Author: Matthew Lombard


  • Seymourpowell VR allows collaborative car design “as if in the same room”

    [The new real-time collaborative VR design system described in this story from Dezeen (which includes other images and a 1:27 minute video) allows people from anywhere to participate in VR or observe via AR; in coverage by Dexigner and elsewhere the collaboration is said to be “as if in the same room.” –Matthew] [Image: Source: YouTube] Seymourpowell demos VR software for collaboratively designing cars Rima Sabina Aouf May 8, 2017 London studio Seymourpowell‘s virtual-reality tool for automotive design allows people in various locations around the world to work together in real time. Debuted at last week’s London Motor Show, the…

    Read more: Seymourpowell VR allows collaborative car design “as if in the same room”
  • Call: Workshop on Persuasive Embodied Agents for Behavior Change at IVA 2017

    Workshop on Persuasive Embodied Agents for Behavior Change Intelligent Virtual Agents conference 2017 (IVA2017) 27 August Stockholm, Sweden http://ii.tudelft.nl/peach2017 This workshop is a part of the International Conference on Intelligent Virtual agents (http://iva2017.org/). The workshop will take place on the day before the main conference (27th of August 2017). Paper submission: July 19, 2017 WORKSHOP DESCRIPTION Persuasive embodied agents can play an active role in supporting people in changing their behavior, emotion, or attitude. These agents can be part of training systems, ehealth systems, or decision systems. They help people in establishing, reinforcing, or altering behaviors. Embodiment, such as in…

    Read more: Call: Workshop on Persuasive Embodied Agents for Behavior Change at IVA 2017
  • AR and VR bring Beatie Wolfe’s new songs to life

    [There are several interesting presence elements in this collaboration among a singer-songwriter, a graphic design lab and Nokia Bell Labs. The story is from New Scientist, where it includes two different images; for more information see the Raw Space Experience website and a press release at Rock Paper Scissors. –Matthew] [Image: Source: Axios] Augmented reality brings Beatie Wolfe’s new songs to life By Chelsea Whyte 5 May 2017 Can augmented reality bring ceremony back to the act of listening to an album? Singer-songwriter Beatie Wolfe certainly hopes so. At her latest album launch – from within an echoless room –…

    Read more: AR and VR bring Beatie Wolfe’s new songs to life
  • Call: 7th International Workshop on Artificial Intelligence in Medical Applications (AIMA’17)

    CALL FOR PAPERS 7th International Workshop on Artificial Intelligence in Medical Applications (AIMA’17) Prague, Czech Republic, 3 – 6 September, 2017 www.fedcsis.org E-mail: [email protected] Paper submission: May 10, 2017 (strict deadline, there will be no extensions) We would like to cordially invite you to consider contributing a paper to AIMA’17 – held as a part of the Federated Conference on Computer Science and Information Systems (FedCSIS 2017). FedCSIS an annual international multi-conference, this year organized jointly by the Polish Information Processing Society (PTI), Poland Section Computer Society Chapter and Czech Technical University in Prague, in technical cooperation with the IEEE…

    Read more: Call: 7th International Workshop on Artificial Intelligence in Medical Applications (AIMA’17)
  • I ‘died’ in virtual reality at the assisted suicide clinic Dignitas

    [This story from Wired raises a host of important issues regarding the design and use of intense presence experiences. The original version includes an additional image and a 1:40 minute trailer for The Last Moments. –Matthew] [Image: A still from The Last Moments. The Dignitas nurse holds out the cup containing the lethal drug. Avril Furness] I ‘died’ in virtual reality at the assisted suicide clinic Dignitas The Last Moments experience simulates death in the Swiss clinic By Rowland Manthorpe 24 March 2017 Last week, I died in virtual reality. To be precise, I killed myself by consenting to an assisted…

    Read more: I ‘died’ in virtual reality at the assisted suicide clinic Dignitas
  • Call: Cyber-Physical Systems for Next Generation Networks (book chapters)

    Call for Chapters: Cyber-Physical Systems for Next Generation Networks Editors: Joel Rodrigues, National Institute of Telecommunications (Inatel), Brazil and Instituto de Telecomunicações, Portugal Amjad Gawanmeh, Khalifa University, UAE, and Concordia University, Montreal, Canada To be published by IGI Global (formerly Idea Group Inc.) http://www.igi-global.com/publish/call-for-papers/call-details/2681 Proposal Abstract Submission Deadline: May 15, 2017 INTRODUCTION The new paradigms and tremendous advances in computing, communications and control have provided and supported wide range of applications in all domains of life, in particular, bridging the physical components and the cyber space leading to the Cyber Physical Systems (CPS). The notion of CPS is to use…

    Read more: Call: Cyber-Physical Systems for Next Generation Networks (book chapters)
  • How Sports Illustrated made the first live-action VR film on Everest

