Author: Matthew Lombard
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Call: Lund Conference on Games, Interaction, Reasoning, Learning & Semantics: Evolution and Cooperation
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Read more: Call: Lund Conference on Games, Interaction, Reasoning, Learning & Semantics: Evolution and CooperationCall for Abstracts for the 3rd Lund Conference on Games, Interaction, Reasoning, Learning & Semantics (G.I.R.L.S.14@LUND): Evolution and Cooperation Lund, Department of Philosophy and Cognitive Science, April 28-30, 2014 Sponsored by the Lund Research Group on Information and Information Quality (LU-IQ) The 3rd Lund Conference on Games, Interaction, Reasoning, Learning and Semantics (G.I.R.L.S.14@LUND) welcomes submissions from researchers in philosophy, cognitive science, economics & linguistics, using agent based models with bounded rationality, models of evolutionary dynamics, and other naturalistic approaches. The primary conference aims are to foster cooperation between these groups and help establish common ground. G.I.R.L.S. 14@LUND will be themed…
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More life-like moral dilemmas in VR show just how utilitarian we really are
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Read more: More life-like moral dilemmas in VR show just how utilitarian we really are[From ScienceDaily] Virtual Reality Moral Dilemmas Show Just How Utilitarian We Really Are Jan. 15, 2014 — “Moral” psychology has traditionally been studied by subjecting individuals to moral dilemmas, that is, hypothetical choices regarding typically dangerous scenarios, but it has rarely been validated “in the field.” This limitation may have led to systematic bias in hypotheses regarding the cognitive bases of moral judgements. A study relying on virtual reality has demonstrated that, in real situations, we might be far more “utilitarian” than believed so far.…
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Call: IEEE International Conference on Semantic Computing (ICSC 2014)
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Read more: Call: IEEE International Conference on Semantic Computing (ICSC 2014)Call for Papers Eighth IEEE International Conference on Semantic Computing IEEE ICSC2014 June 16th-18th, 2014, Newport Beach, CA, USA http://www.ieee-icsc.org/ Sponsored by IEEE Computer Society The field of Semantic Computing addresses the derivation of semantic information from content and the connection of semantics to knowledge, where “content” may be anything including structured data, video, audio, text, hardware, software, process, etc. The Eighth IEEE International Conference on Semantic Computing (ICSC 2014) continues to foster the growth of a new research community. The conference builds on the success of the past ICSC conferences as an international forum for researchers and practitioners to…
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Levitation technology brings Star Trek holodecks closer to reality
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Read more: Levitation technology brings Star Trek holodecks closer to reality[From GMA News] Levitation technology brings Star Trek holodecks closer to reality By TJ Dimacali, GMA News January 2, 2014 One of the most iconic technologies in the Star Trek universe are its ubiquitous “holodecks”, which use fictional “holomatter” to generate realistic three-dimensional objects that people can interact with. Now, scientists at the University of Tokyo have invented a way to levitate and manipulate particles in mid-air—essentially paving the way for making holodecks a thing of science fact. Yoichi Ochiai, Takayuki Hoshi and Jun Rekimoto of the University of Tokyo’s Nagoya Institute of Technology have been able to use sound…
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Call: Advances in Serious Games, Alternative Realities, and Play Therapy in Health Care (InMed-14 Session)
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Read more: Call: Advances in Serious Games, Alternative Realities, and Play Therapy in Health Care (InMed-14 Session)Advances in Serious Games, Alternative Realities, and Play Therapy in Health Care Invited Session of KES International Conference on Innovation in Medicine and Healthcare (InMed-14) July 09-11, 2014 San Sebastian, Spain http://inmed14.innovationkt.org/ ABOUT Papers are invited on the latest technologies offering therapy, rehabilitation, and more general well-being care. Papers should address theoretical, artistic, professional, and practical aspects of progress in this area as well as new directions in research. Position papers and critical papers are welcomed. TOPICS The subject areas will include, but are not limited to, the following: Descriptions of new therapeutic play and play therapy systems involving alternative…
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Is VR our next hard drug?
