Author: Matthew Lombard
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Researchers resurrect Joey from Friends as a video chatbot
Read more: Researchers resurrect Joey from Friends as a video chatbot[It’s still early days of course, but the ability to create AI-driven reproductions of well-known TV characters, or living or deceased private individuals, raises all kinds of possibilities and ethical concerns. In addition to the link to a detailed related story about Eugenia Kuyda’s creation of a chatbot of her best friend after he died, the original version of this story from The Verge includes a different image and a 1:45 minute video. –Matthew] [Image: Source: PSFK] Researchers resurrected Joey from Friends as a video chatbot No one told you life was gonna be this way by Casey Newton Oct…
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Call: Cognitive Architectures for Artificial Minds – Special issue of Journal of Cognitive Systems Research
Read more: Call: Cognitive Architectures for Artificial Minds – Special issue of Journal of Cognitive Systems ResearchSPECIAL ISSUE ON: COGNITIVE ARCHITECTURES FOR ARTIFICIAL MINDS Journal of Cognitive Systems Research http://www.journals.elsevier.com/cognitive-systems-research/call-for-papers/special-issue-on-cognitive-architectures-for-artificial-mind INTRODUCTION The design and adaptation of Cognitive Architectures (CA) is a wide and active area of research in Cognitive Science, Artificial Intelligence and, more recently, in the areas of Computational Neuroscience, Cognitive Robotics, and Computational Cognitive Systems. Cognitive architectures have been historically introduced i) to capture, at the computational level, the invariant mechanisms of human cognition, including those underlying the functions of reasoning, control, learning, memory, adaptivity, perception and action, ii) to form the basis for the development of cognitive capabilities through ontogeny over extended periods…
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How augmented reality is fighting cultural erasure in East Harlem
Read more: How augmented reality is fighting cultural erasure in East Harlem[Presence scholars have emphasized virtual reality over augmented reality, but projects like the one described in this story from The Creators Project point to the potential of AR to evoke a meaningful altered perception of a place. See the original story for many more images. –Matthew] How Augmented Reality Is Fighting Cultural Erasure in East Harlem Beverly Bryan — Oct 23 2016 Culture and history are vital, though often invisible, parts of any community, but the Mi Querido Barrio (My Beloved Community) augmented reality tour, presented by New York City’s Caribbean Cultural Center African Diaspora Institute (CCCADI), showcases the many…
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Call: Context in the Home – Workshop of the Context-17 Conference
Read more: Call: Context in the Home – Workshop of the Context-17 ConferenceCall for Papers Context in the Home A Workshop of the Context-17 Conference Paris, France, 20-23 June 2017, http://context17.lip6.fr/ Workshop website: http://venus.inrialpes.fr/context4home/ Submission due: December 30th, 2016 DESCRIPTION This workshop will bring together researchers and professionals from different domains to discuss key issues in the implementation, evaluation and practical use of context for the development of smart objects, services, and applications that are useful, usable, and desirable in domestic settings. We welcome work on core enabling technologies such as hardware and software infrastructures that support, include or use context, open data for context benchmarking, bottom-up VS top-down approaches to context…
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My first virtual reality groping
Read more: My first virtual reality groping[Here’s a depressing example of the all-too-timely dark side of presence; it’s from Medium, where the story includes two screenshots from the QuiVr game. –Matthew] [Image: Source: The Verge] My First Virtual Reality Groping October 20, 2016 Jordan Belamire Last week I was groped in virtual reality — did you know that could happen? I didn’t, but now I’m all the wiser.
