Call: 9th Games and Natural Language Processing Workshop (Games and NLP 2022)

Call for Papers

9th Games and Natural Language Processing Workshop (Games and NLP 2022)
At LREC 2022, the 13th Edition of the Language Resources and Evaluation Conference of the European Language Resources Association
June 25, 2022
Palais du Pharo in Marseille, France [and remote presentations – see REVIEW PROCESS below –ML]

Submission deadline: April 8th, 2022

The 9th Games and Natural Language Processing (Games and NLP 2022) ( -to be held at LREC 2022 – will examine the use of games and gamification for Natural Language Processing (NLP) tasks, as well as how NLP research can advance player engagement and communication within games. The Games and NLP workshop aims to promote and explore the possibilities for research and practical applications of games and gamification that have a core NLP aspect, either to generate resources and perform language tasks or as a game mechanic itself. This workshop investigates computational and theoretical aspects of natural language research that would be beneficial for designing and building novel game experiences, or for processing texts to conduct formal game studies. NLP would benefit from games in obtaining language resources (e.g., construction of a thesaurus or a parser through a crowdsourcing game), or in learning the linguistic characteristics of game users as compared to those of other domains.

Paper topics may include, but are not limited to:

  • Games for collecting data useful for NLP (games in planning, underdevelopment, or deployed)
  • Gamification of NLP tasks (techniques, best practice and evaluation of gamification strategies)
  • Player motivation and experience (strategies for recruitment/retention and player profiling)
  • Game design (conceptual design elements and reports of success and/or failure of designs)
  • Novel uses of natural language processing or generation as a game mechanic
  • Natural language in games as an alternative method of input for people with disabilities
  • Processing NLP game data (aggregation methods and strategies for minimising noise and cheating)
  • Analysis of large-scale game-related corpora (e.g., game reviews, game play logs)
  • Real-time sentiment analysis of player discourse or chat
  • Evaluation of games for NLP (metrics for evaluating game performance, evaluating player performance, motivation and bias, and evaluating task difficulty)
  • Serious games for learning languages
  • Player immersion in language-enabled mixed reality or physically embodied games
  • Narrative plot or text generation of text-based interactive narrative systems
  • Natural language understanding and generation of character dialogue
  • Ethical and privacy concerns of ownership of text and audio chat in massively multiplayer online games.

We encourage participants to share frequently used metrics for assessing game and player performance, further instructions for how to produce these can be found on our website (


  • Submission Deadline: April 8th
  • Notification of Acceptance: May 3rd
  • Camera Ready Deadline: May 23rd
  • Workshop: June 25th


We invite submissions of full papers (8 pages), short papers (4 pages), and extended abstracts (2 pages). Page lengths are excluding references and metrics.

Full and short papers will present original research and appear in the workshop proceedings. Full and short papers will be presented as talks or at the poster and demo session, and the proceedings published on the LREC 2022 and Games and NLP 2022 websites.

Extended abstracts will showcase demonstrations, works in progress, and position papers. These papers will be non-archival and will provide authors with the opportunity to showcase ongoing work and focused, relevant contributions. All authors will be sent feedback and final decision of acceptance.


Full and short papers will be reviewed double blind by at least two of the programme committee before a meta-review by the organisers (so, please take care to anonymise your submissions). We encourage authors to take whatever space they need; papers will be judged on the merit of their ideas, not length. Extended abstracts will be reviewed by the organising committee. These submissions will be reviewed single blind by two of the programme committee before a meta-review by the organisers.

We acknowledge the difficulty of attending these events in person. For those with personal, financial, or political inability for travel we are happy to organize remote presentations.

Games and NLP is dedicated to a harassment-free experience for everyone. Our anti-harassment policy can be found in our Code of Conduct.


Describing your LRs in the LRE Map is now a normal practice in the submission procedure of LREC (introduced in 2010 and adopted by other conferences). To continue the efforts initiated at LREC 2014 about “Sharing LRs” (data, tools, web-services, etc.), authors will have the possibility, when submitting a paper, to upload LRs in a special LREC repository. This effort of sharing LRs, linked to the LRE Map for their description, may become a new “regular” feature for conferences in our field, thus contributing to creating a common repository where everyone can deposit and share data.

As scientific work requires accurate citations of referenced work so as to allow the community to understand the whole context and also replicate the experiments conducted by other researchers, LREC 2022 endorses the need to uniquely Identify LRs through the use of the International Standard Language Resource Number (ISLRN,, a Persistent Unique Identifier to be assigned to each Language Resource. The assignment of ISLRNs to LRs cited in LREC papers will be offered at submission time.

Questions? Please feel free to reach out to the workshop organizers:

  • Chris Madge, chair (Queen Mary University of London):
  • Jon Chamberlain (University of Essex, UK)
  • Karën Fort (Sorbonne Université, France)
  • Udo Kruschwitz (University of Regensburg, Germany)
  • Stephanie Lukin (U.S. Army Research Laboratory)
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