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Read more: Is VR our next hard drug?[From Forbes blog of Steven Kotler] [Image: U.S. Navy personnel using a VR parachute trainer (Photo credit: Wikipedia)] Legal Heroin: Is Virtual Reality Our Next Hard Drug Steven Kotler, Contributor Co-written with Laura Anne Edwards, Global Content Partner, Unreasonable Group January 15, 2014 So video games are addictive—this we know. It comes down to dopamine, one of the brain’s basic signaling molecules. Emotionally, we feel dopamine as pleasure, engagement, excitement, creativity, and a desire to investigate and make meaning out of the world. It’s released whenever we take risks, or encounter novelty. From an evolutionary standpoint, it reinforces exploratory behavior.…
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Call: Workshop on Sonic Interactions in Virtual Environments at IEEE Virtual Reality 2014
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Read more: Call: Workshop on Sonic Interactions in Virtual Environments at IEEE Virtual Reality 2014Workshop on Sonic Interactions in Virtual Environments at IEEE Virtual Reality 2014 http://media.aau.dk/~sts/sive.html Submission deadline: February 15th, 2014. Notification of acceptance: February 25th, 2014. Papers should be submitted in PDF format using the online submission system Easychair: http://www.easychair.org/conferences/?conf=sive14 Sonic interaction design is defined as the study and exploitation of sound as one of the principal channels conveying information, meaning, and aesthetic/emotional qualities in interactive contexts. This field lies at the intersection of interaction design and sound and music computing. In the virtual reality community, the focus on research in topics related to auditory feedback has been rather limited when compared,…
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Latest version of the Virtuix Omni is sickeningly immersive
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Read more: Latest version of the Virtuix Omni is sickeningly immersive[From The Verge, where the post includes a 1:24 minute video] Full-body virtual reality is here, but try not to puk The latest version of the Virtuix Omni is sickeningly immersive By Ellis Hamburger on January 8, 2014 When a Combine Soldier throws a grenade at you, your instinct is to run. In the Virtuix Omni, you can. At CES 2014, Virtuix showed off the latest version of its virtual reality rig, which features 40 capacitive sensors in its base to track your every step and move your character inside a game. Until now, the Omni tracked your legs with a…
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Call: Bodies in Between: Corporeality and Visuality from Historical Avant-garde to Social Media Conference
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Read more: Call: Bodies in Between: Corporeality and Visuality from Historical Avant-garde to Social Media ConferenceCall for papers Bodies in Between: Corporeality and Visuality from Historical Avant-garde to Social Media Conference 29-31 May 2014 Department of Cinematography and Media, Faculty of Theatre and Television, “Babes-Bolyai” University, Cluj-Napoca, Romania Deadline: February 15, 2014 The conference is an inter-disciplinary forum for academics and practitioners working in the fields or at the intersection of cinema, performing arts, visual arts and media. The conference aims to explore the role of the body in articulating and reflecting the changes in contemporary arts and media practices as well as the theoretical discourses they generate. In this sense, the body is seen…
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Coming: Brainlike computers, learning from experience
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Read more: Coming: Brainlike computers, learning from experience[Computers that don’t crash and can more effectively do things people do should be better able to evoke presence. From The New York Times] [Image: Kwabena Boahen holding a biologically inspired processor attached to a robotic arm in a laboratory at Stanford University. Erin Lubin/The New York Times] Brainlike Computers, Learning From Experience By John Markoff Published: December 28, 2013 PALO ALTO, Calif. — Computers have entered the age when they are able to learn from their own mistakes, a development that is about to turn the digital world on its head. The first commercial version of the new kind…
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Call: Society for the Philosophic Study of the Contemporary Visual Arts (SPSCVA) at APA 2014
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Read more: Call: Society for the Philosophic Study of the Contemporary Visual Arts (SPSCVA) at APA 2014CALL FOR PAPERS: Society for the Philosophic Study of the Contemporary Visual Arts (SPSCVA) at the American Philosophical Association (APA) Eastern Division Meeting December 27-30, 2014, Philadelphia, PA, USA The Society for the Philosophic Study of the Contemporary Visual Arts (SPSCVA) invites papers to be presented at its divisional meeting held in conjunction with the Eastern divisional meeting of the American Philosophical Association. Papers may address any topic that involves the connection between philosophy and the visual arts: film, photography, video, or other aesthetic media. Presentations should be 20-25 minutes (10-12 pages in length; 2500-3000 words). Presenters must be currently…
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Presence Picture #8: Tim Hunkin’s Rent-a-Dog
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Read more: Presence Picture #8: Tim Hunkin’s Rent-a-DogThis is a drawing and photo of Rent-a-Dog, an arcade simulator attraction by artist, engineer and The Secret Life of Machines star Tim Hunkin for Under the Pier, his “mad arcade of home-made machines & simulator rides on Southwold Pier, Suffolk, UK.” You can read a detailed description of the origins and creation of Rent-a-Dog on his web site here. If you have information or comments about this or future Presence Pictures, please share them with our community by using the appropriate ‘comments’ link (note: WordPress spam filters are said to be overly aggressive, so if you don’t receive confirmation…
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