Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: ACM AutomotiveUI 2021
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Read more: Call: ACM AutomotiveUI 2021Call for Papers ACM AutomotiveUI 2021 September 9, 10, 13, and 14 Online https://www.auto-ui.org/21 Papers can be submitted until May 14th (abstracts due May 7th) AutomotiveUI is the ACM’s premier international forum for user interface research in the automotive domain. The conference brings together researchers and practitioners interested in both the technical and the human aspects of vehicle user interfaces and applications. The 2021 conference will be held as a virtual conference. At this time, we are recruiting submissions to our full-papers track. This track is peer-reviewed. This track seeks full papers making significant contributions to the AutomotiveUI community. Accepted papers…
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Call: Realizing AI in Healthcare: Challenges Appearing in the Wild (CHI 2021 Workshop)
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Read more: Call: Realizing AI in Healthcare: Challenges Appearing in the Wild (CHI 2021 Workshop)Call for Papers Realizing AI in Healthcare: Challenges Appearing in the Wild A workshop in conjunction with CHI 2021 (https://chi2021.acm.org/) May 8th and 9th, 2021 Online https://bit.ly/RealizingAIinHealthcareWS Submission deadline: February 21st DESCRIPTION This workshop will explore the role of HCI in enabling the implementation of AI in real-world healthcare. Drawing on fieldwork, prototypes, and case studies, we will reflect on key concepts in AI, including ‘explainability’, ‘trust’, and ‘accuracy’, to support researchers and developers in taking a more sociotechnical and human-centered perspective when using AI systems to change care delivery. AI research has been growing steadily and promising to improve…
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Call: GAME-ON 2021 – The 22nd annual Simulation and AI in Games Conference
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Read more: Call: GAME-ON 2021 – The 22nd annual Simulation and AI in Games ConferenceCALL FOR PAPERS GAME-ON®’2021 The 22nd annual Simulation and AI in Games Conference Department of Communication and Art University of Aveiro (https://www.ua.pt/) Aveiro, Portugal September 22-24, 2021 Organised by The European Technology Institute and University of Aveiro/DigiMedia Sponsored by EUROSIS University of Skovde University of Žilina and GODAN For latest information see: www.eurosis.org or https://www.eurosis.org/conf/gameon/2021/index.html Early bird submission deadline: April 20th, 2021 Submission deadline: May 13th, 2021 Late submission deadline: June 1st, 2021 CONFERENCE AIM The aim of the 22nd annual European GAME-ON® Conference (GAME‐ON®’2021) on Simulation and AI in Computer Games, is to bring together researchers and games people…
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Call: “In what sense can AI have a mind?” – 4th Meta-Science and Technology Project International Workshop
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Read more: Call: “In what sense can AI have a mind?” – 4th Meta-Science and Technology Project International WorkshopCall for Participation 4th Meta-Science and Technology Project International Workshop: In what sense can AI have a mind? Online via Zoom March 16th, 2021 http://www.lit.kobe-u.ac.jp/mst/en/schedule.html Register to participate at https://forms.gle/1C2EYa4uztxCZUtKA Workshop Description: This workshop aims to foster an interdisciplinary discussion over the question of whether machines like AIs and robots can have a mind. In particular, it proposes to approach this question by asking what types of AI can have what kinds of mind. On the one hand, there exist many different kinds of AIs and robots. If we classify them in terms of their functions, for example, we can…
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Call: 3rd European Conference on the Impact of AI and Robotics (ECIAIR)
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Read more: Call: 3rd European Conference on the Impact of AI and Robotics (ECIAIR)Call for Papers 3rd European Conference on the Impact of AI and Robotics (ECIAIR) Instituto Universitário de Lisboa (ISCTE-IUL) Lisboa, Portugal 18 – 19 November 2021 https://www.academic-conferences.org/conferences/eciair/eciair-call-for-papers/ Abstract submission deadline: 28 April 2021 NOTE: We are aware that the uncertainty surrounding COVID-19 may affect your ability to attend an event in person, but we are integrating interactive virtual participation where attendance is not possible. We urge you to continue to submit your abstracts and papers in line with the published dates (extensions will be granted on request). For more details and regular updates please click here or contact info@academic-conferences.org Academic…
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Call: Virtual RO-MAN 2021, IEEE Conference on Robot and Human Interactive Communication
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Read more: Call: Virtual RO-MAN 2021, IEEE Conference on Robot and Human Interactive CommunicationCall for Papers VIRTUAL RO-MAN 2021 CONFERENCE 30th IEEE International Conference on Robot and Human Interactive Communication University of British Columbia and University of Waterloo, Canada August 8 – 12, 2021 https://ro-man2021.org/ Submission deadline for full papers: March 21, 2021 As we write this in the fall of 2020, the world is in the grip of a pandemic that shows no definitive sign of abating, although there are hopeful indications in many countries. This year’s RO-MAN conference that was meant to be held in Naples was held virtually, transformed by a resourceful organizing committee who responded quickly and expertly to…
