Author: Matthew Lombard


  • The future of mobile video is VR and presence

    [Although the term isn’t used here, one could argue that the most intense and compelling sense of presence occurs at the center of the Venn diagram in this story from TechCrunch, another step toward what the author calls “the experience age.” –Matthew] The future of mobile video is virtual reality Posted Aug 30, 2016 by Mike Wadhera After the dust settles, the real takeaway from Instagram’s cloning of Snapchat is that the connected camera revolution is just beginning. Instagram Stories sends a powerful message to hundreds of millions of people for the first time: No moment is too small to…

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  • Call: Second International Conference on Communication & Media Studies

    Second International Conference on Communication & Media Studies University of British Columbia – Robson Square, Vancouver, Canada 16-17 November 2017 http://oncommunicationmedia.com/vancouver-conference-2017 CALL FOR PAPERS The Second International Conference on Communication & Media Studies will be held at the University of British Columbia – Robson Square, Vancouver, Canada, 16-17 November 2017. We invite proposals for paper presentations, workshops/interactive sessions, posters/exhibits, virtual lightning talks, virtual posters, or colloquia addressing one of the following themes: Theme 1: Media Cultures Mass versus niche media ‘Audience’ and practices of participation in media Cultural representation and power in media Popular culture in the media Feminist analyses…

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  • A teacher describes how he uses New York Times VR in the classroom

    [Here’s a detailed first-person description of how to use VR (and presence) in the classroom. It’s from the New York Times, where it includes more images. –Matthew] Reader Idea | New York Times Virtual Reality in the Classroom By The Learning Network August 31, 2016 Using virtual reality, or VR, in the classroom can help students learn about the world in a powerful new way, says Cayne Letizia. In this series of lessons, he uses Times VR reporting as a way to hook students on stories about everything from the refugee crisis to life on Pluto to the secret languages…

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  • Job: Senior Lecturer in Culture, Aesthetics and Media specialising in Interactive Media at University of Gothenburg

    Senior Lecturer in Culture, Aesthetics and Media specialising in Interactive Media Department of Cultural Sciences, University of Gothenburg, Sweden Type of employment: Permanent post First day of employment: By agreement Reference number: PER 2016/265 http://www.gu.se/english/about_the_university/announcements-in-the-job-application-portal/?languageId=100001&disableRedirect=true&returnUrl=http%3A%2F%2Fwww.gu.se%2Fomuniversitetet%2Faktuellt%2Fledigaanstallningar%2F%3Fid%3D19144%26Dnr%3D770674%26Type%3DS&Dnr=770674&Type=S Closing date for the application: 2016-09-15 At the Department of Cultural Sciences we offer courses and pursue research in Art History and Visual Culture, Children and Youth Culture, Cultural Studies, Ethnology, Film Studies, Gender Studies, Musicology and Scandinavian Studies. Whether the studies concern different kinds of specific cultural expressions or wider cultural perspectives, our shared aim is to explore a multitude of aesthetical, historical, communicative…

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  • What it’s like to experience a virtual reality orgy

    [The film Viens! is “an experiment meant to transform and ‘test the boundaries of intimacy, presence and empathy’”; this story from Broadly raises several interesting questions about the future of VR and presence experiences (the original story features more images and related links). –Matthew] What It’s Like to Experience a Virtual Reality Orgy If you thought real orgies weren’t nerve-racking enough, try sitting through a tantric sex film shot in 360 degree virtual reality. by Katherine Templar Lewis Aug 30 2016 “Put your feet on the ground. Don’t hold the headset. And breathe.” The experience will only last 12 minutes,…

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  • Call: 2nd IEEE International Conference on Internet-of-Things Design and Implementation (IoTDI 2017)

    Call for Papers The 2nd IEEE International Conference on Internet-of-Things Design and Implementation (IoTDI 2017) Held in conjunction with CPSWeek 2017 (https://cpsweek2017.ece.cmu.edu/) April 18-21 Pittsburgh, PA, USA http://conferences.computer.org/IoTDI/ Full paper submission deadline: October 13th SCOPE A confluence of technological advances marks the advent of a new era. World data volume is growing at an unprecedented pace, much of it from embedded devices. Smart cities are expected to grow, fed by millions of data points from multitudes of human and physical sources. Cyber-attacks grow more nefarious, bringing down physical systems. Social networks are becoming ubiquitous, offering information on physical things.…

