Author: Matthew Lombard


  • Call: Social Internet of Things 2016

    Call for Papers Social Internet of Things 2016 29 November 2016 Launceston, Tasmania http://designparticipation.net/2016/08/07/siot-workshop.html Deadline for proposal submissions: 26 August 2016 The Internet of Things promise is to endow all sorts of objects with sensing, computing and communication capabilities that augment their functionalities. The opportunities opened are exciting, in domains as diverse as entertainment, health, transports, the workplace. A great effort is being put in addressing the technical problems connected with deploying and handling this infrastructure, while the human side of the IoT is receiving relatively less attention. Users are often relegated at the periphery of an otherwise autonomous network…

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  • The appeal of mundane tasks in presence; the prospect of covert teleoperation

    [This short item from The Verge notes the apparent appeal of performing mundane, repetitive tasks during presence experiences, and raises the provocative thought that actions in a mediated (‘virtual’) environment might be (or be feared to be) unknowingly used for teleoperation, i.e., to manipulate a corresponding nonmediated environment. The original story includes a 1:15 minute video. –Matthew] This VR window washing game will probably destroy the middle class By Adi Robertson on August 8, 2016 If you’ve read things like Ender’s Game, you probably know that every time you play a video game, there’s a small chance that it’s secretly some…

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  • Call: Travelogue and Festivaletteratura

    TRAVELOGUE Curated by Matteo Bittanti September 7- 11 2016 Cantine di Vincenzo I Gonzaga Piazzetta Santa Barbara, 46100 Mantua MN Open every day from 8.15 AM until 19.15 p.m. Admission: 3 euros An official event of Festivaletteratura 2016 Official website: http://travelogue.space Festivaletteratura: http://www.festivaletteratura.it/ TRAVELOGUE is a survey of audiovisual artworks made with or inspired by video games. Using machinima and interactive installations, fifteen artists examine the virtual automobile as medium, message, technological commodity, status symbol, interface, and prosthetics. Created through a process of appropriation and remix, these works lie at the intersection of fiction and documentation, performance and simulation, video…

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  • Scientists and patients can now explore cells and blood vessels in VR

    [The promise of presence: Scientists, doctors and patients walking through a cancer cell, or blood vessel or other part of the body, is likely to have a variety of positive impacts; this story is from Mashable, where it features more images. –Matthew] [Image: A new project will let scientists step inside a cancer cell. Credit: UNSW.] Scientists can now explore cells in virtual reality By Ariel Bogle, Australia August 16, 2016 After generations of peering into a microscope to examine cells, scientists could simply stroll straight through one. Calling his project the “stuff of science fiction,” director of the 3D…

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  • Call: IxAP 2016 – International Symposium on Interactive Technology and Ageing Populations

    FINAL CALL FOR PARTICIPATION IxAP 2016 International Symposium on Interactive Technology and Ageing Populations Kochi, Japan October 20 – 22, 2016 http://itap2016.xrenlab.com/ Submission Deadlines: August 20, 2016: Full papers September 1, 2016: Posters ***For those attending UIST (the ACM Symposium on User Interface Software and Technology)***: This conference will be held after the UIST conference in Tokyo.  So if you attend UIST, you are encouraged to submit to IxAP and visit the beautiful nature of Kochi! IxAP 2016 focuses on coordinating efforts and raise awareness on interactive technology for ageing populations. We will invite 100 world class researchers to attend…

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  • How virtual reality ‘sex edutainment’ Is revolutionizing porn

    [This story from Rolling Stone (where it includes more images) is about how virtual reality and presence “[open] a private door into a very modern solution to a very old problem: how to have better sex.” –Matthew] How Virtual Reality ‘Sex Edutainment’ Is Revolutionizing Porn “Virtual Sexology” pairs an adult star with a sex therapist to bring Masters and Johnson techniques to the porn-enlightened public By John Gaudiosi August 5, 2016 For decades, porn has been blamed for creating unrealistic sexual expectations, and for some addicts, it’s impacted the ability to have healthy sexual relationships in the real world. Now…

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  • Call: 1st International Conference on Game, Game Art and Gamification (ICGGAG 2016)

