Author: Matthew Lombard
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Call: Social Interaction in Virtual Worlds (book chapters)
Read more: Call: Social Interaction in Virtual Worlds (book chapters)CALL FOR CHAPTERS Social Interaction in Virtual Worlds http://sites.google.com/site/sivw2016/ Editors: Kiran Lakkaraju and Gita Sukthankar Online games, such as World of Warcraft, Second Life, Angry Birds etc. or others have become a huge phenomena; recent surveys show that 59% of Americans play video games [1]. A genre of games, Massively Multiplayer Online Games, like World of Warcraft and Eve Online, stand out as complex, rich environments in which players develop strong social connections with each other, fight over resources and territories, engage in diplomacy, and form and maintain large, complex organizations. In short these are “Virtual Worlds” that capture many…
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VR and presence in football training: “This changes the game”
Read more: VR and presence in football training: “This changes the game”[Another realm in which VR and presence are making an impact (pun intended), thanks in part to our colleague Jeremy Bailenson; this is from USA Today, where the story includes more images, videos and links. –Matthew] [Image: STriVR CEO Derek Belch (center) outfits Arkansas quarterback Brandan Allen (left) as Razorbacks coach Bret Bielema looks on. Photo: Walt Beazley, Razorbacks Communications.] Virtual reality becomes a reality for college football George Schroeder, USA TODAY Sports June 9, 2015 FAYETTEVILLE, Ark. — When he put on the mask and slipped on the headphones, Brandon Allen wasn’t sure exactly what he was getting into.…
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Job: Professor of Interactive Narrative Design at HKU University of the Arts Utrecht, Netherlands
Read more: Job: Professor of Interactive Narrative Design at HKU University of the Arts Utrecht, NetherlandsVacancy: Professor (lector) Interactive Narrative Design HKU University of the Arts Utrecht, Netherlands http://www.hku.nl/Homeen/AboutHKU/VacancyProfessorLectorInteractiveNarrativeDesign.htm HKU is searching for a Professor (lector) Interactive Narrative Design HKU is a dynamic organisation with 8 Schools and 4 Expertise Centres. Research is one of the university’s spearheads. Professors are active on a HKU-wide basis and are connected to several schools and/or expertise centres. Professors give account directly to the Executive Board. HKU is a broad university of the arts with a profile based on three cornerstones: The arts (visual arts and design, music and theatre) Media (technology and creative & design practices in media…
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3D GIFs use simple technique to create presence illusion
Read more: 3D GIFs use simple technique to create presence illusion[Amazing that people are spending so much time and effort on creating these simple (presence) illusions. This story, which includes a collection of examples, is from My Modern Met from last year; more recent coverage and examples are in the Huffington Post, and there’s lots more on Tumblr. –Matthew] Incredible 3D GIFs Created with a Simple Visual Effect Posted by Pinar on February 15, 2014 Animated gifs seem to be everywhere these days, but some gif creators are taking the visual experience of viewing quick clips of silent motion to another level. By carefully adding a couple of solid-colored (typically…
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Call: 1st International Workshop on Ambient Assisted Living and eHealth (AALEH 2016)
Read more: Call: 1st International Workshop on Ambient Assisted Living and eHealth (AALEH 2016)1st International Workshop on Ambient Assisted Living and eHealth (AALEH 2016) January 9, 2016 Las Vegas, NV, USA Held in conjunction with the 14th IEEE Consumer Communications and Networking Conference (CCNC 2016) http://aaleh2016.itmexicali.edu.mx/ The advances in computing, communications and sensing technologies have allowed the development of eHealth and Ambient Assisted Living (AAL) services to mainly benefit the elderly and individuals with disabilities. These services are a helpful tool to address the inherent problems of the ageing societies. Among the enabling technologies of eHealth and AAL services, we have wireless sensor networks, the Internet of Things, ambient intelligence, and cyber-physical systems,…
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Virtual reality is the future of religion
Read more: Virtual reality is the future of religion[This piece about the possible roles of VR and AR in religious observance is written with respect to Christianity but the logic applies to most or all religions; it’s from Humanity+ Magazine and the original includes additional images. –Matthew] [Image: Digital reconstruction of the Guild Chapel, Stratford-upon-Avon looking east. The image shows ‘The Last Judgement’ over the chancel arch, and ‘The Dance of Death’ on the north wall of the nave. (Image: Geoff Arnott/Heritage Technology)] Virtual Reality is the Future of Religion July 16, 2015 Rev. Dr. Christopher Benek 25 years ago most people didn’t imagine that the Internet would…
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Call: 37th International Conference on the Fantastic in the Arts (ICFA 37) – Wonder Tales
