Author: Matthew Lombard


  • Enormous hands rise from a Venice canal to highlight climate change

    [Today’s story is about the use of the technology of modern sculpture to create a presence illusion, this one with an important message. The original story in Mashable includes more images and two videos; more information is available via the project’s website and press release, My Modern Met, as well as Open Culture, where the author writes that “nobody who visits Venice during the Biennale could fail to pause before Support, a work whose visual drama demands a reaction that temperature charts or data-filled studies can’t hope to provoke by themselves. And even apart from the issue at hand, as…

    Read more: Enormous hands rise from a Venice canal to highlight climate change
  • Call: ‘Gamification’ at 51st Hawaii International Conference on System Sciences (HICSS)

    Call for Papers GAMIFICATION Part of the “Decision Analytics, Mobile Services, and Service Science” Track 51st annual Hawaii International Conference on System Sciences January 3-6, 2018 | Hilton Waikoloa Village, Big Island http://gamification-research.org/2017/03/hicss2018/ IMPORTANT DATES June 15:  Submissions deadline August 17:  Notification sent to authors September 4:  Revision deadline September 10:  Final acceptance notifications sent to authors September 22:  Deadline for authors to submit the final manuscript (camera ready) October 1:  Registration deadline January 3-6, 2018:  Conference February 15, 2018 (date subject to change) (Optional): Submission deadline for extended versions of selected papers for Gamification special issue in the Journal…

    Read more: Call: ‘Gamification’ at 51st Hawaii International Conference on System Sciences (HICSS)
  • The planetarium as presence-evoking medium

    [Planetariums are too often overlooked as a media technology capable of creating several types of presence, including social presence. Our colleague Tom Kwasnitschka makes the case in this story from Nature. For complimentary evidence, see coverage by Creators (including videos) of the recent Obscura Digital presentation ‘Chrysalis,’ the largest projection inside a geodesic dome, at the Coachella Music and Arts Festival. –Matthew] [Image: Source: Creators] Planetariums — not just for kids Planetariums are not just for education, or even astronomy: they could display all sorts of data, if only scientists thought to use them, says Tom Kwasnitschka. 25 April 2017 Most…

    Read more: The planetarium as presence-evoking medium
  • Call: Design for Affective Intelligence (DfAI) Workshop at ACII 2017

    Call for Papers Design for Affective Intelligence (DfAI) Workshop co-located with ACII2017 (International Conference on Affective Computing and Intelligent Interaction) San Antonio, Texas October 23-26, 2017 Workshop date: October 23 or 26, 2017 (TBA) http://dfaiworkshop.wordpress.com/ Submission Deadline: June 15, 2017 Intelligent and Affective systems are set to transform the way we live and experience the world. While many intelligent systems already benefits us through scripted automation and transactions, the need for assistive, unscripted, autonomous systems capable of dealing with growing and aging populations is on the increase. The active role that AI systems are asked to play in people’s life…

    Read more: Call: Design for Affective Intelligence (DfAI) Workshop at ACII 2017
  • Bridging the gender gap with virtual statues: AR and presence for social change

    [The Whole Story Project is an example of what could become an important trend, using presence experiences that augment our current reality to advocate for and bring about changes in that reality. The story is from Digital Trends, where it includes a 1:15 minute video. –Matthew] [Image: Source: AdStasher] This Pokémon Go-style app lets you find virtual statues of historic women By Hillary Grigonis – May 3, 2017 Out of the 5,193 historic statues decorating street corners in the United States, only about 7.5 percent depict women, and excluding fictional characters, New York’s Central Park has zero ladies in bronze,…

    Read more: Bridging the gender gap with virtual statues: AR and presence for social change
  • Call: Workshop on Conversational Interruptions in Human-Agent Interactions (CIHAI) at IVA 2017

    Call for Papers Workshop on Conversational Interruptions in Human-Agent Interactions (CIHAI) Intelligent Virtual Agents conference 2017 (IVA2017) 27 August Stockholm, Sweden http://workshopcihai2017.doc.ic.ac.uk This workshop is a part of the International Conference on Intelligent Virtual agents (http://iva2017.org/). The workshop will take place on the day before the main conference (27th of August 2017). IMPORTANT DATES 02 June 2017: Full paper submission deadline 17 July 2017: Authors notification 28 July 2017: Camera-ready deadline 28 July 2017: Demo 1-page description submission deadline Same as IVA: Early registration deadline Same as IVA: Registration deadline 27 August 2017: Full day workshop OVERVIEW This workshop will…

    Read more: Call: Workshop on Conversational Interruptions in Human-Agent Interactions (CIHAI) at IVA 2017
  • Rape survivors’ stories told through virtual reality in new documentary

