Call: To the 4th Dimension and Beyond – LA ACM SIGGRAPH Event

Call for Participation

To the 4th Dimension and Beyond
LA Chapter of ACM SIGGRAPH Event
Tuesday, 11 January 2022, 7-9 pm PST
Via Zoom
https://lasiggraph.org/event/fourth-dimension-and-beyond

Computer graphics provides opportunities to interact with, calculate, and visualize multi-dimensional space. This is one of our community’s important frontiers and has been compared to the revolution of linear perspective during the Renaissance.

DESCRIPTION:

Many experience day-to-day reality in four dimensions: the three physical dimensions + time. Alternatively, physicists, artists, science fiction writers and mathematicians dwell conceptually beyond the fourth dimension. Computer graphics provides opportunities to interact with, calculate and visualize multidimensional space. This is one of our community’s important frontiers and has been compared to the revolution of linear perspective during the Renaissance. Join us to explore the visualization of multidimensional space, its evolution in entertainment and how geometric algebra offers unique computational advantages.

Maija Beeton will introduce the topic of multi-dimensional visualization, the history of drawing systems used to present 3D worlds on 2D planes, and the story of “Flatland: a Romance of Many Dimensions.” After which Marc Ten Bosch discusses his video of “4D Toys” and his 4D game “Miegakure.” Next is Steven De Keninck, who explains how many more ways we have to dance in the fourth dimension and how all of them are spin-turns! Finally Michael Fleming, Independent presents his proposal for a “4D contoller” to be used when navigating multidimensional spaces.

PRESENTERS:

Maija Beeton, Artist/Producer
Steven De Keninck, Mathematical Experimentalist, Origami Digital LLC
Michael Fleming, Independent Researcher
Marc Ten Bosch, Independent Game Developer

SPECIAL NOTES ON EXPERIENCING THIS EVENT:

There are a few different ways to experience this event.

1) You can view and listen to this event on Zoom alone.

2) You can listen to this event on Zoom while viewing supplemental WebXR materials on an Oculus Quest or in an another browser.

SCHEDULE:

7:00 — Welcome
7:10 — Maija Beeton – Introduction & The Romance of Many Dimensions
7:30 — Marc Ten Bosch – 4D Games and Miegakure (Further Resources: https://marctenbosch.com/)
8:00 — Steven De Keninck – Spinning in the Fourth Dimension (Further Resources: https://bivector.net/)
8:25 — Michael Fleming – Building a 4D Controller
8:45 — Panel Q & A
9:00 — The LA ACM SIGGRAPH Virtual Campus Launch! Come and join the speakers and other LA ACM SIGGRAPH Members in our new hub. Members will receive a link and instructions by email.

REGISTRATION:

This event is open and free to everyone. You must register through Zoom to get access to this Webinar:
https://us02web.zoom.us/webinar/register/6216401954841/WN_0tAVb5U4QCWT9LCTTb04iQ

We always appreciate a donation or Chapter Membership to help cover our expenses.
You may JOIN the chapter for $40/year or DONATE for any amount. We accept online payments through PayPal.


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