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  • A Dutch artist takes augmented reality into the clouds

    [The installation described in this story from The Creators Project should evoke a welcome sense of spatial presence among travelers. The original includes different images and a 1:08 minute video, and for more photos and information see the project’s page on the Studio Roosegaarde website. –Matthew] A Dutch Artist Takes Augmented Reality into the Clouds DJ Pangburn — Aug 28 2016 If travelers happen to visit Departure Hall 3 of Amsterdam’s Schiphol Airport, they may notice an immersive installation of clouds. Titled Beyond, Dutch artist Daan Roosegaard’s latest work is a “cloud wall” that creates the impression of a 3D…

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  • Call: The Synthetic Method in Social Robotics (SMSR 2016) at ICSR 2016

    Call for Abstracts (1000 words) Workshop on The Synthetic Method in Social Robotics (SMSR 2016) @ The Eight International Conference on Social Robotics (ICSR 2016) Kansas City, USA November, 1-3, 2016 Website: http://icsr2016.engr.ku.edu/ Contact: [email protected] Important Dates: Abstract Due – September 25, 2016 Notification of Acceptance – October 05, 2016 We are interested in submissions of original HRI and Social Robotics research, or research from related fields relevant to the topic of “Artificial Sociality”. The submissions, in the form of an abstract (min 800, max 1000 words), should be related to the investigation of one or more specific aspects of…

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  • No Man’s Sky is an existential crisis simulator disguised as a space exploration game

    [As this story from Vox explains, the new game No Man’s Sky not only adds evidence to the debate about the possibility that our entire world is a convincing simulation, it raises deep questions about the nature and purpose of our lives. Here’s a quote from the second-to-last paragraph: “[B]y refusing to provide you with a purpose, it forces you to reconcile with the essential emptiness of its universe, with the pointlessness of a game whose only reward is the opportunity to continue playing the game. It is cold and lonely and empty and unsatisfying — and that may be…

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  • Call: IEEE Virtual Reality 2017

    Call for Papers IEEE Virtual Reality 2017: The 24th IEEE Virtual Reality Conference March 18-22, 2017, Los Angeles, California http://ieeevr.org/2017 Paper abstracts due: September 12, 2016 IEEE VR 2017 seeks original, high-quality papers in all areas related to virtual reality (VR), including augmented reality (AR), mixed reality (MR), and 3D user interfaces. Each paper should be classifiable as mainly covering research, applications, or systems, using the following guidelines for each: RESEARCH PAPERS should describe results that contribute to advances in state-of-the-art software, hardware, algorithms, interaction, or human factors. APPLICATION PAPERS should explain how the authors built upon existing ideas and…

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  • Google patents video conferencing drones

    [There are certainly lots of challenges, but this new patent from Google is an interesting approach to creating effective and useful telepresence experiences. The story is from TechRepublic, where it includes different images; the patent is available from the U.S. Patent and Trademark Office. –Matthew] [Image: Source: Quartz; credit: AP Photo/John Locher] Google may soon take conference calls to the sky with video conferencing drones On Tuesday, Google was awarded a patent for a quadcopter with cameras and screens. But could it replace traditional video conference calls? By Alison DeNisco August 10, 2016 Conference calls may soon take flight, literally:…

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  • Call: 2nd International Workshop on Advancements in Social Signal Processing for Multimodal Interaction (ASSP4MI at ICMI2016)

    Call for Papers: The 2nd International Workshop on Advancements in Social Signal Processing for Multimodal Interaction (ASSP4MI@ICMI2016) 16 Nov 2016, Tokyo, Japan held in conjunction with the 18th ACM International Conference on Multimodal Interaction (ICMI 2016) http://hmi.ewi.utwente.nl/~truongkp/icmi2016-assp4mi http://icmi.acm.org/2016/ Extended Deadline: 2 September 2016 OVERVIEW In the last decade, an increasing need for affective and socially intelligent technology has been seen, partly caused by upcoming interactive technology that is enhancing our daily lives in our homes and at work. This has led to a significant increase of research in Social Signal Processing (SSP) in which the aims are to model, analyse,…

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