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Monthly Archives: March 2018

Call: Long(Er)-Term Design Thinking, an NSF Sponsored Workshop

Call for Papers

LONG(ER)-TERM DESIGN THINKING
NSF-Sponsored Workshop
29-31 May 2018
Seattle, WA

Rolling submission deadline for 1-2 page position papers; we will begin to review papers on March 10

Design thinking and approaches to problems that are long(er) term – on the order of 20, 50, or 100 years — have a distinct cast. With this workshop, we seek to enable a conversation at the intersection of long(er) timeframes and the role of design thinking and practice. Increasingly, researchers and designers of technology are investigating both individual and societal problems that require a long(er)-term design thinking approach to grapple with their complex, emergent, and dynamic nature. Yet, embracing a long(er)-term approach to intentionally designing the role, place, and pace of information technologies and systems that might operate over long, indeterminate amounts of time has received less attention in the human-computer interaction, design, and related communities.… read more. “Call: Long(Er)-Term Design Thinking, an NSF Sponsored Workshop”

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Fidelity Investments firm is using VR and presence to teach employees to empathize with customers

[Investment firm Fidelity has replaced classroom sessions in which trainees are told to empathize with customers with experiences using virtual reality that help make them more empathetic. This story about a positive use of presence is from The Observer. –Matthew]

[Image: Jason Cooper, director of multimedia for Horizon Productions in Durham holds a pair of virtual reality goggles. N&O file photo]

Fidelity is teaching employees compassion with virtual reality

By Max Diamond
March 07, 2018

DURHAM, NORTH CAROLINA – Phone associates at Fidelity Investments no longer just sit in a classroom and listen to an instructor for training, instead they put on a virtual reality headset and enter a client’s home.

The investment firm, which has 3,600 employees in the Triangle, is turning to virtual reality to help make their employees more compassionate.

Many of the associates who are answering the phones in the call centers are millennials who have “never been married, never mind lost their spouse, don’t have a mortgage,” said Nicole Heath, Fidelity’s learning delivery manager for performance solutions.… read more. “Fidelity Investments firm is using VR and presence to teach employees to empathize with customers”

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Call: IEEE Games, Entertainment, & Media (GEM) 2018

Call for Papers, Special Sessions, Tutorials and Industry Contributions

IEEE Games, Entertainment, & Media (GEM) 2018
National University of Ireland Galway, August 15th –  17th
http://sites.ieee.org/ieeegem/calls-for-papers/

Submission deadlines: 31st March 2018

Continuing the grand tradition & broadening the scope of the IEEE International Games Innovation Conference (IGIC, 2009-2013) and IEEE Games Entertainment & Media (GEM, 2014- 2016) we introduce IEEE GEM 2018 located in the Alice Perry Engineering Building, National University of Ireland Galway, August 15th –  17th.

INTRODUCTION

The Games, Entertainment and Media (GEM) Conference began in London 2009, and moved to venues in the US and Canada until 2016. For 2018 the IEEE Consumer Electronics Society will re-boot GEM outside of North America for the first time in a decade at the National University of Ireland Galway (NUIG).

Situated on the edge of the Atlantic Ocean the West of Ireland was the site of the first trans-Atlantic air-flights and many historic links exist between Ireland, the US & Canada stretching back to the Irish famine.… read more. “Call: IEEE Games, Entertainment, & Media (GEM) 2018”

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New olfactory VR system provides insights into space navigation, has potential for commercial presence tech

[A new study at Northwestern University demonstrates how mammals use smells to navigate space and the technology developed for the experiment has the potential to improve presence experiences in future VR systems. This story is from WTTW-TV in Chicago and includes supplementary information from Northwestern Now and The Daily Northwestern. –Matthew]

[Image: Northwestern University researchers created a virtual environment for mice to navigate based solely on smells. (Courtesy Northwestern University)]

Sniff Test: Study Incorporates Smell into Virtual Reality

Alex Ruppenthal
March 5, 2018

Imagine strapping on a pair of high-tech goggles and immersing yourself in the sights, sounds and even smells of the Amazon rainforest, the Himalayas or some other far-off place.

A new study by researchers at Northwestern University could help tech developers incorporate smell into virtual reality systems, adding a new wrinkle to technology that has, thus far, focused primarily on visuals and audio.… read more. “New olfactory VR system provides insights into space navigation, has potential for commercial presence tech”

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Call: “Groups in Human-Agent Interaction” – Journal of Interaction Studies special issue

Call for Papers

Special Issue of Journal of Interaction Studies:
Groups in Human-Agent Interaction

Submissions due: 1 May 18

As robots and artificial agents become more prominent in human lives, they also increasingly become parts of groups and teams. Group interaction of humans and agents include applications as diverse as: a digital assistant for the home, a social robot operating in a mall, a group of robots and artificial agents supporting first responders. Research on group interactions between multiple humans, artificial agents and robots is important and poses novel challenges as compared to studying dyadic interaction. However, most research on human-agent interaction still focuses on one human interacting with one agent.

