Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: Free online event: EDUBOTS: Best practice of chatbots in higher education – Findings and insights from 2 years of applied research
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Read more: Call: Free online event: EDUBOTS: Best practice of chatbots in higher education – Findings and insights from 2 years of applied researchCall for Participation EDUBOTS: “Best practice of chatbots in higher education” – Findings and insights from 2 years of applied research Free online event Tuesday January 18, 2022 7:00 AM – 10:00 AM EST [follow the registration link below to see the time in your location –ML] https://www.eventbrite.co.uk/e/best-practice-of-chatbots-in-higher-education-tickets-228807678927 ABOUT THIS EVENT This edu conference gives you a “best of” overview of all insights the EDUBOTS consortium has gained from conducting two years of applied research that span across Europe. As part of the conference we will also release the “Chatbots for Education – CMOOC 2.0”. Agenda of Topics (times are…
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Call: PLEY – The 3rd Eye Tracking in Games and Play Workshop (with ETRA 2022)
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Read more: Call: PLEY – The 3rd Eye Tracking in Games and Play Workshop (with ETRA 2022)Call for Papers PLEY – The 3rd Eye Tracking in Games and Play Workshop Co-located with ETRA 2022 – ACM Symposium of Eye Tracking Research & Applications June 8-11, 2022 (exact day tba) Online Workshop: https://pleyws.wordpress.com/ ETRA 2022: http://etra.acm.org/2022/ Paper submission deadline: February 22, 2022 Among the many application areas of eye tracking, games have become an increasingly popular domain for leveraging this technology to 1) build new and novel experiences for players and 2) to gain a better understanding of players’ cognitive processes during gameplay. Games, however, pose unique challenges for using gaze technology due to their complex, dynamic,…
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Call: IEEE International Conference on Digital Health (ICDH) 2022
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Read more: Call: IEEE International Conference on Digital Health (ICDH) 2022CALL FOR PAPERS IEEE ICDH 2022 IEEE International Conference on Digital Health Barcelona, Spain July 10-16, 2022 https://conferences.computer.org/icdh/2022/cfp/ Submissions due: March 1, 2022 IEEE International Conference on Digital Health (ICDH) is a prime international forum for both researchers and industry practitioners to exchange the latest fundamental advances in the state of the art and practice of digital health technologies, emerging research topics, and the future of digital health. ICDH aims to bring together leading researchers, community leaders and visionaries from academia and industry, end-users, and healthcare professionals, in the area of digital health to share their research, practical experience, and…
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Call: Digital Games Research Section at ECREA 2022, 9th European Communication Conference
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Read more: Call: Digital Games Research Section at ECREA 2022, 9th European Communication ConferenceCall for Proposals European Communication Research and Education Association (ECREA) ECREA 2022: 9th European Communication Conference Digital Games Research Section [NOTE: See full CFP for other presence-related sections. –ML] 19 to 22 October 2022 Aarhus, Denmark https://conferences.au.dk/ecrea2022/call-for-papers/ Deadline for submissions of proposals for papers, panels, and posters: 17 January 2022 Dear all, The European Communication Research and Education Association (ECREA) in partnership with the Aarhus University call for papers to be presented at the 9th European Communication Conference, to be held in Aarhus, Denmark, from 19 October to 22 October 2022. The theme of the conference is “Rethink Impact”. The…
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Call: Special Session on Knowledge Representation and Robotics at KR 2022
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Read more: Call: Special Session on Knowledge Representation and Robotics at KR 2022Call for Papers: Special Session on Knowledge Representation and Robotics At KR 2022, the 19th International Conference on Principles of Knowledge Representation and Reasoning July 31 – August 5, 2022 Haifa, Israel https://kr2022.cs.tu-dortmund.de/cfp_special_session_kr_and_robotics.php IMPORTANT DATES Submission of title and abstract: February 2, 2022 Paper submission deadline: February 9, 2022 Author response period: March 29-31, 2022 Author notification: April 15, 2022 Camera-ready papers: May 7, 2022 Conference: July 31 – August 5, 2022 DESCRIPTION In recent years, the fast-paced evolution of the Artificial Intelligence and Robotics fields has facilitated the development of scalable and cost-effective robotic solutions. Indeed, autonomous agents have…
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Call: Zoom: Performance, Precarity, and Performativity in the Age of COVID-19 (book chapters)
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Read more: Call: Zoom: Performance, Precarity, and Performativity in the Age of COVID-19 (book chapters)Call for Chapter Proposals: Zoom: Performance, Precarity, and Performativity in the Age of COVID-19 Co-Editors: Mark Nunes & Cassandra Ozog Deadline for abstract, summary and bio submission: January 31, 2022 In March of 2020, in response to the COVID-19 pandemic, numerous countries across the globe declared nationwide shutdowns that resulted in profound changes in the daily life of millions of individuals. While many workers in the hospitality and travel industries were suddenly left unemployed, countless others found themselves working—and playing—through video chat software platforms. And of those platforms, Zoom quickly emerged as the default modality for remote engagement, rapidly morphing…
