Author: Matthew Lombard


  • Call: Digital Humanities 2016

    Digital Humanities 2016 12-16 July, Kraków, Poland http://dh2016.adho.org/about/ Digital Humanities 2016 conference will take place in Kraków, Poland; this is only the second time (after Debrecen 1998) that the conference comes to Central/Eastern Europe. The region’s rich past and its recent rapid growth has inspired the conference theme, ‘Digital Identities: the Past and the Future’. The conference is hosted jointly by the Jagiellonian University and the Pedagogical University of Kraków. Their collaboration is a manifestation of the vivid digital humanities scene emerging in Poland’s major centre of learning and culture. Call for Proposals I. GENERAL INFORMATION The Alliance of Digital Humanities Organizations…

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  • New documentary explains the art of ‘breaking the fourth wall’

    [‘Direct address,’ in which a mediated person or other social actor seems to look at and talk to the viewer, clearly can evoke a sense of presence; when it happens suddenly and unexpectedly it’s called ‘breaking the fourth wall’; the new 8:21 minute documentary described in this story from Design TAXI explains with lots of examples. While it notes the ways the technique breaks presence (though it doesn’t use that term), it also points (at 5:52) to how the technique increases ‘intimacy’ and ‘pulls us in.’ For an entertaining compilation of examples watch Press Play’s 8:38 minute video; for a…

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  • Call: VRTGO 2015

    [Information about the upcoming VRTGO 2015 conference from Road to VR, where the story includes several images. -Matthew] ‘VRTGO 2015′ UK Conference to Usher in Consumer VR on November 12th By Paul James – Jul 16, 2015 One of Europe’s premiere industry VR conferences, VRTGO, is back on November 12th and, like last year, the event promises appearances from some big industry names and a greater emphasis on commercial virtual reality. The north of England isn’t the first place you’d pick should you be asked to identify a UK hotbed of VR activity, yet VRTGO 2014 proved just how wrong…

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  • VR film ‘Waves of Grace’ immerses you in Ebola survivor’s story

    [The projects described in this story from The Creators Project blog (which features more images) are among the most powerful and important applications of presence (and note the explicit and indirect references to presence responses here). –Matthew] An Ebola Survivor’s Story, Told in Virtual Reality By Kevin Holmes — Sep 1 2015 Think of VR filmmaking and you’ll probably conjure images of fantastical CG worlds where viewers get lost and escape reality. But the films of virtual reality production company Vrse.works challenge that notion. Released today is immersive documentary, Waves of Grace—the film follows ebola survivor Decontee Davis around West…

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  • Call: Electronic Visualisation and the Arts Australasia (EVAA) 2016

    EVAA 2016 Electronic Visualisation and the Arts Australasia 2016 University of Canberra, Canberra, Australia 5th and 6th March, 2016 http://evaa.com.au/ Call for proposals EVAA is an interdisciplinary conference on visual technologies in culture, the arts and humanities. It is affiliated with EVA London (http://www.eva-london.org/). We welcome contributions from scholars, practitioners and professionals from fields including digital humanities, computer and information science, design, media, art practice, GLAM and heritage. In all these fields data and its representations are transforming practice and scholarship: this conference is about how we respond to this challenge. EVAA is currently calling for proposals for short papers…

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  • ‘Real Virtuality’ gives glimpse at VR’s multiplayer future

    [This story about the Real Virtuality multiplayer VR system is from Wired, where it features two videos; coverage in Popular Science calls the torch pass featured in one of the videos (and the screenshot below) a possible “’first contact’ moment for virtual reality gaming–a small step but one that makes many things possible in the future. If it doesn’t seem impressive, consider all of the points of representation that are acting in this virtual reality scenario: the environment, the torch’s play on the lighting, and the other person in the game. They’re all rendered without delay. Humanity has essentially recreated,…

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  • Call: First International Workshop on Educational Robots (WONDER)

