Category: Calls


  • Call: Participants needed for remote study in VR

    Participants needed (a remote study in VR) Researchers at the University of Manchester, the BBC R&D, and the University of Glasgow are recruiting participants to partake in a study that aims to understand how viewers engage with novel media content. The study will take less than 60 minutes. No face-to-face contact is required. The study will take place over Zoom video conferencing software (https://zoom.us). To participate, you will need to have an HTC Vive VR head-mounted display (HMD), a Vive controller and a second device (e.g. another laptop, or a smartphone) to run Zoom. A researcher will guide you throughout…

    Read more: Call: Participants needed for remote study in VR
  • Call: “Advances in Tangible and Embodied Interaction for VR and AR” issue of Electronics

    [Important note: I usually avoid posting Calls for Papers that involve the requirement that authors pay a fee for submission and/or publication but do so when the topic is particularly relevant to the presence community. In these cases, as with the Call below, I add an explicit note near the top of the post specifying the fee. For more information about these fees, see AJE Scholar’s “Understanding Submission and Publication Fees” and Wikipedia’s entry on Article Processing Charges. –Matthew] Call for Papers Special Issue “Advances in Tangible and Embodied Interaction for Virtual and Augmented Reality” A special issue of Electronics…

    Read more: Call: “Advances in Tangible and Embodied Interaction for VR and AR” issue of Electronics
  • Call: Memory: 1st Global Inclusive Interdisciplinary Conference

    Call for Papers Memory 1st Global Inclusive Interdisciplinary Conference Saturday 23rd October – Sunday 24th October 2021 Online: ShockLogic Platform https://www.progressiveconnexions.net/interdisciplinary-projects/making-sense-of/memory/conferences/ Submission deadline: 3rd September 2021 Our memories shape us: our beliefs, our actions, our selves. A memory that we share with others can be a call to action or a way of formulating our identities. But memories are fallible, and the more people who are involved in a memory, the more room there is for debate about its meaning. The fallibility of memory is important in court cases, memoir-writing, and other situations involving testimony. And the extreme memory-loss caused…

    Read more: Call: Memory: 1st Global Inclusive Interdisciplinary Conference
  • Call: Third Workshop on Knowledge-aware and Conversational Recommender Systems (KaRS 2021)

    Call for Papers Third Workshop on Knowledge-aware and Conversational Recommender Systems (KaRS 2021) September 27th – October 1st, 2021 Amsterdam, the Netherlands https://kars-workshop.github.io/2021/ http://sisinflab.poliba.it/kars/2021/ Extended Submission deadline: August 12, 2021 SCOPE We are pleased to invite you to contribute to the Third Workshop on Knowledge-aware and Conversational Recommender Systems held in conjunction with the ACM International Conference on Recommender Systems (RecSys 2021) Amsterdam, the Netherlands, from September the 27th to October the 1st, 2021. In the last few years, a renewed interest of the research community on conversational recommender systems (CRSs) is emerging. This is probably due to the great…

    Read more: Call: Third Workshop on Knowledge-aware and Conversational Recommender Systems (KaRS 2021)
  • Call: EvoMUSART 2022 – 11th International Conference on AI in Music, Sound, Art and Design

    Call for Papers EvoMUSART 2022 – 11th International Conference on Artificial Intelligence in Music, Sound, Art and Design Part of the evo* event 20-22 April 2022 Venue: Somewhere On Earth! [according to WikiCFP] www.evostar.org/2022/evomusart/ Submission deadline: 1 November 2021 The 11th International Conference on Artificial Intelligence in Music, Sound, Art and Design (EvoMUSART) 2022 is a multidisciplinary conference that brings together researchers who are working on the application of Artificial Intelligence techniques in creative and artist fields. There is a growing interest in the application of Artificial Neural Networks, Evolutionary Computation, Swarm Intelligence, Cellular Automata, Alife, and other Artificial Intelligence…

    Read more: Call: EvoMUSART 2022 – 11th International Conference on AI in Music, Sound, Art and Design
  • Call: 2021 Australasian Simulation Congress (ASC)

    Call for Abstracts Australasian Simulation Congress (ASC) 2021 November 9th – 11th, 2021 University of Technology Sydney and Online http://www.simulationcongress.com/about/ Abstract submission deadline: July 30, 2021 (extended) The Simulation Australasia Board and 2021 Australasian Simulation Congress Organising Committee warmly invite you to join us at the 2021 Australasian Simulation Congress (ASC 2021). This year’s event will be hybrid, hosted both online and at the University of Technology Sydney from November 9th to 11th, 2021. ASC will be on line from 9th to 10th November with a live event hosted at UTS, Sydney on 11th November. We will be exploring the…

    Read more: Call: 2021 Australasian Simulation Congress (ASC)
  • Call: ANIMATAS Symposium on “Human-Machine Interaction. Perception, Social Learning, Personalised Adaptation in Educational Settings”

