Call for Virtual Experience
The 14th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2022)
21-24 June, 2022
Sophia Antipolis, France
EICS 2022 YouTube channel: https://www.youtube.com/channel/UCo6zSFKPS3EMx8t6KUDXZog
More information about the keynotes: https://eics.acm.org/2022/
As part of the Virtual Experience of ACM EICS 2022, the opening and closing keynotes will be streamed live from YouTube:
22 June 2022: OPENING KEYNOTE:
Engineering Interactive Geospatial Visualizations for Cluster-Driven Ultra-high-resolution Wall Displays
Emmanuel Pietriga, INRIA, France
https://pages.saclay.inria.fr/emmanuel.pietriga
Ultra-high-resolution wall-sized displays feature a very high pixel density over a large physical surface, typically several square meters. They provide effective support for collaborative work sessions that involve the visualization of large, heterogeneous datasets. But the development of interactive visualizations for ultra-high-resolution wall displays raises significant challenges. These range from the design of input techniques adapted to such surfaces, to the design of visualizations that effectively leverage their extreme display capacity. Challenges lie not only in the design but in the technical realization of these visualizations as well, as they run on computer clusters and thus require dedicated software frameworks for the distribution and synchronization of data and graphics.
In this talk, I will essentially focus on challenges that relate to the engineering of interactive visualizations for cluster-driven wall displays, discussing different approaches that we explored over the last fourteen years to create geovisualizations and the associated multi-scale interaction techniques.
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24 June 2022: CLOSING KEYNOTE:
Building Virtual and Augmented Reality passenger experiences
Stephen Brewster, University of Glasgow, UK
http://mig.dcs.gla.ac.uk
In Europe, people travel an average of 12,000km per year on private and public transport, in cars, buses, planes and trains. These journeys are often repetitive and wasted time. This total will rise with the arrival of fully autonomous cars, which free drivers to become passengers. I will present our work into improving passenger journeys using Virtual and Augmented Reality (together XR) to support productivity, entertainment and collaboration on the move. Three significant challenges must be overcome to allow us to use travel time:
- Interaction – Confined spaces limit our interactivity and the social nature of travel settings can inhibit the types of interactions we may perform;
- Sensing – Vehicle movements cause many challenges for sensing when simple IMUs are used, making it difficult to separate vehicle and user actions;
- Motion sickness – Many people get sick when they read or play games in vehicles. Once experienced, it can take hours for symptoms to resolve
XR headsets could allow passengers to use their travel time in new, productive ways, but only if these fundamental challenges can be overcome. Passengers would be able to use large virtual displays for productivity; escape the physical confines of the vehicle and become immersed in virtual experiences; and communicate with distant others through new embodied forms of communication. I will discuss our solutions to these challenges, focusing on engineering challenges that must be overcome. We are developing new interaction techniques for XR that can work in confined, seated spaces and be socially acceptable to use. We have developed a hardware and software sensing platform that allows us to separate user and vehicle motions for co-located or remote shared experiences. We are working on overcoming motion sickness using neurostimulation and visual displays to support these novel immersive experiences.
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EICS 2022 OVERVIEW:
EICS 2022 is the fourteen international conference devoted to engineering usable and effective interactive computing systems.
Work presented at EICS covers the full range of aspects that come into play when “engineering” interactive systems, such as innovations in the design, development, deployment, verification and validation of interactive systems. Topics of interest include the design and development of systems incorporating new interaction techniques and multimodal interaction, multi-user, multi-device/screen, multi-environment interaction, mobile and pervasive systems, large-scale and big data applications, deployment of interactive systems, as well as novel development methods and processes for improving the development of interactive systems.
EICS focuses on models, languages, notations, methods, techniques and tools that support designing and developing interactive systems. The Conference brings together people who study or practice the engineering of interactive systems, drawing from HCI, Software Engineering, Requirements Engineering, Conceptual Modelling, CSCW, Ubiquitous / Pervasive Systems
The conference proceedings are published by the ACM and appear in the ACM Digital Library. The full paper are published in the journal PACM EICS series. Further information at https://eics.acm.org/pacm/.
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