Author: Matthew Lombard


  • Photographer June Korea explores living with a sex doll

    [This fascinating interview with photographer June Korea explores the current and possible future roles of life-sized dolls and the medium-as-social-actor presence responses they evoke. The original story in Highsnobiety includes many images. –Matthew] Meet the New York-Based Artist Living With a Sex Doll By Maddie Holden July 27, 2016 We get a lot of strange emails here at Highsnobiety: newly formed brands and aspiring artists often reach out in the hopes of being featured, and plenty of these emails are attention-grabbing and unusual. However, South Korean-born and NYC-based artist June Korea stood out more than most. His new work, Still…

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  • Jobs: 2 PhD positions in hybrid virtual museum design at IT University of Copenhagen

    2 PhD positions in hybrid virtual museum design The IT University of Copenhagen, Denmark https://candidate.hr-manager.net/ApplicationInit.aspx?cid=119&ProjectId=180790&MediaId=5#sthash.5dGqp8Ta.dpuf Application deadline: September 20, 2016 The IT University of Copenhagen, Denmark, invites candidates to apply for 2 PhD positions starting in 31 December 2016 or soon thereafter. The positions will form part of a project funded by a grant from the EU’s Horizon 2020 program, entitled “Meaningful Personalization of Hybrid Virtual Museum Experiences Through Gifting and Appropriation (The GIFT project)”. The GIFT project aims to develop a framework with tools, theory and best practice guidelines to guide the development of mobile apps for museums that…

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  • HR Rings let partners feel each other’s heartbeats in real time

    [Presence can evoked by simple, low-bandwidth cues too; this story is from Yahoo! Tech (where it includes two other images). See also coverage of the related Pillow Talk product in ISPR Presence News. –Matthew] The love of your life can hear your heartbeat in real time with smart wedding band Kyle Wiggers August 4, 2016 There’s something irrefutably intangible about a phone conversation — especially with a loved one. Sure, voice and video chat is good in a pinch, but there’s no replacement for more palpable signs of affection like, say, a warm embrace. Transmitting that sort of physicality over…

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  • Call: Symposia for Society for Study of AI and Simulation of Behaviour (AISB) 2017 Convention

    CALL FOR SYMPOSIA (OR OTHER) PROPOSALS Society for the Study of Artificial Intelligence and Simulation of Behaviour (AISB) 2017 Convention (AISB ’17) ~19-21 April 2017, University of Bath, UK http://aisb2017.cs.bath.ac.uk DEADLINE: 15 September 2016 Contact: [email protected] Dear Colleagues, The world’s oldest AI society, The Society for the Study of Artificial Intelligence and Simulation of Behaviour (AISB), sponsors the world’s longest-running annual AI convention, consisting of a collocation of themed symposia, workshops, and events in areas of artificial intelligence and cognitive science. The AISB convention aims to provide a unique opportunity to promote emerging work on a timely theme spanning the…

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  • How VR and presence will change everything for music

    [This post from the blog of Grammy nominated DJ/producer Morgan Page (also available via OSSIC) provides an insider’s view of the current status and potential future of VR and presence in nearly all aspects of music: consumption, performance, collaboration and sharing, and learning and teaching; it features 11 videos that illustrate the author’s points. Btw, DAW is an acronym for Digital Audio Workstation. –Matthew] Beyond the DAW – How VR Will Change Everything July 27, 2016 After spending two weeks with the Oculus Rift and HTC Vive headsets, it’s clear that virtual reality will completely reshape the human experience.…

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  • Call: 1st Annual USC Virtual Reality Health Week

    1st Annual USC Virtual Reality Health Week Sponsored by The University of Southern California and the USC Institute for Creative Technologies September 2016 Los Angeles, California http://vrhealth.ict.usc.edu/ OVERVIEW The University of Southern California and the USC Institute for Creative Technologies are proud to announce the 1st Annual USC Virtual Reality Health Week! USC VR Health Week will host a collection of conferences on topics relevant to the use of VR and advanced technologies for a range of application areas including: Pain Management, Disabilities and Mental Health, Psychological Wounds of War, Medicine, Advanced Body Sensing, and the science of Intelligent Virtual…

