Month: May 2021


  • Call: Human-Systems Interaction session at 2022 IEEE Aerospace Conference

    CALL FOR PAPERS HUMAN-SYSTEMS INTERACTION Session 2022 IEEE Aerospace Conference Yellowstone Conference Center Big Sky, Montana March 5-12, 2022 http://www.aeroconf.org Abstracts are currently being accepted, due July 1, 2021 Dear all, We are looking for abstracts (papers for peer reviews due in October) for the session Human-Systems Interaction at the IEEE Aerospace Conference in Big Sky, Montana. This session consistently draws a fascinating group of innovators in our field for stimulating discussions in an impressive setting. TOPICS Humans are the most critical element in system safety, reliability and performance. Their creativity, adaptability and problem-solving capabilities are key to resilient operations…

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  • Michigan State U. launches VR app to fight unconscious bias, support diversity/equity/inclusion

    [Michigan State University has launched a new virtual reality app called “A Mile in My Shoes” that uses presence to build awareness and empathy about, and practice responding to, macroaggressions and other negative experiences on campus. The original version of this MSU Today story includes three different pictures and a 3:50 minute demonstration video (also available via YouTube). You can listen to or read an interview with Associate Dean and Director for Diversity, Equity and Inclusion Quentin Tyler in WKAR’s May 10, 2021 story; here are some highlights: “On How the Program Works: ‘These are scenarios based on situations that…

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  • Deepfake lips are coming to dubbed films

    [Gizmodo reports on a new application of deepfake AI technology that provides an alternative to subtitles and traditional (unsynced) dubbing to create the illusion that a movie actor is speaking a different language, potentially making films accessible to a broader audience. See the original story for a 1:59 minute showreel video and a three minute demonstration featuring Tom Hanks in Forest Gump. –Matthew] Deepfake Lips Are Coming to Dubbed Films By Andrew Liszewski May 6, 2021 For those who find reading a foreign film’s subtitles too distracting, movies are often dubbed into different languages. But that can be equally distracting…

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  • Call: Music and VR – Tuesday May 11 free online event

    [Sorry for the short notice! –Matthew] Call for Participation Music & VR: A Unique Conversation Live-Streamed from the Real, and Virtual Worlds! Hear from fellow musicians, DJs, producers, and developers who are making waves in the music and VR space Tuesday, May 11, 2021 at 8:00 PM – 9:30 PM EDT https://www.eventbrite.com/e/the-future-of-vr-music-tickets-149618453823 You will receive the Zoom link to attend after you register. Featuring: Young Guru: Head of Music, Collimation Gimel Androus Keaton, better known by his stage name Young Guru, is an American audio engineer, record producer, disc jockey, and record executive from Wilmington, Delaware. In 2019, Young Guru…

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  • Call: CyberSciTech 2021 – 6th IEEE Cyber Science and Technology Congress

    Call for Papers CyberSciTech 2021 – The 6th IEEE Cyber Science and Technology Congress October 25-28, 2021 Calgary, Canada http://cyber-science.org/2021/ Paper submission deadline: July 1, 2021 CONGRESS INTRODUCTION Cyberspace, the seamless integration of physical, social, and mental spaces, is an integral part of our society, ranging from learning and entertainment to business and cultural activities, and so on. There are, however, in addition to its technical challenges, a number of pressing issues such as safety and trust associated with the cyberspace. For example, how do we strike a balance between the need for strong cybersecurity and preserving the privacy of…

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  • “At-home holodeck”: Apple technology could create AR, VR content mapped to user’s physical setting

    [A new Apple Insider story describes how the company is working on next-level presence-evoking technology that would adapt a multi-sensory “synthesized reality” experience to the contours of a user’s physical location. Further blurring the line between actual and virtual surroundings, a December 2020 Apple Insider story describes a technology system that could use information from standard 2D video and a variety of other sources including audio-only media to extract and (re)create the content and form of a 3D synthesized reality experience – here’s an excerpt from that story about Apple’s research on a “Method and device for generating a synthesized…