This special issue of Interaction Studies aims to bring together conversation on these topics will be critical as robots increasingly become a part of our society. The issue extends topics addressed at Groups in Human-Robot Interaction at RO-MAN 2016 and 2017, Robots in Groups and Teams at CSCW 2017, and Human-Agent Groups at the AAAI Fall 2017 Symposium.… read more. “Call: “Groups in Human-Agent Interaction” – Journal of Interaction Studies special issue”

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‘Overview’ virtual reality experience lets you explore the cosmos

[In addition to describing a new VR app from the company Orbital Views designed to change users’ perceptions of our planet and its place in the cosmos, this article from Space.com contains the interesting fact that the same company offers participants aircraft flights that let them experience the lack of gravity and “makes [VR] headsets available … so that the participants can feel as though they [are] floating in space, or walking on the moon or Mars.” The original story includes a 0:50 minute video and different images. See the Orbital Views website for more information, and an ISPR Presence News post from 2015 for information about a related effort to provide the public with the experience of being in space. –Matthew]

[Image: From Orbital Views]

‘Overview’ Virtual-Reality Experience Lets You Explore the Cosmos

By Elizabeth Howell, Space.com Contributor
March 2, 2018

A new virtual-reality (VR) experience promises to have you zooming around the cosmos as you look at the precise locations of planets, moons and stars in the solar system and its nearby neighborhood.… read more. “‘Overview’ virtual reality experience lets you explore the cosmos”

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Call: The 10th Beyond Humanism Conference

[Note the focus on medium-as-social-actor presence. –ML]

Call for Papers

The 10th Beyond Humanism Conference
18-21st July 2018 in Wroclaw, Poland
Faculty of Social Sciences and Journalism, University of Lower Silesia

Cultures of the Posthuman
www.beyondhumanism.org
www.beyondhumanism2018.org

Download the brochure of the 10th Beyond Humanism Conference
Registration

Deadline for abstracts: 1st of April 2018

Trans- and posthumanist reflections—as well as their meta-versions—seem to significantly undermine established definitions of culture and question a traditional division into culture and nature. These divisions are difficult to defend in the context of contemporary biotechnology, gene therapy, and easy genome modification available thanks to technologies such as CRISPR-Cas9 system, technological and pharmacological expansions of human cognitive capacities, or overcoming physical and cognitive disabilities. The extent of technological interference in Stelarc’s “obsolete body” is currently so large that it is difficult to talk about it in terms of nature.… read more. “Call: The 10th Beyond Humanism Conference”

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MonkeyMedia’s BodyNav lets you experience presence without motion sickness

[A Texas startup has developed a new potential solution to the problems of motion sickness while using presence-evoking technologies, as recounted in this story from VentureBeat (where the original includes more images). For related coverage see VentureBeat’s “How and why our experiments with virtual reality motion made us ill,” and an Adweek story about companies’ demonstrations of the effect of even small lags in VR to promote 5G wireless technology. –Matthew]

[Image: How BodyNav works. Credit: MonkeyMedia]

MonkeyMedia’s BodyNav lets you navigate VR without getting sick

Dean Takahashi
February 6, 2018

Motion sickness is one of the challenges holding back virtual reality from reaching larger audiences. And MonkeyMedia, a small tech firm in Austin, Texas, believes it has solved the problem with BodyNav, a way to navigate VR in a natural way.

BodyNav doesn’t rely on using a handheld game controller or hand controls for movement.… read more. “MonkeyMedia’s BodyNav lets you experience presence without motion sickness”

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Call: 31st ACM User Interface Software and Technology Symposium (UIST 2018)

Call for Participation / Submission

The 31st ACM User Interface Software and Technology Symposium
October 14-17, Berlin, Germany
https://uist.acm.org/

Paper submission deadline: April 5, 2018

The ACM Symposium on User Interface Software and Technology (UIST) is the premier forum for innovations in human-computer interfaces. Sponsored by ACM special interest groups on computer-human interaction (SIGCHI) and computer graphics (SIGGRAPH), UIST brings together people from diverse areas including graphical & web user interfaces, tangible & ubiquitous computing, virtual & augmented reality, multimedia, new input & output devices, and CSCW. The intimate size and intensive program make UIST an ideal opportunity to exchange research results and ideas. Join us in Berlin!

UIST 2018 Submission Deadlines (12:00 PDT):

Papers: April 5, 2018
Posters: July 11, 2018
Demonstrations: July 11, 2018
Doctoral Symposium: July 11, 2018
Student Volunteers: TBA
Student Innovation Contest: TBA

Appropriate topics include but are not limited to:

  • Significantly novel enabling technologies such as innovative input devices, new interaction techniques, or new media that extend the boundaries of traditional interaction, such as natural user interfaces, augmented reality, mobile interaction, haptics and tactile interfaces, ubiquitous computing (including wearables), social software, and computer-supported collaborative work.
read more. “Call: 31st ACM User Interface Software and Technology Symposium (UIST 2018)”
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Astronauts will welcome a free-floating robot head to the ISS this summer

[A new “emotionally smart” humanoid robot assistant is scheduled to join the astronauts on the International Space Station. This story is from Motherboard (where it includes more pictures), and the Airbus press release makes the designers’ goal of evoking medium-as-social-actor presence clear, e.g., when it says “with its face, voice and artificial intelligence, [the robot will be] a genuine ‘colleague’ on board” and “[astronaut] Alexander Gerst also had a say in the selection of CIMON’s screen face and computer voice so that he, too, could ‘make friends’ with his electronic colleague.” –Matthew]

Astronauts Will Welcome a Free-Floating Robot Head to the ISS This Summer

It’s like the HAL-9000, but with less homicidal mania and more interest in Rubik’s Cubes.

Becky Ferreira
Feb 28 2018

Science fiction is filled with robotic personalities that accompany human astronauts on their voyages: Gerty in Moon, TARS in Interstellar, Marvin in The Hitchhiker’s Guide to the Galaxy, and of course, HAL-9000 in 2001: A Space Odyssey.read more. “Astronauts will welcome a free-floating robot head to the ISS this summer”

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