    First International Workshop on Educational Robots (WONDER) Paris, 26th October 2015 http://icsrwonder2015.wordpress.com/ Satellite event of the International Conference on Social Robotics (ICSR) http://www.icsoro.org/icsr2015/ Social robots are increasingly being studied as companions supporting and helping humans in different applications (e.g., home, healthcare, work spaces, public spaces, education, etc.). The study of robots acting as educational agents is an emerging field of social robotics. The last few years have seen the emergence, worldwide, of collaborative projects studying the role of robots in educational applications, for example, robots acting as tutors to support teachers and students, tools for therapy of children with autism,…

    Read more: Call: First International Workshop on Educational Robots (WONDER)
  • Vidal Sassoon AR app lets you try different hair color shades virtually

    [VS Shades and other ModiFace apps that let users experiment with changing their appearance demonstrate the presence-evoking potential of augmented reality; this is from the PSFK blog, which features more images. –Matthew] Give Any Hair Color a Virtual Try With the VS Shades app, you can try on Vidal Sassoon Hair Colors without the commitment and potentially bad decisions Leo Lutero 14 august 2015 A new app will let consumers try on Vidal Sassoon Hair Colors before getting them in real life. Through a virtual try before buy, the VS Shades app [Android; IOS] illustrates how augmented reality can help…

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  • Job: Lecturer (Assistant Professor) in HCI at University of Bath

    Lecturer (Assistant Professor) in Human-Computer Interaction University of Bath, Department of Computer Science Salary: Starting from £38,511, rising to £45,954 Closing Date: Friday 16 October 2015 The Department of Computer Science at the University of Bath wishes to appoint an academic with an excellent track record, a strongly interdisciplinary outlook, and the clearly demonstrated potential to be an international leader in the field of Human-Computer Interaction (HCI). The Department’s research is structured in four groups: HCI, Computer Vision & Graphics, Intelligent Systems, and Mathematical Foundations. The HCI group at Bath is highly regarded internationally, very successful in research publication and…

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  • MTV rolls out VMA red carpet in your house with 360-degree VR

    [You can ‘be there’ on the red carpet as stars arrive for the MTV Video Music Awards this Sunday. This story is from Fast Company’s Co.Create, where it features more images and a video; the VMA website is here. –Matthew] MTV Rolls Out The VMA Red Carpet In Your House With 360-Degree Virtual Reality The star-studded pre-show may never be the same. By Lydia Dishman August 27, 2015 For some music fans, seeing a red carpet parade of celebrities and artists is almost as important as the awards show their favorites are there to attend. MTV’s long been offering dedicated…

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  • Call: Ageing Playfully: Advancing Research on Games for Older Adults Beyond Accessibility and Health Benefits (at CHI PLAY 2015)

    Call for workshop submissions Ageing Playfully: Advancing Research on Games for Older Adults Beyond Accessibility and Health Benefits Half-day Workshop at CHI PLAY 2015 Submission deadline August 31st 2015 Workshop to be held October 4th 2015 in London, UK This workshop aims to shift perspectives on games for older adults beyond benefits they provide, exploring challenges and opportunities in the design and development of games for older adults that primarily focus on entertainment to provide empowering and engaging experiences. Submissions are available in two categories. We would like to invite participants with a background in human-computer interaction, game design, and/or…

    Read more: Call: Ageing Playfully: Advancing Research on Games for Older Adults Beyond Accessibility and Health Benefits (at CHI PLAY 2015)
  • Modern Sensorama: Combining VR with elements of the physical world

    [This story about an interesting approach to mixed reality being taken by a startup company doesn’t mention the key concept but the main page of Wild’s website prominently features the heading “Experience Presence”; the story is from MIT Technology Review. –Matthew] [Image: Startup Wild combines virtual reality with real objects. This composite shot shows the view from inside a Gear VR headset and in the real world.] When Virtual Reality Collides with Reality, It’s Surreal A Portland startup called Wild is combining virtual reality with elements of the physical world. By Rachel Metz on August 26, 2015 In 1962, cinematographer…

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