    Call for Papers ANIMATAS Symposium on ‘Human-Machine Interaction. Perception, Social Learning, Personalised Adaptation in Educational Settings’ October 12-14, 2021 Virtual event Symposium Website: https://sites.google.com/view/animatas-symposium ANIMATAS Website: https://www.animatas.eu Submission Deadline: 16th of August 2021 OVERVIEW: As emerging technologies continue to grow in complexity and availability, the question of how to successfully integrate such technologies into our society is attracting growing research interest. Social robots, virtual agents, and (explainable) artificial intelligence models are increasingly being implemented in healthcare systems, in entertainment or retail, or in educational settings as a means to reduce burden on human workers and maximise user experience. Education is…

    Read more: Call: ANIMATAS Symposium on “Human-Machine Interaction. Perception, Social Learning, Personalised Adaptation in Educational Settings”
  • Call: “Life and Death Moral Dilemmas in VR” Study

    Call for Participants “Life and Death Moral Dilemmas in VR” Study The Virginia Philosophy Reality Lab (VPRL) at Old Dominion University is asking for participants in a research study on moral decision-making in virtual reality settings. Prospective participants must be 18+ years of age and have access to an Oculus headset. Participants will fill out a brief informed consent form and questionnaire before downloading the virtual reality experience that tests responses to virtual life-and-death scenarios. To participate in the study, please visit our website and follow the instructions: http://www.vprl.org/VPRL_Life_Death_Dilemmas.html Please consider sharing this link with non-philosopher students and colleagues, as…

    Read more: Call: “Life and Death Moral Dilemmas in VR” Study
  • Call: The manifold senses of presence – Hybrid workshop

    Call for Abstracts Workshop: The manifold senses of presence Heidelberg, Germany and Online October 19, 2021 Submission deadline: July 28, 2021 At the latest since our everyday life was and partly still is dominated by social distance, it has become clear what role the phenomenon of “presence” plays for our lifeworld. Strictly speaking, it is the increasing lack of presence that has become conspicuous and that can be attributed not only to the special circumstances of the pandemic, but also to an increasing medialization, virtualization and acceleration of the lifeworld. Yet, what actually characterizes presence is not so easy to…

    Read more: Call: The manifold senses of presence – Hybrid workshop
  • Call: 2021 OkIP International Conference on eLearning and Technology in Education (CETE)

    Call for Abstracts and Papers 2021 OkIP International Conference on eLearning and Technology in Education (CETE) MNTC Conference Center, Oklahoma City, OK, USA & Online November 15-18, 2021 https://eventutor.com/e/CETE001 Submission deadline: August 31, 2021 Oklahoma International Publishing (OkIP) is pleased to host the 1st International Conference on eLearning and Technology in Education (CETE). The conference aims to bring together scholars from different disciplinary backgrounds to emphasize the dissemination of ongoing research and development in the field. Proposals are solicited describing original works in fields below and related technologies. CETE will include a peer-reviewed program of technical, industrial, and poster sessions.…

    Read more: Call: 2021 OkIP International Conference on eLearning and Technology in Education (CETE)
  • Call: “Digital and Creative Heritage: Interdisciplinary Approaches and Best Practices” for AIREA journal

    CALL FOR PAPERS: Digital and Creative Heritage: Interdisciplinary Approaches and Best Practices Airea: Arts & Interdisciplinary Research Journal http://journals.ed.ac.uk/airea Deadline for submission of abstracts: 31 October 2021 Digital technologies and creative practices contribute to heritage conservation professional practices, including interpretation, community engagement and scientific understanding of the physical and environmental dimensions of heritage. Digital and creative methodological approaches support uncovering and reframing tangible and intangible heritage within their original settings. This provides an opportunity to diversify community engagement strategies and engage young generation with heritage in an informing manner, enhancing heritage accessibility and inclusivity by bringing sites to people around…

    Read more: Call: “Digital and Creative Heritage: Interdisciplinary Approaches and Best Practices” for AIREA journal
  • Call: 1st Games and Social Impact Media Research Lab Conference – GLOW2021

    Call for Abstracts 1st Games and Social Impact Media Research Lab Conference – GLOW2021 October 22, 2021 Online https://glow.ulusofona.pt/glow21/ Abstract submission deadline: July 31, 2021 The GLOW2021 conference will be hosted by Lusófona University as a joint initiative between the CICANT and HEI-Lab research centers. Considering the current pandemic context, the conference will adopt an online format. The potential of games for social impact and inclusion is vast and ever-evolving. The Games and Social Impact Media Research Lab (GLOW) was created at Lusófona University to research, discover, and foster links between games studies in academia and civil society through educational…

    Read more: Call: 1st Games and Social Impact Media Research Lab Conference – GLOW2021

ISPR Presence News

Search ISPR Presence News:



Archives