    CALL FOR PAPER 1st International Conference on Game, Game Art and Gamification (ICGGAG 2016) 19 – 21 December 2016 fX Sudirman Campus Binus University International Jakarta, Indonesia Sponsored by IEEE Indonesian Section http://gamelab.university-id.net/conference/icggag/ Full Paper Submission:  Wed 31 Aug 2016 OVERVIEW The International Conference on Game, Game Art and Gamification (ICGGAG 2016) brings together scientists, researchers, programmers, designers, computer users, and students to exchange and share their experiences, new ideas, and research results about all aspects of game, game art and gamification. This International Conference will be casual and intimate Conference. The objective is to provide a friendly and informal…

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  • The world’s first cross-country virtual reality cycling tour is underway

    [Soon we may be able to take virtual cross country bicycle rides from the comfort and safety of our home (or gym); note the comment in the fifth paragraph of this story from New Atlas (which features a 9:43 minute video) about the “feeling of actually being somewhere”; for more of Aaron Puzey’s observations on his DIY creation, see coverage in The Verge, and his CycleVR blog. –Matthew] [Image: Land’s End, the start line of the VR cycling tour.] The world’s first cross-country virtual reality cycling tour is underway Loz Blain August 11, 2016 One of the best ways to…

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  • Call: ICVAR 2017: 19th International Conference on Virtual and Augmented Reality

    ICVAR 2017: 19th International Conference on Virtual and Augmented Reality Paris, France January 23 – 24, 2017 https://www.waset.org/conference/2017/01/paris/ICVAR Abstracts/Full-Text Paper Submission Deadline:  August 23, 2016 CONFERENCE AIMS AND OBJECTIVES The ICVAR 2017: 19th International Conference on Virtual and Augmented Reality aims to bring together leading academic scientists, researchers and research scholars to exchange and share their experiences and research results on all aspects of Virtual and Augmented Reality. It also provides a premier interdisciplinary platform for researchers, practitioners and educators to present and discuss the most recent innovations, trends, and concerns as well as practical challenges encountered and solutions adopted…

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  • PetChatz and PawCall: There’s a market for video-chatting with your dog

    [Not only can you video chat with your pet, she can initiate the call (!), and note the unexpected use mentioned at the end of this story from Twin Cities Business via MinnPost. For more details see the PR Newswire press release, an earlier ISPR Presence News post and the PetChatz website (which includes images and videos). –Matthew] [Image: Source: YouTube] Yes, there’s a market for video-chatting with your dog By Sam Schaust | 04/07/16 In 2014, after raising nearly $2.5 million, Burnsville-based Anser Innovation brought the first version of PetChatz to market with a test launch. As a device…

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  • Call: “Advanced Interaction and Virtual/Augmented Reality” for IEEE Consumer Electronics Magazine

    IEEE Consumer Electronics Magazine Call for Papers for a Special Issue on “Advanced Interaction and Virtual/Augmented Reality” http://specialvr.ieee-cesoc.org/ Submission deadline: December 15th, 2016 FOREWORD This Special Issue solicits papers discussing human-machine interaction approaches tailored to Consumer Electronics with a special emphasis on those pertaining Virtual and Augmented Reality, with the aim to provide a platform for engineers, researchers, industrial experts and other stakeholders to address related challenges. TOPICS OF INTEREST User Experience, Usability and Interaction Design Sensing and Actuation Technologies Adaptive, Personalized and Intelligent Interfaces Interactive TV and Personal Multimedia Devices Natural, Multi-Modal and Three Dimension Interfaces Interaction Paradigms for…

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  • Perils of presence: New AI writes like a human to effectively phish Twitter users

    [This story from MIT Technology Review highlights the perils of presence – its value to those who want to use technology to fool people for nefarious purposes. The original story includes different images, coverage in PC Magazine provides more details including the fact that the creators of this new AI were inspired by the famous Eliza bot, and a story in Forbes reports on a phishing competition between a human and the AI (the AI wins). –Matthew] [Image: Source: PC Magazine] This AI Will Craft Tweets That You’ll Never Know Are Spam Machine-learning software could be used as effective cybercriminal…

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