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  • Call: ACM SAP 2021: ACM Symposium on Applied Perception

    Call for Papers ACM Symposium on Applied Perception 16-17 September, 2021 Rennes (France) at the Inria Rennes and remotely [see note below] http://sap.acm.org/2021/ Deadline for abstract submission: May 25th Deadline for paper submission: May 27th NOTE: As of now, ACM SAP 2021 is planned to be held as a hybrid conference both in Rennes (France) and virtually on the 16th and 17th of September, 2021. Although we encourage in-person attendance, the organizers plan to have online streaming and interaction options for virtual attendance for both attendees and speakers. More details will be provided as the situation evolves. The ACM Symposium…

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  • Digital fashion: Augmented reality lets you dress to impress

    [The Guardian provides this update on the growing popularity of both designer and more reasonably priced digital fashion, some of the reasons for its appeal, and predictions that “wearing” virtual clothing in whole body fully-tracked 3D via augmented reality will become as common as the use of Snapchat and Instagram facial filters is now. See the original story for two more images. –Matthew] [Image: Author Hannah Marriott in her back garden, ‘wearing’ an Auroboros bodysuit and Shishigami shoes. Photograph: TBC] Digital fashion: This outfit will set you back £780 … and it’s just an illusion Thanks to augmented reality, we…

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  • Call: “Virtues, Robots and Good Lives: Who Cares?” Online talk by Charles Ess

    Call for Participation Virtues, Robots and Good Lives: Who Cares? Key Note by Charles Ess Online event on May 13th, 2021, 18:00 CET https://uni-tuebingen.de/de/209917 In order to register for the Key Note, please send your name, email-address and affiliation to magdalena.heckner @ izew.uni-tuebingen.de . You will receive a confirmation via email within 24 hours. We will send a zoom link to the email address shortly before the event. ABSTRACT: A good deal of the ethical considerations regarding our possible lives with robots draws from various forms of virtue ethics. As a first catalyst, I briefly recall my initial discussion in…

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  • Modern Spiritualism: How holograms, deepfakes, and AR are raising the dead

    [This is a long but easy-to-read and extremely interesting Fast Company story by technology writer Mike Elgan about the return of Spiritualism, in which modern presence-evoking technologies are used to bring us closer to people who have died. Many of the examples have been the topic of previous ISPR Presence News posts but Elgan provides a valuable framework for understanding the larger phenomenon. See the original story for four videos. –Matthew] [Image: Source video: MART PRODUCTION/Pexels] How holograms, deepfakes, and AR are raising the dead As tech creates digital replicas of the deceased, a deep human need could be fulfilled—and…

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  • Call: Free Webinar: Promoting Immersive Experiences: Why, How and What?

    Call for Participation PROMOTING IMMERSIVE EXPERIENCES: WHY, HOW & WHAT? A FREE one-hour insight into why many immersive experiences aren’t being promoted to their optimum and how to do this well! Thursday 20 May, 2021 at 07:00 – 08:00 EDT Online via Zoom Book your place here: https://www.eventbrite.co.uk/e/promoting-immersive-experiences-why-how-what-tickets-151487534293 There’s no doubt that the time for immersive experiences have come, but XR remains difficult to communicate to people who haven’t experienced it before. Marketing is now one of the biggest challenges facing the growth of the immersive sector, with many people still associating VR & AR with futuristic tech. If XR…

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  • Purdue University astronomy students fly among the stars together in VR from home

    [A virtual reality platform at Purdue University lets astronomy students connect from home and gather together in rich, scientifically accurate environments to learn. The project is described in this news release from Purdue, where the original version includes the mentioned 1:09 minute video (also on YouTube) and three different images. The students’ enthusiasm is obviously important but the next question is whether the system leads to enhanced learning. –Matthew] [Image: Animated gif showing class members waving from within virtual astronomy VR. Credit: Purdue University] Flying among the stars: Purdue University professor using virtual reality to teach astronomy Writer, Media contact:…

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