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  • The Dark Ride Project uses VR to preserve the last remaining haunted house amusement rides

    [The Dark Ride Project is using modern presence-evoking technologies to preserve presence experiences evoked in the haunted house amusement rides of the past. This story is from TechnoBuffalo, where it includes more images and two videos; a press release is available from Hypergrid Business; and more details and 360 videos are available on the Project’s Indigogo page. –Matthew] Interview: Using VR to preserve the last remaining haunted house amusement rides By Jacob Kleinman August 21, 2016 Joel Zika is on a mission to preserve the last remaining haunted house amusement park rides before they disappear and he’s using virtual reality…

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  • Call: Autonomous Agents and Multiagent Systems (AAMAS) 2017 Conference

    Call for Papers: AAMAS 2017 Sixteenth International Conference on Autonomous Agents and Multiagent Systems May 8-12, 2017 São Paulo, Brazil http://www.aamas2017.org/ IMPORTANT DATES Abstract Submission: 11th of November 2016 (23:59 UTC-12) Full Paper Submission: 15th of November, 2016 (23:59 UTC-12) Rebuttal Phase: 9th – 10th of January, 2017 (23:59 UTC-12) Author Notification: 24th of January, 2017 ABOUT AAMAS AAMAS is the leading scientific conference for research in autonomous agents and multiagent systems. The AAMAS conference series was initiated in 2002 by merging three highly respected meetings: the International Conference on Multi-Agent Systems (ICMAS); the International Workshop on Agent Theories, Architectures,…

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  • Project Alloy: Intel and Microsoft team up to make VR ubiquitous

    [A stand-alone, open source mixed reality headset from Intel and Microsoft is likely to speed the adoption of effective presence-evoking technology. This story is from MIT Technology Review, where it includes an additional image; a 7:35 minute video of the demo is on YouTube, and for more on Intel’s larger vision “for a fully connected world,” see coverage in PC Magazine. –Matthew] [Image: Depth sensors on the headset allow you to interact with things in a virtual world using your hands and fingers, or objects you are holding.] Intel and Microsoft Are Teaming Up to Make Virtual Reality Ubiquitous A…

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  • Call: Animation of Natural Virtual Characters – Special issue of IEEE Computer Graphics and Applications

    CALL FOR ARTICLES IEEE Computer Graphics and Applications (CG&A; www.computer.org/cga) Special Issue on Animation of Natural Virtual Characters Final submissions due: 1 November 2016 Publication date: July/August 2017 Virtual characters are used in a range of applications—from interfaces to games to tutors—where they must effectively employ human nonverbal communication. Often these characters must hold conversations with either human users or other characters and must appropriately utilize arm gestures, head movements, posture changes, and facial expressions. Building systems that can support these interactions involves both the automatic specification and generation of appropriate character motion as well as coordination across communication modes…

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  • How companies will use VR and read your brainwaves to sell you more stuff

    [Neuromarketing using virtual and mixed reality is an important example of the promise and peril of presence; this story is from Motherboard, where the original includes three more images. –Matthew] How Companies Will Use VR and Read Your Brainwaves to Sell You More Stuff By David Silverberg, Contributor August 17, 2016 I’m passing through the front foyer of a major Chinese bank. I careen through well-lit hallways and teller booths, before sliding by some signage written in Cantonese. It’s as if I’m there, minus the tellers, customers, and sounds of a bustling financial institution. But the thing is, I’m not…

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  • Call: Social Internet of Things 2016

    Call for Papers Social Internet of Things 2016 29 November 2016 Launceston, Tasmania http://designparticipation.net/2016/08/07/siot-workshop.html Deadline for proposal submissions: 26 August 2016 The Internet of Things promise is to endow all sorts of objects with sensing, computing and communication capabilities that augment their functionalities. The opportunities opened are exciting, in domains as diverse as entertainment, health, transports, the workplace. A great effort is being put in addressing the technical problems connected with deploying and handling this infrastructure, while the human side of the IoT is receiving relatively less attention. Users are often relegated at the periphery of an otherwise autonomous network…

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