ISPR Presence News

Monthly Archives: March 2018

Call: Social Experiences of Film, Film Experiences of Sociality – New Approaches in Film-Philosophy

Call for conference papers

Social Experiences of Film | Film Experiences of Sociality
New Approaches in Film-Philosophy
14-15 June 2018, New Europe College Institute for Advanced Study (Bucharest)

Keynote speakers:

  • Julian Hanich (Univ. of Groningen, The Netherlands)
    Author of The Audience Effect: On the Collective Cinema Experience (Edinburgh UP, 2017)
  • Rupert Read (Univ. of East Anglia, United Kingdom)
    Author of Film as Freedom: Ecology and Enlightenment in Cinema (Routledge, forthcoming)

Extended deadline for abstract submission: 1 April 2018

Attempts at theorizing film have long stressed the potential of this medium to generate new forms of intersubjectivity and of sociality. In early film theoretical accounts like Béla Balázs’, for instance, the silent cinema’s emphasis on facial and gestural expressivity was praised for bringing about a novel “visibility of man”. At the same time, Walter Benjamin noted that film viewing itself engendered novel types of collective awareness, introducing unprecedented means of mass communication.… read more. “Call: Social Experiences of Film, Film Experiences of Sociality – New Approaches in Film-Philosophy”

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New $10 million Avatar XPrize is for building remote-controlled humanoid robots

[A major competition has been launched to accomplish a “grand challenge” for presence, as reported in this story from Fast Company. For more information see an interview with the XPrize founder in Fortune, and of course the website for the Avatar XPrize. –Matthew]

The Latest XPrize Is For Building Remote-Controlled Humanoid Robots

From caring for distant parents to entering burning buildings, there are lots of ways that people might use robot avatars to be in places they can’t go themselves. The XPrize Foundation is offering $8 million if someone can build one by 2021.

By Ben Schiller
March 12, 2018

Imagine that your parents are aging and need help doing chores around the home. You desperately want to help, but you live a thousand miles away in another city with your own family. So you put on a haptic sensory suit (which gives you the sense of touch through a remote device), some VR googles, and you control a robot installed in your parents’ home.… read more. “New $10 million Avatar XPrize is for building remote-controlled humanoid robots”

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Call: Philosophy of Photography for journal Laocoonte

Call for Papers:
Philosophy of Photography
Panorama section of Laocoonte

Laocoonte invites paper submissions on the philosophy of photography for its monographic Panorama section of volume 5, 2018. Papers may be written in Spanish, English, or Portuguese. The deadline for submissions is April 30, 2018.

Laocoonte is the journal of the Spanish Society for Aesthetics and Art Theory (Sociedad Española de Estética y Teoría de las Artes, SEyTA):

Laocoonte: https://ojs.uv.es/index.php/LAOCOONTE
SEyTA: http://www.seyta.org

Since its inception photography has motivated numerous reflexions about the nature of images and about their artistic modes of production. Photography has engaged thinkers both as a medium and as a mechanism that raises fundamental questions. Besides critical concerns, investigations about photography also directly relate to the theory of knowledge, to the theory of the image, to aesthetics and the theory of art, to the philosophy of history, to ethics, and to many other philosophical areas.… read more. “Call: Philosophy of Photography for journal Laocoonte”

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Google light field camera, app provide glimpse of truly immersive and lifelike VR

[Light field cameras aren’t new (see The Verge) but Google may be the company that brings them affordably to VR. This story is from MIT Technology Review, where the original includes more images. For more information see the Google blog post by Paul Debevec. –Matthew]

VR is still a novelty, but Google’s light-field technology could make it serious art

A new VR app lets you explore worlds with surprising depth and detail.

by Rachel Metz
March 14, 2018

I recently got a private tour of a NASA space shuttle’s cockpit, a quirky mosaic-covered LA home, and a peaceful chapel with light streaming through ornate stained-glass windows—all without leaving my chair.

That chair was in an office at Google’s Silicon Valley headquarters, and I was wearing an HTC Vive virtual-reality headset on my face. But because these places were filmed with a high-resolution prototype camera that reproduces some of the key cues we use to understand depth in the real world, it felt more like actually being there than anything I’ve experienced with any other live-action VR.… read more. “Google light field camera, app provide glimpse of truly immersive and lifelike VR”

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Call: Virtual Futures Salon: Robot Sex – with John Danaher

[For more on the new book, see Amazon. –Matthew]

Virtual Futures Salon:
Robot Sex – with John Danaher
Monday 19 March 2018
06:30 PM – 09:00 PM
LIBRARY London, 112 St. Martin’s Lane, London, WC2N 4BD

Register to Attend

Virtual Futures presents lecturer John Danaher, in conversation with Dr. Kate Devlin, on his new co-edited book, ‘Robot Sex: Social and Ethical Implications’ (The MIT Press, 2018).