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Call: AAAI 2017 Workshop on What’s next for AI in games
Read more: Call: AAAI 2017 Workshop on What’s next for AI in gamesAAAI 2017 Workshop on What’s next for AI in games At the Thirty-First AAAI Conference on Artificial Intelligence (AAAI-17) San Francisco, California, USA Workshop Date: February 4 or 5, 2017 (TBD) http://movingai.com/aigames17/ Deadline for paper submissions: October 31, 2016 (extended deadline) Submissions: https://easychair.org/conferences/?conf=wnaig2017 ABSTRACT: With the recent success of AlphaGo, computers now dominate the field of classic board games. While many researchers have already broadened their games-related research beyond the goal of achieving high performance in traditional games, the recent achievement of this milestone result makes it an appropriate time to reflect as a field on what is next in…
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The NBA begins weekly VR broadcasts of basketball games
Read more: The NBA begins weekly VR broadcasts of basketball games[Aside from the further expansion of VR presence experiences, it’s interesting that the NBA learned that it had to incorporate elements of traditional broadcasting into its 360-degree live broadcasts to maintain viewer attention and interest. This story is from Fortune. –Matthew] Here’s How the NBA Is Stepping Up Its Virtual Reality Game by Jonathan Vanian October 20, 2016 The NBA is getting more serious with virtual reality. NBA Digital, a joint venture between Turner Sports and the NBA that manages the league’s online properties, said that it will broadcast one basketball game a week that viewers can watch in 360…
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Call: 3DUI 2017 – IEEE 12th Symposium on 3D User Interfaces
Read more: Call: 3DUI 2017 – IEEE 12th Symposium on 3D User InterfacesCall for Papers 3DUI 2017, IEEE 12th Symposium on 3D User Interfaces 18th & 19th March Los Angeles, California, USA http://3dui.org Abstract submissions due: November 22, 2016 (midnight PST) Since IEEE 3DUI 2016, there has been an explosion of new technology that requires 3D user interface solutions. There are therefore many open 3D user interface research questions and more new technologies required. The IEEE 3DUI 2017 Symposium is the conference to showcase your results to the community. For that purpose, IEEE 3DUI 2017 solicits high-quality Papers and Technotes within the scope of 3D User Interfaces. The symposium will last for…
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Inception VR wants to be the Netflix of Virtual Reality
Read more: Inception VR wants to be the Netflix of Virtual Reality[Inception VR looks like another promising step toward the widespread adoption of presence-evoking VR experiences; the story from Digital Trends includes different images and a 2:34 minute interactive video. –Matthew] This Company Wants to be the Netflix of Virtual Reality By Andy Boxall October 19, 2016 When you want to watch some great streaming video, where do you go? Netflix, perhaps? Amazon Video? There are fantastic original shows from both these titans. Now, what if you’d like a similar, quality video experience for your virtual reality headset? Sure, there are many apps out there that pull together some great, and…
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Call: MuseumNext Europe 2017
Read more: Call: MuseumNext Europe 2017MuseumNext Europe Rotterdam, The Netherlands 26-28 June, 2017 https://www.museumnext.com/get-involved/call-for-papers/ Deadline Friday 6 January (5pm GMT) MuseumNext is a global conference series on the future of museums, taking place in the world’s cultural capitals since 2009. The conference is a catalyst for innovation, transformation and collaboration in museums, galleries and heritage sites, with more than 900 individuals from 32 countries joining us in 2016. Each MuseumNext conference has a theme, around which our community comes together to discuss the future of museums. For our European Museum Conference this theme is inspired by the wish to celebrate those people, ideas and technologies…
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How about a nice hot cup of virtual tea?
Read more: How about a nice hot cup of virtual tea?[This is an interesting demonstration of presence and its potential; the story from Engadget includes a second picture, and more information about ALPS’ development and application of haptic technology is available from the company’s website. –Matthew] How about a nice hot cup of virtual tea? Haptics combined with heating and cooling elements deliver the feeling (if not the taste) of a cup of tea. Mat Smith 10.05.16 Electronics company ALPS tests (and manufactures) all kinds of things. But its virtual cup, made possible by haptic technology and heat transmission, is the electronics manufacturer at its weird best. The cup, which…
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Call: International Conference on Movement and Computing (MOCO17)
Read more: Call: International Conference on Movement and Computing (MOCO17)Call for Papers – MOCO 2017 International Conference on Movement and Computing (MOCO17) Intersecting Art, Meaning, Cognition, Technology 28-30th June, London UK Goldsmiths University of London http://moco 17.movementcomputing.org Submission deadline: 23 January 2017 We would like to invite submissions for paper presentations, performances, workshops and more to the 4th International Conference on Movement and Computing (MOCO) which is to be held in London. MOCO is an interdisciplinary conference that explores the use of computational technology to support and understand human movement practice (e.g. computational analysis) as well as movement as a means of interacting with computers (e.g. movement interfaces). This…
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