Call: 16th European Conference on Game Based Learning (ECGBL 2022)

Call for Submissions

16th European Conference on Game Based Learning (ECGBL 2022)
Lusófona University, Lisbon, Portugal [and online; see NOTE below]
6-7 October 2022
http://www.academic-conferences.org/conferences/ecgbl/ecgbl-call-for-papers/

Submission deadline: 16 March 2022

NOTE: We are planning for ECGBL 2022 to be a “hybrid” conference. Meaning that there will be physical events with virtual elements built into it to create an experience for both those who can attend in person and those able to attend online.

OVERVIEW

The way in which education and training is delivered has changed considerably with the development of Game-Based Learning (GBL). The European Conference on Game-Based Learning offers an opportunity for scholars and practitioners interested in the issues related to GBL to share their thinking and research findings. Papers can cover a wide range of issues pertaining to GBL in education and training; technology and implementation issues associated with the development of GBL; use of mobile and MMOGs for learning; pedagogical issues associated with GBL; social and ethical issues in GBL; GBL best cases and practices, etc.

The conference committee welcomes contributions using a range of scholarly approaches including theoretical and empirical papers employing qualitative, quantitative and critical methods. Action research, case studies and work-in-progress/posters are also welcomed approaches. PhD Research, proposals for roundtable discussions, non-academic contributions and product demonstrations based on the main themes are also invited.

In the first instance all submission types require an abstract. For more information please go to: http://www.academic-conferences.org/conferences/ecgbl/ecgbl-call-for-papers/

PUBLICATION OPPORTUNITIES

Papers accepted for the conference will be published in the conference proceedings, subject to author registration and payment. The ECGBL conference proceedings are published with an ISBN and ISSN and are submitted for indexing to a number of bodies, including the Web of Science and Elsevier Scopus.

Papers that have been presented at the conference will also be considered for further development and publication in the following journals:

Electronic Journal of e-Learning (ISSN 1479-4403) – (indexed by SCOPUS)
International Journal of Game-Based Learning Published by IGI-Global (indexed by SCOPUS)
Serious Games published by the European Alliance for Innovation (EAI) Endorsed Transactions

10TH INTERNATIONAL EDUCATIONAL GAME COMPETITION

The International Educational Game Competition will once again be held alongside the conference in 2022.  For more information and to enter the competition see http://www.academic-conferences.org/conferences/ecgbl/ecgbl-international-educational-games-competition/

Please feel free to circulate this message to any colleagues or contacts you think may be interested.

Follow the conference on LinkedIn, Facebook and Twitter

CONTACT:

Elaine Hayne
Academic Conferences International
elaine@academic-conferences.org
http://www.academic-conferences.org

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