    [This story from ThinkProgress describes the origins and potential impacts of a VR documentary on a very serious topic, along with some of the design decisions used to shape the presence experiences of the viewer. For a first person report on the experience see coverage in Engadget, and for a report on other virtual and mixed reality experiences from Tribeca Immersive at the recent Tribeca Film Festival see coverage in CNET. –Matthew] [Image: Source: Engadget] Rape survivors’ stories told through virtual reality in new documentary Rape survivors, up close and personal. Jessica Goldstein, Culture Editor at ThinkProgress May 4, 2017…

    Read more: Rape survivors’ stories told through virtual reality in new documentary
  • Call: CARobots: Automated Driving Systems as Robots on Four Wheels – IEEE RO-MAN 2017 workshop

    We are pleased to announce the following workshop offered in conjunction with the 26th IEEE International Symposium on Robot & Human Interactive Communication (RO-MAN 2017): WORKSHOP CARobots: Automated Driving Systems as Robots on Four Wheels Lisbon, Portugal; August 28th, 2017 colocated with RO-MAN 2017 (http://www.ro-man2017.org) Workshop website: http://www.andreasriener.com/RO-MAN17CARobots/ Submission deadline: June 25th, 2017 OBJECTIVE: AUTOMATED DRIVING SYSTEMS (ADSs) AS SPECIFIC ROBOTS We argue that automated driving systems (ADSs) are robots on four wheels and the design of such vehicles is similar as the design of traditional robots. Questions, such as “How to design ADSs that evokes trust in its drivers?”,…

    Read more: Call: CARobots: Automated Driving Systems as Robots on Four Wheels – IEEE RO-MAN 2017 workshop
  • Virtual support groups help grieving spouses with depression

    [As this story from UA News notes, we’ll want future comparisons including with in-person sessions, but these results highlight the value of presence in a deeply emotional context. This sentence stands out: “In follow-up assessments, participants in the virtual reality group said they felt as if they were in a real room during the sessions, with real people who were going through similar experiences.” The original story includes three more images. –Matthew] Virtual Support Groups Help Grieving Spouses With Depression For older adults who can’t travel to attend a traditional grief support group, a virtual version may be the next…

    Read more: Virtual support groups help grieving spouses with depression
  • Call: Computational Intelligence and Games – Special session at CEEC 2017

    Call for Papers 9th Computer Science and Electronic Engineering Conference Special Session on Computational Intelligence and Games 27-29 September 2017, University Of Essex, UK http://ceec.uk/ceec17/special-sessions/cig/ Paper Submission deadline:  23rd June 2017 Games are an ideal domain to study Computational Intelligence (CI) methods because they provide affordable, competitive, dynamic, reproducible environments suitable for testing new search algorithms, pattern-based evaluation methods, or learning concepts. They are also interesting to observe, fun to play, and very attractive to students. Additionally, there is great potential for CI methods to improve the design and development of both computer games and non-digital games such as board…

    Read more: Call: Computational Intelligence and Games – Special session at CEEC 2017
  • This pulsating ‘haptic skin’ is somewhat creepy, mostly awesome

    [Omnipulse is another effort to not only add the sense of touch but increase the ‘haptic resolution’ of presence experiences; this story is from Road to VR, where it includes two short videos. –Matthew] This Pulsating ‘Haptic Skin’ is Somewhat Creepy, Mostly Awesome By Ben Lang May 9, 2017 Omnipulse is a new haptic technology out of Cornell’s Organic Robotics Lab which uses an array of embedded pneumatic actuators to create haptic feedback which feels quite ‘organic’ compared to the more ‘mechanical’ of many other haptic technologies out there. With the ability to form the flexible Omnipulse skin into arbitrary…

    Read more: This pulsating ‘haptic skin’ is somewhat creepy, mostly awesome
  • Job: PhD Studentship in Technology and Aging, University of Lincoln, UK

    PhD Studentship – Technology and Aging, University of Lincoln, UK The University of Lincoln is inviting expressions of interest for a fully-funded studentship (UK/EU) investigating technology that supports older adults’ physical activity routines. The project is part of a wider research agenda around empowering technology for older adults by creating technology that emphasizes agency, challenging ongoing discourse and contemporary policy on ageing that overwhelmingly focuses on active ageing, the increase of disability-free years, and deficits of older persons. The PhD project adopts a user-centred research approach taking into consideration the perspectives of Human-Computer Interaction, Critical Gerontology and Sports Science. The…

    Read more: Job: PhD Studentship in Technology and Aging, University of Lincoln, UK

ISPR Presence News

Search ISPR Presence News:



Archives