    [The new VR film of a Mount Everest climb described in this story is impressive because of the technical feat involved and the fact that it offers everyone an experience that’s extremely rare in nonmediated reality. Beyond that I think the fact that the creators didn’t want high production values because “If it had [felt] polished and produced, it would have felt inauthentic” is particularly noteworthy – higher resolution and seamless camera work and editing may not always produce greater presence. The story is from Fast Company, where it includes an additional image. –Matthew] How Sports Illustrated Made The First Live-Action…

    Read more: How Sports Illustrated made the first live-action VR film on Everest
  • Call: The Mutual Shaping of Human-Robot Interaction – IEEE RO-MAN 2017 workshop

    Call for Papers The Mutual Shaping of Human-Robot Interaction A workshop held in conjunction with IEEE International Symposium on Robot and Human Interactive Communication (IEEE RO-MAN 2017) Lisbon, Portugal August 28-31, 2017 www.mutualshapinghri.com Submission deadline for workshop papers: June 1, 2017 WORKSHOP TOPIC The field of robotics has rapidly advanced over the last decades and shown great promises in different fields. After robots were introduced in industry decades ago, advancements in robotic systems have enabled them to increasingly enter and affect our everyday lives. Nowadays, we see robotic systems being introduced as assistants, team-mates, care-takers, and companions, in diverse contexts…

    Read more: Call: The Mutual Shaping of Human-Robot Interaction – IEEE RO-MAN 2017 workshop
  • Virtual reality reveals the human heart in three dimensions

    [Here’s an extremely positive application of presence-evoking technology in medicine and science education. The story from The Stanford Daily describes the evolution of a tool that helps medical professionals and others understand the complexities and dynamics of the heart, and as indicated at the end, potentially other parts of the human body. Follow the pilot link for a 1:01 minute video. –Matthew] Virtual reality reveals the human heart in three dimensions May 2, 2017 Katie Gu Stanford Virtual Heart, a new initiative at Lucile Packard Children’s Hospital Stanford, employs immersive virtual reality (VR) technology to tackle previously unaddressed questions in science…

    Read more: Virtual reality reveals the human heart in three dimensions
  • Call: UbiTtention 2017 – 2nd International Workshop on Smart & Ambient Notification and Attention Management

    Call For Papers UbiTtention 2017 (2nd International Workshop on Smart & Ambient Notification and Attention Management) in conjunction with ACM UbiComp/ISWC 2017 Maui, Hawaii September 11 or 12, 2017 Website: https://projects.hcilab.org/ubittention2017/ Facebook https://www.facebook.com/ubittention/ Submission deadline: June 9, 2017 WORKSHOP THEME AND GOALS In the advancing ubiquitous computing, users are increasingly confronted with a tremendous amount of information proactively provided via notifications from versatile applications and services, through multiple devices and screens in their environment. Thus, our human’s attention have been getting a new significant bottleneck. Further, the latest computing trends with emerging new devices including versatile IoT devices, and contexts,…

    Read more: Call: UbiTtention 2017 – 2nd International Workshop on Smart & Ambient Notification and Attention Management
  • Nomadic wants to bring VR you can feel to your local movie theater

    [This story from TechCrunch describes a novel form of mixed reality that apparently evokes very effective presence illusions. –Matthew] Nomadic wants to bring VR you can feel to your local movie theater Posted Mar 23, 2017 by Lucas Matney On the outskirts of the Bay Area, my Lyft driver jokingly asked me if I wanted to leave him my number in case I didn’t return from where I was headed. I would soon be descending a set of stairs into the basement of a newly built, largely empty office complex where I was going to try an “experimental virtual reality…

    Read more: Nomadic wants to bring VR you can feel to your local movie theater
  • Call: Emotion and Sentiment in Social and Expressive Media (ESSEM@ACII 2017)

    CALL FOR PAPERS ESSEM@ACII 2017 3rd International Workshop on Emotion and Sentiment in Social and Expressive Media (ESSEM 2017): User Engagement and Interaction http://di.unito.it/essem17 Co-located with the seventh International Conference on Affective Computing and Intelligent Interaction, ACII 2017 (http://acii2017.org/), San Antonio, Texas, October 23, 2017 Submission deadline: June 15, 2017 Keynote speaker: Georgios Yannakakis, Institute of Digital Games, Univ. of Malta The role of emotional intelligence is increasing at fast speed in everyday computer-mediated interactions, thanks to the integration of more or less explicit affective elements in social networks, apps, virtual assistants, etc. Expressed through emojis, color, tags or speech,…

    Read more: Call: Emotion and Sentiment in Social and Expressive Media (ESSEM@ACII 2017)

ISPR Presence News

Search ISPR Presence News:



Archives