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Call: On-line lecture: The Implication of Human-Robot Interaction for Human-Human Relations
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Read more: Call: On-line lecture: The Implication of Human-Robot Interaction for Human-Human RelationsCall for Participation On-line lecture: The Implication of Human-Robot Interaction for Human-Human Relations Piercosma Bisconti (Ph.D. Sant’Anna School of Advanced Studies) 16 January 14h (Portugal time) [i.e. Western European Time – visit timeanddate for details] Via Zoom; see request email below Over the last 20 years the research on Social Robots, namely machines specifically conceived and designed to produce a social interaction with users, gained growing interest both in the academic field and in public opinion. Within this group of robots, often anthropomorphic both in appearance and behaviour, we can further distinguish Companion robots, in which the establishment of a…
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Call: ACM International Conference on Creativity and Cognition 2022
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Read more: Call: ACM International Conference on Creativity and Cognition 2022Call for Submissions C&C 2022: The 14th ACM Conference on Creativity & Cognition 20-23 June 2022 Venice, Italy https://cc.acm.org/2022 First submission deadline (for papers): January 10, 2022 Creativity and Cognition 2022 brings together artists, scientists, designers, educators, and researchers to more deeply understand how people engage individually and socially in creative processes and how computation and other technology can affect creative outcomes. C&C 2022 invites papers, pictorials, artworks, workshops and tutorials as well as posters, demonstrations and graduate student symposium submissions investigating how interactive computing systems and socio-technical processes affect creativity. Of particular interest are contributions that relate to this…
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Call: The Augmented Humans (AHs) International Conference 2022
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Read more: Call: The Augmented Humans (AHs) International Conference 2022Call for Participation The Augmented Humans (AHs) International Conference 2022 13-15 March 2022 Kashiwanoha, Japan and Online https://augmented-humans.org/ Submission deadlines: Full/Short Papers: January 7th, 2022 Posters/Demos/Exhibition: February 11th, 2022 The Augmented Humans (AHs) International Conference 2022 will be a hybrid online/onsite conference, held on 13-15 March 2022. The onsite conference will be held in Kashiwanoha, Chiba, Japan. The conference focuses on physical, cognitive, and perceptual augmentation of humans through digital technologies. The plural – humans – emphasizes the move towards technologies that enhance human capabilities beyond the individual and will have the potential for impact on societal scale. The idea…
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Call: First Workshop for Building the Foundations of the Metaverse (MetaBuild 2022)
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Read more: Call: First Workshop for Building the Foundations of the Metaverse (MetaBuild 2022)Call for Papers First Workshop for Building the Foundations of the Metaverse (MetaBuild 2022) In conjunction with IEEE VR 2022 12-13 March, 2022 Christchurch, New Zealand (Online) https://metabuild.hkust.edu.hk/ Submission deadline: 11 January 2022 The First Workshop for Building the Foundations of the Metaverse (MetaBuild 2022), in conjunction with IEEE VR 2022, aims to bring together system researchers, engineers and content creators to identify open directions and discuss the latest research ideas and results on technological foundations towards the development of the upcoming metaverse ecosystem. The MetaBuild ’22 workshop focuses on engineering building blocks of the metaverse and the novel approach…
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Call: To the 4th Dimension and Beyond – LA ACM SIGGRAPH Event
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Read more: Call: To the 4th Dimension and Beyond – LA ACM SIGGRAPH EventCall for Participation To the 4th Dimension and Beyond LA Chapter of ACM SIGGRAPH Event Tuesday, 11 January 2022, 7-9 pm PST Via Zoom https://lasiggraph.org/event/fourth-dimension-and-beyond Computer graphics provides opportunities to interact with, calculate, and visualize multi-dimensional space. This is one of our community’s important frontiers and has been compared to the revolution of linear perspective during the Renaissance. DESCRIPTION: Many experience day-to-day reality in four dimensions: the three physical dimensions + time. Alternatively, physicists, artists, science fiction writers and mathematicians dwell conceptually beyond the fourth dimension. Computer graphics provides opportunities to interact with, calculate and visualize multidimensional space. This is…
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Call: 16th European Conference on Game Based Learning (ECGBL 2022)
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Read more: Call: 16th European Conference on Game Based Learning (ECGBL 2022)Call for Submissions 16th European Conference on Game Based Learning (ECGBL 2022) Lusófona University, Lisbon, Portugal [and online; see NOTE below] 6-7 October 2022 http://www.academic-conferences.org/conferences/ecgbl/ecgbl-call-for-papers/ Submission deadline: 16 March 2022 NOTE: We are planning for ECGBL 2022 to be a “hybrid” conference. Meaning that there will be physical events with virtual elements built into it to create an experience for both those who can attend in person and those able to attend online. OVERVIEW The way in which education and training is delivered has changed considerably with the development of Game-Based Learning (GBL). The European Conference on Game-Based Learning offers…
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