ISPR Presence News

Monthly Archives: December 2021

Call: Chapters for “Beyond Media Literacy”

Call for Abstracts:

Grabbe, Lars C., Andrew McLuhan, and Tobias Held. 2023. Beyond Media Literacy. Büchner-Verlag: Marburg.

Deadline for abstracts: April 22, 2022
Deadline for articles: November 25, 2022

Today, media literacy, digital media literacy, media and information literacy, critical media literacy, media literacy education, and the like, are hot topics discussed from elementary schools to UNESCO and a whole industry of non-profits has sprung up in response. One thing that these programs seem to share is a focus on content, and on spotting bias and manipulation in terms of content creators and purveyors. But there is much more to media than meets the eye. If you approach the idea of education around media from a McLuhan perspective, that is, by paying attention to form, structure, environment, and the resulting “personal and social consequences” (McLuhan, 1964), you must go beyond mere literacy, beyond content.… read more. “Call: Chapters for “Beyond Media Literacy””

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Pre-holiday presence presents

[For this pre-Christmas post I’ve collected links to some interesting and potentially restorative recent examples of presence – enjoy! –Matthew]

[Image: Source: Capture the Atlas]

Presence via building façade:

Louis Vuitton window installation (Noel Y. Calingasan • NYC via Twitter – Day and Night)
“Louis Vuitton unveiled its holiday window installation featuring a colorful, towering Christmas Tree that scales the entire corner facade of their Fifth Avenue [New York City] store.”

Presence via still images:

The 2021 Northern Lights Photographer Of The Year (Capture the Atlas)
“There aren’t many events as moving as seeing the aurora borealis dance and illuminate the night sky with mesmerizing movements and vibrant colors. … [W]e present the 25 best aurora images captured around the world. Buckle up because this trip is going to take you from the remote boreal forests of the Arctic to the far landscapes of the Southern Hemisphere, passing by spectacular frozen forests, volcanoes, mountains, and beaches along the way…always with the Northern Lights dancing in the sky.”… read more. “Pre-holiday presence presents”

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Call: Human-Machine Communication at International Communication Association 2022

Call for Papers

Human-Machine Communication: Bridging Worlds, Bridging Networks
Pre-conference of ICA (International Communication Association) 2022

Thursday, May 26, 2022 [Full Day; 8:30 a.m. – 5:00 p.m.]
On-site at the ICA22 conference venue in Paris, France
https://hmc2022.wordpress.com/2021/11/14/icapreconference/
ICA 2022: https://www.icahdq.org/page/ICA2022

Submissions due: February 18, 2022

FOCUS:

The sixth annual pre-conference of Human-Machine Communication (HMC) aims to build bridges and foster dialogues across ICA’s breadth of communication research methodologies, contexts of study, regions of practice, and epistemological traditions as we continue empirical and theoretical investigation of communication between humans and technologies such as chatbots, social robots, smart assistants, and machine environments. In building these bridges, it also seeks to identify and codify the theories, methods, boundaries, and possibilities that characterize HMC as a sub-discipline.

  • What unique methodological approaches and considerations does the context of HMC necessitate? Is there “HMC methodology”?
  • What constitutes the theoretical foundations and theoretical innovations of HMC?
read more. “Call: Human-Machine Communication at International Communication Association 2022”
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Virtual Veronese: National Gallery reunites Veronese painting with Italian church for the first time in 200 years in digital exhibition

[The UK’s National Gallery will open a free exhibition in spring 2022 that will allow visitors to experience Paolo Veronese’s 1562 painting “The Consecration of Saint Nicholas” as it would have appeared in its original chapel in the church of San Benedetto al Po near Mantua, Italy. Some of the details from the National Gallery’s press release are below; see the original version for three more images and more information about the painting. A company called Immersive Promotion Design presents details about and examples from the mentioned R&D project that explored the best ways to effectively promote this and other immersive experiences; excerpts follow the press release below. And for more on user responses to Virtual Veronese including presence, see the article “Do VR and AR versions of an immersive cultural experience engender different user experiences?” by Isabelle Verhulst and her colleagues in Computers in Human Behaviour.… read more. “Virtual Veronese: National Gallery reunites Veronese painting with Italian church for the first time in 200 years in digital exhibition”

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Call: CUI @CHI: Ethics of Conversational User Interfaces workshop at ACM CHI 2022

Call for Papers

CUI @CHI: Ethics of Conversational User Interfaces workshop at ACM CHI 2022
The ACM CHI Conference on Human Factors in Computing Systems

April 30 – May 6, 2022 [Workshop date TBD]
New Orleans, LA [plus online and hybrid]
Workshop: https://www.conversationaluserinterfaces.org/workshops/CHI2022/
CHI 2022: https://chi2022.acm.org/

Submission deadline: February 24th, 2022

CUI @CHI: Ethics of Conversational User Interfaces workshop at the ACM CHI 2022 conference will consolidate ethics-related research of the past and set the agenda for future CUI research on ethics going forward. This builds on previous CUI workshops exploring theories and methods, grand challenges and future design perspectives, and collaborative interactions. To push ahead with a multidisciplinary perspective on ethics in CUIs, we will be:

  • Looking back: Expand on discussions on ethics specifically on CUIs and put together existing, disparate views that implicitly relate to ethics in CUI research thus far.
read more. “Call: CUI @CHI: Ethics of Conversational User Interfaces workshop at ACM CHI 2022”
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The future of social mixed reality? Unity Labs’ incredible chess demo

