Author: Matthew Lombard


  • Call: SIGGRAPH Asia 2016 Symposium on Mobile Graphics and Interactive Applications

    Call for Submissions SIGGRAPH Asia 2016 Symposium on Mobile Graphics and Interactive Applications Conference: 5 – 8 December 2016 Exhibition: 6 – 8 December 2016 The Venetian Macao, Macao WEBSITE: https://sa2016.siggraph.org/en/submitters/symposium-on-mobile-graphics-and-interactive-applications SUBMISSION DEADLINE: 18 JULY 2016, 23:59 UTC/GMT The increased power, portability, and ubiquitous connectivity of mobile devices are causing a fundamental shift in how we interact with digital content. The graphics and interactivity that once was only possible with desktop computers is now in the palm of the hand, and can be experienced almost anywhere. Increasingly sophisticated development environments, easy market access through application stores, and widespread device availability…

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  • Pokemon enters augmented reality

    [Will augmented reality become ‘ingrained in people’s daily lives’? The original version of this story from NPR includes another picture, a 3:04 minute video and links to several related stories. –Matthew] To Be The Very Best: Pokémon Enters Into Augmented Reality June 30, 2016 Gabriel Rosenberg Halfway through your walk to school, a wild Charmander appears. Just a few throws of a Pokéball, and it could be yours. Will you stop to catch it? Nintendo is betting you will. Not just that, they’re betting that you’ve waited most of your life to see a Pokémon in the real world. Pokémon…

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  • Call: Next Generation Human-Agent Interaction (NGHAI) Workshop at HAI 2016

    Call for Participation Next Generation Human-Agent Interaction Workshop (NGHAI Workshop) To be Held in conjunction with the 4th International Conference on Human-Agent Interaction (HAI 2016) October 4, 2016, Singapore http://nghai.net/ Submission Deadline (2-4 pages): July 8, 2016 NGHAI is the workshop, held in conjunction with the International Conference on Human-Agent Interaction (http://hai-conference.net/hai2016/), for next generation researchers (young researchers, students, and newcomers) in Human-Agent Interaction field. It aims to provide the opportunity for the next generation researchers to build collaborative relations internationally through presentations and discussions. The constructive relationship will lead the researchers to tackle pivotal challenges, and encourage them contribute…

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  • Doctors creatively use presence to soothe tech-savvy kids before surgery

    [Here’s a nice example of how people develop effective applications of presence without knowing the field and with relatively simple technologies. The story is from NPR, where there are more pictures and a 4:24 minute audio version. –Matthew] [Image: Kids waiting for surgery at the hospital can choose from a menu of age-appropriate entertainment options that include certain TV shows, movies and music videos. The big, close screen helps make the experience “immersive,” the doctors who designed it say. Heidi de Marco/Kaiser Health News] Doctors Get Creative To Soothe Tech-Savvy Kids Before Surgery June 29, 2016 Jenny Gold Heard on…

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  • Call: 12th ACM/IEEE International Conference on Human-Robot Interaction (HRI 2017)

    Call For Participation 12th ACM/IEEE International Conference on Human-Robot Interaction (HRI 2017) March 6-9, 2017, Vienna, Austria http://humanrobotinteraction.org/2017/ Submission Deadline: October 3, 2016 The ACM/IEEE International Conference on Human-Robot Interaction is a premiere, highly-selective venue presenting the latest advances in Human-Robot Interaction. The 12th Annual HRI Conference theme is “Smart Interaction,” following Vienna’s “Smart City” initiative. The conference seeks contributions from a broad set of perspectives, including technical, design, methodological, behavioral, and theoretical, that advance fundamental and applied knowledge and methods in human-robot interaction. Full papers, alt.HRI papers, Late-Breaking Reports, and abstracts from Tutorials, Workshops, Demonstrations and Videos, will be…

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  • Chatbot lawyer overturns 160,000 parking tickets, raises presence questions

