Category: Calls


  • Call: Ubicomp 2010 – 12th International Conference on Ubiquitous Computing

    CALL FOR CONTRIBUTIONS Ubicomp 2010 – 12th International Conference on Ubiquitous Computing Copenhagen, Denmark September 26 – September 29, 2010 http://www.ubicomp2010.org/ We invite you to submit results of your research to the 2010 ACM Conference on Ubiquitous Computing (Ubicomp 2010), to be held September 26 – 29, 2010, in Copenhagen, Denmark. Ubicomp 2010 welcomes original, high-quality research contributions that advance the state of the art in the design, development, deployment, evaluation and understanding of ubiquitous computing systems and their applications. Ubicomp is an interdisciplinary field that includes technologies that bridge the digital and physical worlds, systems and applications that incorporate…

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  • Call: ICAD 2010: 16th International Conference on Auditory Display

    ICAD 2010 SECOND CALL FOR PAPERS, POSTERS, SONIFICATIONS, COMPOSITIONS WORKSHOPS, PANELS, AND DEMONSTRATIONS. The 16th International Conference on Auditory Display (ICAD) Washington, D.C, USA June 9-15, 2010 Please check the conference website for updates: www.icad.org/icad2010/index.html ICAD 2010—the 16th International Conference on Auditory Display—will be held in Washington, DC at The George Washington University from June 9 to 15, 2010. Pre-conference workshops and ICAD’s graduate student ThinkTank (doctoral consortium) will be held on June 9 and 10, and the conference itself will run from June 11 to 15. ICAD is a highly interdisciplinary conference with relevance to researchers, practitioners, artists, and…

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  • Call: Reviewers sought for ‘Handbook of Research on Improving Learning and Motivation through Educational Games’

    CALL FOR REVIEWERS I am currently in the process of editing the ‘Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches’ to be published by IGI Global (http://www.igi-global.com/) scheduled for release in 2011. This book aims to provide relevant theoretical frameworks and the latest empirical research findings in the area. It will be written for students and professionals (e.g., teachers, developers or managers), who want to improve their understanding  of the important roles and applications of educational games in terms of teaching strategies, instructional design, educational psychology and game design. In order to strengthen the overall…

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  • Call: ECREA 2010 pre-conference: Avatars and Humans

    CALL FOR PAPERS AVATARS AND HUMANS. REPRESENTING USERS IN DIGITAL GAMES Preconference to the ECREA 2010 – 3rd European Communication Conference 12 October 2010, Hamburg, Germany http://www.ecrea2010hamburg.eu/ ==Topic & Questions== With the rise of digital interactive media, “avatars” – computer generated visual representations of users  – have become a crucial link between users and the digital spaces they navigate. While the term “avatar” reaches back to Hinduist scriptures ca. 200 BC, and the use of player representations in games can be traced to the earliest known games played more than 4.000 years ago, it was only in 1985 that the…

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  • Call: Witnessed Presence issue of Journal of Knowledge, Culture and Communication

    CALL FOR PAPERS AI & Society: Journal of Knowledge, Culture and Communication (Springer) (http://www.springer.com/computer/artificial/journal/146) Guest Editors: Caroline Nevejan (Delft Technical Univ.); Satinder Gill (Cambridge Univ.) Submission of papers: February 20th 2010 – Review: April 1st 2010  – Ready for print: June 20th – Publication date: Oct 2010. Submissions to: nevejan(at)xs4all.nl, spg12(at)cam.ac.uk Papers are invited from engineering, social science, philosophy, architecture, psychology, art & design, performance arts, IT. Interdisciplinary work is appreciated. Paper, book, and conference reviews are also welcome. Theme: WITNESSED PRESENCE…

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  • Call: 2 mil USD Digital Media and Learning Competition

    Dec 17, 2009 $2 MILLION COMPETITION OPENS FOR IDEAS TO TRANSFORM LEARNING Durham, NC and Irvine, CA December 16, 2009. The John D. and Catherine T. MacArthur Foundation, in collaboration with the University of California, Irvine, Duke University and the virtual network HASTAC, today launched the third annual open-call competition that will provide $2 million in awards to innovators shaping the field of digital media and learning. President Obama named the Digital Media and Learning Competition as part of his initiative to improve education in math and science in a speech on November 23rd. The competition is supported through a…

