Unlock New Game Modes Such as Running Away from Giant Rolling Boulders. Race Yourself has Already Raised £200,000 from Investors…
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Call: “Immersive processes in Media Culture” – Special issue of Contracampo
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Read more: Call: “Immersive processes in Media Culture” – Special issue of ContracampoSpecial Issue of Contracampo on “Immersive processes in Media Culture” Over many decades of study in various fields of knowledge, ideas like “dive into an ocean”, “drifting”, “losing touch with reality”, among others, were used as metaphors for immersion in addition to a connotation nearly to the idea of absorption and attentional engagement on an activity. However, especially with the growth and access to new technologies in the construction of hybrid increasingly worlds, studies of immersion have been gaining new perspectives and different theories about the phenomenon have been revisited. Thus, our interest with the proposal for a special issue…
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Virtual reality theatre puts experience of brain damage centre stage
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Read more: Virtual reality theatre puts experience of brain damage centre stage[“In My Shoes experiments with alternative methods of communication. My aim is to put audiences as close to being in the shoes of a stranger as I can, I use virtual reality software, touch, taste, sound & smell to make it as true to life as possible.”… This is from The Guardian, where the story includes an additional picture.] [Image: Jane Gauntlett leads someone wearing audio-visual and more conventional props through a performance of In My Shoes in New York. Photograph: Amy Hart] Virtual reality theatre puts experience of brain damage centre stage Jane Gauntlett’s brain injury forced her to…
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Job: Postdoc in user interfaces at Aalto University, Finland
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Read more: Job: Postdoc in user interfaces at Aalto University, FinlandPOSTDOC POSITION IN USER INTERFACES AT AALTO UNIVERSITY, FINLAND The Department of Communications and Networking (Comnet) at the Aalto University School of Electrical Engineering is seeking to hire outstanding individuals for postdoctoral positions. One of the positions will be on the topic of *user interfaces* and placed in a group established by Antti Oulasvirta. The new group will focus on computational approaches to user interface design and includes research on modeling, computational methods, and interactive tools. For topics and examples of previous research in this group, please see http://www.mpi-inf.mpg.de/~oantti/.…
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Inition co-founder Millns: ‘Cyborg scenario’ will see computers in the brain replace wearable tech
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Read more: Inition co-founder Millns: ‘Cyborg scenario’ will see computers in the brain replace wearable tech[From Dezeen, where the post includes additional images and a related video] [Image: Neil Harbisson is the first officially recognized human cyborg, but digitally enhanced human brains may become the norm in the future. Photograph by Dan Wilton.] “Cyborg scenario” will see computers in the brain replace wearable tech 17 January 2014 News: surgically implanted chips that feed digital information directly into the brain will supersede wearable technology, according to the co-founder of a leading 3D imaging studio. WiFi-enabled chips mounted inside the skull will be more effective than today’s devices such as virtual reality headsets and Google Glass, according…
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Call: Autonomy & Automation: Robotics, AI and the Digital Cultural Future (DCRC Seminar)
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Read more: Call: Autonomy & Automation: Robotics, AI and the Digital Cultural Future (DCRC Seminar)A Call for Papers/Presentations DCRC presents: Autonomy & Automation: Robotics, AI and the Digital Cultural Future A One Day Seminar at DCRC (Digital Cultures Research Centre, Bristol, UK) Saturday March 8, 2014 airobotics.dcrc.org.uk Through a curiously ambivalent wave of media attention, robotics and AI have emerged as major topics for media and cultural research. Accounts of drones and surveillance applications sit alongside promises of beneficial medical and social uses of ‘helpful’ robots and intelligent systems. All symptomatic of an increasing uncertainty around the character of technoscience and the technocultural transformation it hastens onward. This one day seminar seeks to contribute…
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Alan Watts on happiness and how to live with presence
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Read more: Alan Watts on happiness and how to live with presence[A different but arguably very related use of the term presence, from Brain Pickings: “Watts argues that our primary mode of relinquishing presence is by leaving the body and retreating into the mind — that ever-calculating, self-evaluating, seething cauldron of thoughts, predictions, anxieties, judgments, and incessant meta-experiences about experience itself.”] An Antidote to the Age of Anxiety: Alan Watts on Happiness and How to Live with Presence Wisdom on overcoming the greatest human frustration from the pioneer of Eastern philosophy in the West by Maria Popova “How we spend our days is, of course, how we spend our lives,” Annie…
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