    [As this story from The Guardian suggests, even simple chatbots can be very useful and are likely to become much more common; the presence-related research questions include to what degree and in what ways do users perceive and treat the bot as a social actor, and how do their perceptions impact their likelihood to use and be satisfied with their interactions? –Matthew] Chatbot lawyer overturns 160,000 parking tickets in London and New York Free service DoNotPay helps appeal over $4m in parking fines in just 21 months, but is just the tip of the legal AI iceberg for its 19-year-old…

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  • Call: 5th IEEE International Conference on Serious Games and Applications for Health (SEGAH 2017)

    Call for Papers SEGAH 2017 5TH IEEE INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH April 2 – 4, 2017 Perth, Western Australia co-located with 26th International World Wide Web Conference, 2017 (http://www.www2017.com.au/) View this call online at: http://www.segah.org/2017/ Supported by: Polytechnic Institute of Cavado and Ave, IPCA, Barcelos, Portugal Murdoch University, Perth, Western Australia SUBMISSION DEADLINE: OCTOBER 30th, 2016 Dear Colleagues, The 5th IEEE International Conference on Serious Games and Applications for Health, SEGAH 2017, will be held in Perth, Western Australia, from 2-4 April, 2017. The overall objectives of the conference are the discussion and sharing of…

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  • Why does virtual reality matter? Presence!

    [This piece from Recode is an excellent, brief summary of the challenges, rewards and current status of the evolution of virtual reality, and particularly the central role of presence, short for telepresence and otherwise, in the success of the medium. –Matthew] [Image: Experiencing Samsung Gear VR at the Samsung Creator’s Lounge At VidCon 2016. Jonathan Leibson / Getty] Why virtual reality matters As a new medium, VR is in a peculiar predicament: Hailed as a multibillion-dollar industry, it’s also still in its creative infancy. by Jason Brush Jun 28, 2016 Once upon a time, every medium in our incomprehensibly vast…

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  • Call: Game Criticism – Chapter proposals for edited collection

    Call for Chapter Proposals: Game Criticism Editor: Gaines S. Hubbell Proposals (500 words) due July 21, 2016 As attention to the study and criticism of games grows, attention to how games are studied and criticized must keep pace. For some time, game studies has relied on methods of criticism appropriate to previous media and developed by prior disciplines. These methods have treated games as objects for anthropological studies, textual analysis, literary analysis, user experience studies, and technology studies, among many others; however, games often require that they be treated differently because of the medial, technological, or textual constraints they place…

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  • Microsoft’s vision of a presence future: The Windows Holographic OS

    [Microsoft’s vision for Windows as a standard operating system for virtual and augmented (mixed) reality has important implications. Here are two stories on this development: the first is from CNN Money, where the original features Microsoft’s 1:03 minute concept video, and the second is a big picture analysis from IT Business Edge that, among other things, identifies the origins of a presence-infused future in the Reeves and Nass-inspired ‘Bob’ product. –Matthew] Microsoft unveils its new vision for Windows by Hope King June 1, 2016 Microsoft wants to do for virtual reality what it did for PCs: Make the emerging technology…

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  • Call: Machine Ethics and Machine Law 2016

    Call for Papers Machine Ethics and Machine Law Interdisciplinary perspectives on moral and legal issues in artificial agents November 18, 2016 – November 19, 2016 Jagiellonian University Cracow, Poland WEBSITE: http://machinelaw.philosophyinscience.com/ Abstract submission: 9 September 23:59 CEST Abstract guidelines: 1000 words, prepared for blind review via website AI systems have become an important part of our everyday lives. What used to be a subject of science fiction novels and movies has trespassed into the realm of facts. Our machines are tasked with ever more autonomous decisions that directly impact on the well-being of humans. This leads directly to the question:…

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  • Edward Snowden’s strangely free life – As a robot

    [This story from New York Magazine describes the interesting ways Edward Snowden uses telepresence to interact with the world and how people in the world respond, as well as his views on the emergence of virtual reality. This is an abridged version of the long original, which includes several more images. –Matthew] [Image: Attending “Astro Noise” at the Whitney. Photo: Henrik Moltke] I, Snowden For a man accused of espionage and effectively exiled in Russia, Edward Snowden is also, strangely, free. By Andrew Rice June 26, 2016 Edward Snowden lay on his back in the rear of a Ford Escape,…

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