Month: December 2021


  • Call: The Augmented Humans (AHs) International Conference 2022

    Call for Participation The Augmented Humans (AHs) International Conference 2022 13-15 March 2022 Kashiwanoha, Japan and Online https://augmented-humans.org/ Submission deadlines: Full/Short Papers: January 7th, 2022 Posters/Demos/Exhibition: February 11th, 2022 The Augmented Humans (AHs) International Conference 2022 will be a hybrid online/onsite conference, held on 13-15 March 2022. The onsite conference will be held in Kashiwanoha, Chiba, Japan. The conference focuses on physical, cognitive, and perceptual augmentation of humans through digital technologies. The plural – humans – emphasizes the move towards technologies that enhance human capabilities beyond the individual and will have the potential for impact on societal scale. The idea…

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  • Experience the NYC Times Square Ball Drop in the ‘metaverse’

    [Although the term metaverse is being used broadly to refer to social virtual worlds (see Mashable’s story on the evolution and current definitions of metaverse), you can experience New Year’s Eve in New York City’s Times Square online with other people in (at least) two ways this year. The Bloomberg story below describes MetaFest 2022, drawing in part from a press release available via Business Wire; for more information see the event’s website. A different experience from the same company is available for the second year using the VNYE website and app; details are in another press release via Business…

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  • Call: First Workshop for Building the Foundations of the Metaverse (MetaBuild 2022)

    Call for Papers First Workshop for Building the Foundations of the Metaverse (MetaBuild 2022) In conjunction with IEEE VR 2022 12-13 March, 2022 Christchurch, New Zealand (Online) https://metabuild.hkust.edu.hk/ Submission deadline: 11 January 2022 The First Workshop for Building the Foundations of the Metaverse (MetaBuild 2022), in conjunction with IEEE VR 2022, aims to bring together system researchers, engineers and content creators to identify open directions and discuss the latest research ideas and results on technological foundations towards the development of the upcoming metaverse ecosystem. The MetaBuild ’22 workshop focuses on engineering building blocks of the metaverse and the novel approach…

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  • Is this Christmas card real or virtual? We can’t tell

    [Of course it’s already virtual because it’s a video (!), but this short DesignTAXI story describes an impressive (and eerie) 1:21 minute demonstration that illustrates how well a 3D scan of a physical object can mimic the object itself. The video is available in the original story or via Vimeo. See the M-XR website, particularly the Projects page, for more information (if you want to get your own object scanned, see the Technology page). –Matthew] Is This Christmas Card Real Or Virtual? We Can’t Tell By Mikelle Leow December 22, 2021 An incredible digital project will change everything you know…

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  • Call: To the 4th Dimension and Beyond – LA ACM SIGGRAPH Event

    Call for Participation To the 4th Dimension and Beyond LA Chapter of ACM SIGGRAPH Event Tuesday, 11 January 2022, 7-9 pm PST Via Zoom https://lasiggraph.org/event/fourth-dimension-and-beyond Computer graphics provides opportunities to interact with, calculate, and visualize multi-dimensional space. This is one of our community’s important frontiers and has been compared to the revolution of linear perspective during the Renaissance. DESCRIPTION: Many experience day-to-day reality in four dimensions: the three physical dimensions + time. Alternatively, physicists, artists, science fiction writers and mathematicians dwell conceptually beyond the fourth dimension. Computer graphics provides opportunities to interact with, calculate and visualize multidimensional space. This is…

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  • Positron’s motion chairs enhance presence in ‘VR Cinema’

    [Somewhere between viewing a film in a traditional movie theater and exploring an interactive virtual environment experienced via a head-mounted display is VR Cinema. This Spectrum News story is about one company providing the latter experience in a growing number of venues. See the Positron website for more details. –Matthew] LA-based Positron continues to roll out virtual reality motion chairs By Joseph Pimentel December 7, 2021 LOS ANGELES — Soon, you may only need to visit your local movie theater to see what it feels like to be on top of Machu Picchu. Just hop on Positron’s virtual reality motion…