[The author of this short Road to VR story is right when he says it’s hard describe an impressive recent demonstration of social mixed reality from Unity Labs that uses Meta/Facebook’s Presence Platform – it’s easier to watch the included 25 second video (also available on YouTube). For a very detailed 27 minute demonstration and discussion see a video from Adam Savage’s Tested on YouTube and for more on the new Presence Platform see a story in VRScout and a 28 minute video from Facebook ‘s Reality Labs that features the chess demo starting at 15:38. –Matthew]

Unity’s Incredible Mixed Reality Demo is Coming to Quest in 2022

By Ben Lang
December 20, 2021

Earlier this year the Unity Labs team shared an incredible proof-of-concept mixed reality demo that shows the power of blending the real and virtual worlds together.… read more. “The future of social mixed reality? Unity Labs’ incredible chess demo”

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Call: The 20th European Conference on Computer-Supported Cooperative Work (ECSCW 2022)

Call for Papers

The 20th European Conference on Computer-Supported Cooperative Work (ECSCW 2022)
June 27th – July 1st, 2022
Coimbra, Portugal
https://ecscw.eusset.eu/2022/

Submission deadlines:

  • Workshop and master class proposals: February 11, 2022
  • Papers etc.: February 25th, 2022
  • Panel proposals: April 7th, 2022

The European Conference on Computer-Supported Cooperative Work (ECSCW) is an international venue that aims to develop an interdisciplinary and global community in the field of Computer-Supported Cooperative Work (CSCW). With the support of the European Society for Socially Embedded Technologies (EUSSET), the format of the ECSCW conference is meant to facilitate critical discussions on the understanding of cooperative work practices and the investigation of the mediational role of computer technology in supporting those practices, contributing to furthering the agenda for CSCW research and promoting discussion across disciplinary and national borders.

ECSCW, as a single-track conference, has a longstanding interest in empirical, conceptual, theoretical, and technical contributions, and has a tradition of innovation and inclusiveness.… read more. “Call: The 20th European Conference on Computer-Supported Cooperative Work (ECSCW 2022)”

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Malicious presence: AI-savvy criminals clone executive’s voice in $35 million deepfake bank heist

[Deepfake video technologies are already a major threat – Reuters reports that “Non-consensual deepfake pornography accounted for 96% of a sample study of more than 14,000 deepfake videos posted online, according to a 2019 report by Sensity, a company that detects and monitors synthetic media” and a new Wired report is headlined “The Biggest Deepfake Abuse Site Is Growing in Disturbing Ways.” But the danger of the use of even audio-only deepfakes for malicious social engineering are highlighted in this story from Singularity Hub. In a Continuity Central story an expert from trend-tracking company IntSights warns of the “potential evolution to deepfake as a service” while noting that “At the moment, deepfakes are more of a trending threat rather than an emerging threat, but the threat vector is undoubtedly gaining momentum.” –Matthew]

[Image: Credit: John McGehjee/Wikimedia Commons]

AI-Savvy Criminals Clone Executive’s Voice in $35 Million Deepfake Bank Heist

By Vanessa Bates Ramirez
October 20, 2021

Thanks to the advance of deepfake technology, it’s becoming easier to clone peoples’ voices.… read more. “Malicious presence: AI-savvy criminals clone executive’s voice in $35 million deepfake bank heist”

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Call: HCI for Ethical Value Exchange and Social Inclusion – Intl. Conf. on Social Implications of Computers in Developing Countries

Call for Papers

HCI for Ethical Value Exchange and Social Inclusion (Track 3)
16th International Conference on Social Implications of Computers in Developing Countries
Conference Theme: Freedom and Social Inclusion in a Connected World
VIRTUAL from Lima, Peru
25-27 May 2022
https://ifip.ue.edu.pe/submissions [see also for other conference tracks]
https://ifip.ue.edu.pe/

Submission deadline: 7 January 2022

The Working Group 9.4 of the International Federation for Information Processing (IFIP 9.4) gathers scholars and practitioners that deal with the issue on how ICT affects social development. We invite you to submit full research papers and research-in-progress (RIP) papers to the 16th International Conference on Social Implications of Computers in Developing Countries. The conference will be held VIRTUALLY in Lima, Peru, 25-27 May 2022. The theme of the conference is Freedom and Social Inclusion in a Connected World.  Papers can be submitted to 13 different tracks.… read more. “Call: HCI for Ethical Value Exchange and Social Inclusion – Intl. Conf. on Social Implications of Computers in Developing Countries”

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Digital dress codes: What will we wear in the metaverse?

[This link-filled CNN report covers the latest developments in digital fashion and discusses key challenges (e.g., convincing people to pay for objects that only exist online; transportability across platforms) and benefits (e.g., for sustainability); see the original story for eight more images. In a short NPR interview Imran Ahmed, CEO and editor-in-chief of the Business of Fashion, explains why companies think there’s a market for fashion in the digital world:

“Fundamentally, it comes down to the purpose of why fashion exists. Of course, we all wear clothes for functional reasons – to stay warm or to cover ourselves up. But fundamentally, fashion is about expressing our identity, explaining who we are, which tribes we associate with, you know, who we want to be. And as more and more people are spending more time in virtual spaces, in particular younger generations who are spending time in the metaverse, you know, in gaming, on Facebook or Instagram or on Roblox, what we’re finding is that in the same way that we want to use the things we wear in the physical world to express who we are, there is also an opportunity to express who we are in virtual spaces as all of us spend more time in these spaces.… read more. “Digital dress codes: What will we wear in the metaverse?”

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  • Find Researchers

    Use the links below to find researchers listed alphabetically by the first letter of their last name.

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