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Call: “Science MashUp 2021: XR – Society – Utopias” Symposium
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Read more: Call: “Science MashUp 2021: XR – Society – Utopias” SymposiumCall for Abstracts “Science MashUp 2021: XR – Society – Utopias” Symposium 15th “Long Night of Video Games” Leipzig University of Applied Sciences (HTWK Leipzig) Leipzig, Germany – “Probably as a virtual conference” April 24, 2021 Submission deadline: February 20, 2021 In the context of the 15th “Long Night of Video Games” at Leipzig University of Applied Sciences (HTWK Leipzig), we call for submissions for the scientific symposium “Science MashUp 2021”. The “Science MashUp 2021: XR – Society – Utopias” will take place on Saturday, April 24, 2021, from 4 to 7 p.m. at HTWK Leipzig, probably as a virtual…
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Call: Designing Technologies to Support Workplace Learning issue of IEEE TLT
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Read more: Call: Designing Technologies to Support Workplace Learning issue of IEEE TLTCall for Papers for a Special Issue of the IEEE Transactions on Learning Technologies on “DESIGNING TECHNOLOGIES TO SUPPORT PROFESSIONAL AND WORKPLACE LEARNING FOR SITUATED PRACTICE” Guest Editors: Viktoria Pammer-Schindler, Graz University of Technology, Austria Allison Littlejohn, University College London, U.K. Tobias Ley, Tallinn University, Estonia Joachim Kimmerle, IWM-KMRC Tuebingen, Germany Mark J. W. Lee, Charles Sturt University, Australia Email: tlt-workplacelearning@ieee.org (PDF version of this CFP available at https://bit.ly/3iS8I1h) Deadline for abstract submission (optional): April 15, 2021; full manuscripts due June 15 In an era of global, organizational, and technological change, all of which are transforming the world of work,…
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Preview and Call: The International Journal of Telepresence (IJT)
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Read more: Preview and Call: The International Journal of Telepresence (IJT)As many ISPR members and ISPR Presence News readers know, we’ve been working for a long time toward the creation of a new journal focused on presence, an open access journal with no publication charges that is open to a wide variety of interdisciplinary presence-related topics, research methods, and presentation formats. We’re not quite ready for an official roll-out but you can now visit the website of ISPR’s International Journal of Telepresence (IJT) at https://ijtelepresence.org. There you’ll find not only the detailed Call for Submissions (excerpted below) but two excellent initial published articles by our colleagues (direct links below). The…
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Call: British Human-Computer Interaction Conference 2021
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Read more: Call: British Human-Computer Interaction Conference 2021Call for Papers 33rd British Human Computer Interaction Conference 19-21 July (Online) – London, UK – University of West London https://hci2021.bcs.org/ Submission deadlines: Full and Position Papers: April 30, 2021 Doctoral Consortium Papers and Workshop Proposals: April 1, 2021 One behalf of the BCS Interaction Specialist group and the Organising committee we are very pleased to announce the general call for papers for this year’s British HCI Conference. The 2021 conference theme is “Post-pandemic HCI – Living Digitally” highlighting current and future efforts for digital innovations in socio-technical systems and related challenges and opportunities. The theme invites to think beyond…
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Call: ISMAR 2021 – 20th IEEE International Symposium on Mixed and Augmented Reality
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Read more: Call: ISMAR 2021 – 20th IEEE International Symposium on Mixed and Augmented RealityCall for Journal and Conference Papers ISMAR 2021: IEEE International Symposium on Mixed and Augmented Reality October 4-8, 2021 Bari, Italy http://www.ismar20.org ISMAR 2021 Call for Journal Papers ISMAR 2021 Call for Conference Papers (coming soon) As in the past, Call for Posters, Panels, Tutorials, Workshops, etc. will be issued separately. Journal Paper abstracts due: March 7, 2021 Journal Paper submissions due: March 15, 2021 Conference Paper abstracts due: May 24, 2021 Conference Paper submissions due: May 28, 2021 OVERVIEW ISMAR 2021, the premier conference for Augmented Reality (AR) and Mixed Reality (MR) will be held on October 4-8 in…
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Call: PRESENCE 2020 (Free) Bonus Session: Exploring Visual Collaboration Platforms
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Read more: Call: PRESENCE 2020 (Free) Bonus Session: Exploring Visual Collaboration PlatformsCall for Participants PRESENCE 2020 Bonus Session: Exploring Visual Collaboration Platforms February 2021 (date TBD) Free and online Deadline for expressions of interest: February 4, 2021 Whether or not you attended the PRESENCE 2020 conference last October, the organizing committee invites you to participate in a free bonus session in which we’ll gather online to explore a handful visual collaboration platforms (including Zoom, Mozilla Hubs and others to be selected) and discuss the strengths and weaknesses of each for evoking spatial and social presence. Aside from the (social) experience itself the goal will be to write a conference or journal…
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