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  • Call: 16th European Conference on Game Based Learning (ECGBL 2022)

    Call for Submissions 16th European Conference on Game Based Learning (ECGBL 2022) Lusófona University, Lisbon, Portugal [and online; see NOTE below] 6-7 October 2022 http://www.academic-conferences.org/conferences/ecgbl/ecgbl-call-for-papers/ Submission deadline: 16 March 2022 NOTE: We are planning for ECGBL 2022 to be a “hybrid” conference. Meaning that there will be physical events with virtual elements built into it to create an experience for both those who can attend in person and those able to attend online. OVERVIEW The way in which education and training is delivered has changed considerably with the development of Game-Based Learning (GBL). The European Conference on Game-Based Learning offers…

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  • Telepresence robotics helps keep Santa out of trouble

    [Here’s a Christmas-themed take by The National on news about telepresence robotics company Cyberselves. For more news, including about how the company will compete in next year’s $10 million finals of the ANA Avatar XPRIZE, see the Cyberselves website. And for demonstration videos see the company’s YouTube channel (the video “Cyberselves DASA Project Summary” is a good place to start).  –Matthew] Robotics help keep Santa out of trouble ROBOTICS experts are using the latest technology to help Santa make his North Pole workshop Covid-compliant and avoid any embarrassing chimney-related incidents tonight. By Gregor Young 24th December 2021 The National Robotarium in…

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  • Call: 9th Games and Natural Language Processing Workshop (Games and NLP 2022)

    Call for Papers 9th Games and Natural Language Processing Workshop (Games and NLP 2022) At LREC 2022, the 13th Edition of the Language Resources and Evaluation Conference of the European Language Resources Association June 25, 2022 Palais du Pharo in Marseille, France [and remote presentations – see REVIEW PROCESS below –ML] https://gamesandnlp.com/call/ Submission deadline: April 8th, 2022 The 9th Games and Natural Language Processing (Games and NLP 2022) (gamesandnlp.com) -to be held at LREC 2022 – will examine the use of games and gamification for Natural Language Processing (NLP) tasks, as well as how NLP research can advance player engagement…

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  • Prototype ‘Taste the TV’ lickable screen is another step towards adding taste to viewing experience

    [A widely-cited Reuters report briefly describes the latest work of a Japanese professor and his students toward adding taste to presence experiences .See the original version for four more images and a 1:14 minute video summary. For more information see a three minute Global News report via YouTube, a May 2020 ISPR Presence News post and an August 2021 press release from Meiji University titled “Yoshiaki Miyashita Laboratory, Faculty of Comprehensive Mathematics Developed ‘TeleSalty’, a communication system that allows you to experience the same concentration of salt in real time even remotely.” –Matthew] [Image: Source: Mashable Southeast Asia] Tasty TV:…

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  • Call: Chapters for “Beyond Media Literacy”

    Call for Abstracts: Grabbe, Lars C., Andrew McLuhan, and Tobias Held. 2023. Beyond Media Literacy. Büchner-Verlag: Marburg. Deadline for abstracts: April 22, 2022 Deadline for articles: November 25, 2022 Today, media literacy, digital media literacy, media and information literacy, critical media literacy, media literacy education, and the like, are hot topics discussed from elementary schools to UNESCO and a whole industry of non-profits has sprung up in response. One thing that these programs seem to share is a focus on content, and on spotting bias and manipulation in terms of content creators and purveyors. But there is much more to…

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  • Pre-holiday presence presents

    [For this pre-Christmas post I’ve collected links to some interesting and potentially restorative recent examples of presence – enjoy! –Matthew] [Image: Source: Capture the Atlas] Presence via building façade: Louis Vuitton window installation (Noel Y. Calingasan • NYC via Twitter – Day and Night) “Louis Vuitton unveiled its holiday window installation featuring a colorful, towering Christmas Tree that scales the entire corner facade of their Fifth Avenue [New York City] store.” — Presence via still images: The 2021 Northern Lights Photographer Of The Year (Capture the Atlas) “There aren’t many events as moving as seeing the aurora borealis dance and illuminate…

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