Sexbots are coming. Given the pace of technological advances, it is inevitable that realistic robots specifically designed for people’s sexual gratification will be developed in the not-too-distant future. Despite popular culture’s fascination with the topic, and the emergence of the much-publicized Campaign Against Sex Robots, there has been little academic research on the social, philosophical, moral, and legal implications of robot sex. This book fills the gap, offering perspectives from philosophy, psychology, religious studies, economics, and law on the possible future of robot-human sexual relationships.… read more. “Call: Virtual Futures Salon: Robot Sex – with John Danaher”

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Virtual reality horror ride could help train actual railway workers

[In most cases organizations use a presence-evoking technology for a single purpose, for example for entertaining consumers or for training employees; this story from The Asahi Shimbun describes an interesting case in which the same technology is used for both. The original version of the story includes a second image. –Matthew]

[Image: Wearing VR headsets, riders prepare for a horror-filled ride at the Toshimaen amusement park in Tokyo. Credit: Odaka Chiba]

Virtual reality horror ride could help train actual railway workers

By Odaka Chiba/ Staff Writer
March 11, 2018

The Seibu Group has devised two virtual-reality (VR) projects with entirely different purposes. One is to scare the pants off train riders. The other is to ensure that passengers never have to experience such frights.

The group’s Toshimaen amusement park in Tokyo’s Nerima Ward has converted its haunted house into an attraction called “Onryo Haisen VR” (Vengeful spirit, deserted railroad VR).… read more. “Virtual reality horror ride could help train actual railway workers”

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Job: PhD Position on “Design Fictions In VR” project at KU Leuven, Belgium

PhD Position: Design Fictions In Virtual Reality
KU Leuven, Belgium
(ref. BAP-2018-64)

Deadline: 1 April, 2018

The Artificial Realities and Interactive Ambients (ARIA – http://aria.cs.kuleuven.be) team is a new initiative within the Human-Computer Interaction research group at the Department of Computer Science of KU Leuven. Our goal is to start a new Virtual Reality research team in the heart of Europe. We are looking for a new PhD student.

Apply at: https://icts.kuleuven.be/apps/jobsite/#/vacatures/54534924?hl=en&lang=en

PROJECT

In the past decades, HCI researchers have been frequently inspired by portrayals of fictional technologies in media or literature to drive their design processes. Video-conferencing and multi-touch technologies first appeared in science-fiction media such as 2001: A Space Odyssey and Star Trek, before becoming mainstream products. HCI has also been instrumental in finding real usability issues connected to technologies portrayed in science-fiction, such as the “Gorilla-Arm” effect of the gestural interaction paradigm shown in Minority Report.… read more. “Job: PhD Position on “Design Fictions In VR” project at KU Leuven, Belgium”

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After creepy laughing episodes, should Alexa be a computer or a person?

[A recent series of reports of Amazon’s Alexa spontaneously laughing has raised questions about whether machines should be designed to emulate humans. This story from Popular Science argues yes. A counter view can be found in “Alexa’s Creepy Laughter Is A Bigger Problem Than Amazon Admits” in Co.Design:

“Alexa’s recent case of the ‘Ha Ha Has’ underlines the uncanny valley between Amazon’s Alexa and any real human. It’s why Star Trek poked at the inabilities of the logic-based aliens known as Spock and Data to understand humor. Humor is an insanely complicated topic considered intrinsic to human evolution. It’s why knowing if to laugh and when to laugh, even with a close friend, can still be challenging at times for any of us!

In 10 or 20 years, maybe chatbots will master these social graces. But until they do, Amazon could have avoided its weird laughing problem entirely simply by positioning Alexa’s own personality as a computer you can talk to, rather than a cyborg bestie.… read more. “After creepy laughing episodes, should Alexa be a computer or a person?”

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Call: Realities360: AR – VR – Simulations for Learning

Realities360
AR – VR – Simulations for Learning
June 26-28, 2018
San Jose, California
http://bit.ly/2Fj3OXB

Sponsored by The eLearning Guild

Register By March 23 For $200 Off!

“Easily the best conference that I’ve been to in terms of an actual mix of practical discussions and big-picture discussion.”
–Randy Van Wagnen, Washtenaw Community College

Realities360 forges a path unlike any other conference, providing you with a hands-on opportunity to explore the potential of augmented reality, virtual reality, and simulations for learning. Join the community that’s shaping the possibilities these technologies present for our work in training and development.

LET’S CREATE THE FUTURE TOGETHER.

Register Now
View Trailer

FEATURED KEYNOTE

Jaron Lanier
VR Pioneer, Scientist, Musician, Visual Artist, and Author

“Dawn of the New Everything”:

Through a fascinating look back over his life in technology, Mr. Lanier exposes VR’s ability to illuminate and amplify our understanding of our species, providing a new perspective on how the brain and body connect to the world.… read more. “Call: Realities360: AR – VR – Simulations for Learning”

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European museums get adventurous with virtual reality

[Museums are still figuring out how to best utilize, and fund, virtual reality and the presence experiences it creates, but are impressed with its wide appeal. The director of HTC’s VIVE Arts “says VR will soon be just as important to a museum as its website.” This story is from The New York Times – see the original for several more images. –Matthew]

[Image: A staff member at the National Museum of Natural History in Paris demonstrating a new permanent virtual reality installation about evolution. Credit: Dmitry Kostyukov for The New York Times]

European Museums Get Adventurous With Virtual Reality

By Jake Cigainero
March 12, 2018

PARIS — At the National Museum of Natural History in Paris, visitors can take a trip to an ice blue celestial plane surrounded by an aurora borealis. There, a branching orb traces 460 species, including humans, back to the last universal common ancestor, or LUCA, a small single-celled organism thought to be the common origin of all current life on earth.… read more. “European museums get adventurous with virtual reality”

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