Call: Integrating Multi-User Virtual Environments in Modern Classrooms (book chapters)

Call for Chapters: Integrating Multi-User Virtual Environments in Modern Classrooms

Editor:
Dr. Yufeng Qian
Northeastern University

http://www.igi-global.com/publish/call-for-papers/call-details/2431

Proposals Submission Deadline: December 30, 2016
Full Chapters Due: April 30, 2017
Submission Date: August 30, 2017

INTRODUCTION

Since its inception in 1975 as an adventure game and dubbed as MUD (multi-user dungeon), multi-user virtual environment (MUVE) has emerged as one of the most exciting instructional platforms in education. As both an instructional tool and approach, MUVE holds great potential in engaging and challenging learners in a socially situated and distributed learning environment that simulates real-life tasks and situations.

However, MUVE has long been mixed with other similar technologies, such as computer game, computer simulation, virtual reality, and augmented reality. In addition, like any other emerging learning tools that hold great promises for education, the design, development, and implementation of MUVE are still facing significant challenges before its potential can be fully unleashed and realized. This book therefore will provide the latest technological and pedagogical development, empirical research findings, and best practices in using MUVE in modern classrooms.

OBJECTIVE

This book will aim to (1) explore and identify the unique technological affordances and distinct instructional benefits of MUVE that distinguish itself from other emerging technologies, (2) examine the pedagogical underpinnings and frameworks that guide the design, development, and implementation of MUVE in education, (3) identify current exemplary uses of MUVE in various fields across different educational settings, and (4) identify challenges and future trends in the use of MUVE in education.

TARGET AUDIENCE

This book is useful for educational researchers, school teachers, college professors, instructional designers, educational technologists, and policy makers. Its theoretical connections and pedagogical frameworks, exemplary use of MUVE in the classroom, and concerns and challenges identified by practitioners will help the target audience gain a comprehensive and deep understanding of the roles, benefits, potential, and challenges of integrating MUVE in education.

RECOMMENDED TOPICS

This book will be comprised of the following four sections:

Section 1: Theoretical Perspectives and Pedagogical Frameworks
Section 2: Using MUVEs in the Classroom
Section 3: MUVEs in Science Education
Section 4: Issues, Challenges, and Future Directions

Contributors are welcome to submit chapters on a topic relating to the four sections listed above. Suggested topics include, but are not limited to, the following:

  • Constructivist learning environment
  • Situated learning theory
  • Social learning theory
  • Experiential learning
  • Online community of practice
  • The community of inquiry
  • Cognitive, affective, social, and metacognitive aspects of learning in MUVE
  • Learning styles and MUVE
  • Gender differences in MUVE
  • Achievement gap in MUVE
  • Modeling, coaching, and scaffolding strategies in MUVE
  • Instructional design models for MUVE
  • Use of MUVE in formal and informal education
  • Scientific inquiry in MUVE
  • Use of MUVE for learning assessment
  • MUVE for 21st century skills
  • Technological advancement and pedagogical affordances of MUVE
  • Categorization of educational MUVE programs
  • Issues, challenges and emerging trends relating to MUVE in education

SUBMISSION PROCEDURE

Researchers and practitioners are invited to submit on or before December 30, 2016, a chapter proposal of 750 to 1,500 words clearly explaining the mission and concerns of his or her proposed chapter. Authors will be notified by February 15, 2017 about the status of their proposals and sent chapter guidelines.

Full chapters are expected to be submitted by April 30, 2017, and all interested authors must consult the guidelines for manuscript submissions at http://www.igi-global.com/publish/contributor-resources/before-you-write/ prior to submission. All submitted chapters will be reviewed on a double-blind review basis. Contributors may also be requested to serve as reviewers for this project.

All proposals should be submitted through the E-Editorial DiscoveryTM online submission manager.

PUBLISHER

This book is scheduled to be published by IGI Global (formerly Idea Group Inc.), publisher of the “Information Science Reference” (formerly Idea Group Reference), “Medical Information Science Reference,” “Business Science Reference,” and “Engineering Science Reference” imprints. For additional information regarding the publisher, please visit www.igi-global.com. This publication is anticipated to be released in 2017.

IMPORTANT DATES

Proposal Submission Deadline: December 30, 2016
Notification of Acceptance: February 15, 2017
Full Chapter Submission: April 30, 2017

Revised Chapter Submission from Chapter Authors: July 30, 2017
Final Acceptance Notifications to Chapter Authors: August 15, 2017
Submission of Final Chapters to Editor: August 30, 2017

INQUIRIES

Dr. Yufeng Qian
je.qian@northeastern.edu


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