Read more: Call: 37th International Conference on the Fantastic in the Arts (ICFA 37) – Wonder TalesCALL FOR PAPER AND PANEL PROPOSALS 37th International Conference on the Fantastic in the Arts Theme: Wonder Tales March 16-20, 2016 Marriott Orlando Airport Hotel Submissions deadline: October 31, 2015 The ICFA welcomes papers on any aspect of the fantastic – including fantasy, science fiction, weird fiction, horror, gothic, and fairy tales. Please join us for ICFA 37, March 16-20, 2016, when our theme will be “Wonder Tales.” Folklorists often use this term to refer to the stories commonly known as “fairy tales” due to the genre’s emphasis on the marvelous and its invocation of wonder, but what is wonder…
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Virtual museums evoke presence, raise issues
Read more: Virtual museums evoke presence, raise issues[The technologies that provide people mediated experiences of cultural artifacts that do or did exist are evolving quickly, raising all kinds of interesting issues and questions; this column from The Conversation (which includes a 3:00 minute video) highlights some of them and would be a good starting point for a larger discussion. –Matthew] [Image: Virtual history. Cyark/Wikimedia Commons, CC BY] Museums are using virtual reality to preserve the past – before it’s too late July 14, 2015 Jenny Kidd, Lecturer in Media and Cultural Studies at Cardiff University Cultural institutions are steeped in history and tradition, but they are also…
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Call: International Workshop on Advancements in Social Signal Processing for Multimodal Interaction (ASSP4MI at ICMI2015)
Read more: Call: International Workshop on Advancements in Social Signal Processing for Multimodal Interaction (ASSP4MI at ICMI2015)Call for Papers International Workshop on Advancements in Social Signal Processing for Multimodal Interaction (ASSP4MI@ICMI2015) 17th ACM International Conference on Multimodal Interaction (ICMI 2015) November 13, 2015, Seattle, Washington, USA http://hmi.ewi.utwente.nl/icmi2015-assp4mi http://icmi.acm.org/2015/ Extended Deadline: 27th Of July 2015 OVERVIEW The last decade has shown a significant increase in research in affective computing and social signal processing (SSP). This body of work is inherently multimodal (e.g. eye gaze, vocal and facial expressions) and multidisciplinary (e.g. psychology, linguistics, computer science) of nature by addressing foci that call for these approaches. Major foci are the understanding and automatic detection and interpretation of emotional…
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Tools to separate and connect us: How VR could change the way we work
Read more: Tools to separate and connect us: How VR could change the way we work[This article from TechRepublic focuses on the uses of presence technology to both separate and connect people in the workplace; I think the Breakroom VR application by MureVR is particularly interesting; you can watch a 6:13 minute video about it on YouTube. –Matthew] From privacy to productivity: A look at how virtual reality could change the way we work Businesses someday getting on board with virtual reality will need to do some self-examination. Various VR tools are aimed at reclaiming productivity and improving interactions. By Erin Carson July 14, 2015 The fabled “promise” of virtual reality is expansive. At its…
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Call: NextMed / MMVR22 – Medicine Meets Virtual Reality Conference
Read more: Call: NextMed / MMVR22 – Medicine Meets Virtual Reality ConferenceNextMed / MMVR22 The 22nd Medicine Meets Virtual Reality Conference April 7 – 9, 2016 • Sheraton Los Angeles Downtown Hotel • Los Angeles, California http://www.nextmed.com/en/ Submission deadline: October 5, 2015 2016 Call for Presentations In 1992, Medicine Meets Virtual Reality first presented a daring vision of patient care and medical education transformed by computer technology. The evolving NextMed / MMVR continues to engage researchers committed to intelligent healthcare—engineers, physicians, scientists, educators, students, industry, military, and futurists—with its creative mix of unorthodox thinking and validated investigation. For our 22nd conference, the Organizing Committee welcomes presentations on: Medical simulation and modeling…
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Walkable VR system tests pedestrian reactions to driverless cars in Milton Keynes
Read more: Walkable VR system tests pedestrian reactions to driverless cars in Milton Keynes[It’s hard to imagine effectively addressing the research questions in this story from E&T about how people will respond to new transport technologies without evoking (tele)presence; for first-hand details and four short videos, see coverage in oneMK. –Matthew] Virtual reality floor unleashes Oculus Rift in Milton Keynes 16 June 2015 By Tereza Pultarova Milton Keynes-based Transport Systems Catapult has installed an advanced virtual reality system to test how pedestrians react to driverless cars in a safe environment. The system uses the Oculus Rift headset, Optotrak’s motion tracking technology and a special floor that allows the user to move and walk…
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