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  • Call: Fourth International Conference on Cognitive Science (Tomsk, Russia)

    Second Call For Papers http://www.cogsci2010.ru/eng/ The conference welcomes submission of abstracts from December 22nd, 2009. Deadline for abstract submission extended until January 22nd. The Fourth International Conference on Cognitive Science (June 22-26th, 2010, Tomsk, Russia) opens the submission of abstracts on the conference site. The Conference is organized by Tomsk State University, Institute of Psychology of the Russian Academy of Science, The Interregional Association for Cognitive Studies, The Interregional Public Foundation “Center for Development of Interpersonal Communications” and Russian Scientific Centre “Kurchatov Institute”. This conference succeeds the conferences on cognitive science held in Kazan’ (2004), St. Petersburg (2006) and Moscow…

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  • Call: AISB 2010 Symposium on AI & Games

    Call for Papers AISB 2010 Symposium on AI & Games 29-30 March 2010 De Monfort University, UK http://www.dcs.shef.ac.uk/~daniela/AISB10/index.html Computer games form an important sector of the digital economy, computing and entertainment industries, and are very sophisticated in many ways. The need for better artificial intelligence (AI) in games is deeply felt and recognised by industry, and is expanding as a new successful area in research. Games offer novel challenges and excellent application domains for AI research. Vice versa: applications of Artificial Intelligence and Machine Learning (ML) techniques are increasingly used to improve not only the dynamics of the games, but…

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  • Call: Research Demos for VR 2010 / 3DUI 2010

    VR 2010 / 3DUI 2010 Call for Research Demos http://conferences.computer.org/vr/2010/ http://conferences.computer.org/3dui/3dui2010/ We seek research demonstrations from laboratories or research groups (academic, government, or industrial). Demos should interest the broad VR and/or 3D user interface community and be presentable in a conference setting. Accepted research demonstrations will be invited to participate in an exhibition of new and innovative work. The conference will provide basic infrastructure for the demos. In addition, authors of accepted demonstrations will have a time slot in the Research Demonstration Session to communicate more generally information about the specific demo and other work being performed at the lab.…

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  • Call: Games Research Methods seminar at University of Tampere

    Call for Papers Games Research Methods seminar University of Tampere 8-9 April, 2010 ** update: the seminar will join forces with Simulation & Gaming journal, and the best working papers will have an option of being selected for a special journal issue. More on S&G, see: http://sag.sagepub.com/ ** More information on seminar in: http://gamesmethods.wordpress.com/ What are the approaches and methods that are useful while studying games, play and related phenomena? The dynamic nature of interactive game form, the changing strategies adopted during actual play, as well as the multiple research questions that surround the design, implementation, distribution as well as…

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  • Call: ACM/IEEE Human-Robot Interaction 2010

    5th ACM/IEEE International Conference on HUMAN-ROBOT INTERACTION 2010 http://hri2010.org/ Workshop on Interaction Science Perspective on HRI: Designing Robot Morphology March 2, Osaka (Japan) http://www.robot.uji.es/research/events/hri2010 CALL FOR CONTRIBUTIONS Overview This half-day HRI 2010 workshop will address the impact of robot morphology on human-robot interaction (HRI) from the perspective of Interaction Science (IS), which advances knowledge about human interactions with digital technologies for pursuing theory, design, creation, implementation and evaluation of communication technologies. If embodiment is the unique feature of robots, then a fundamental HRI issue pertains to the effect of a particular morphology or physical design in the way humans interact…

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  • Call: GameDays 2010: Serious Games for Sports and Health

    Serious Games for Sports and Health GameDays 2010 March 25/26 2010, TU Darmstadt, Germany Call for papers We invite you to participate in the GameDays 2010. The GameDays, established in 2005 as annual “Science meets Business” event series, aim to provide an information and cooperation platform bringing together academia and industry and discussing latest trends, challenges and potentials of serious games. Research papers, case studies and demonstrations are invited that present novel scientific results, best practice showcases, or improvements to existing technology, methods, concepts and approaches in the multidisciplinary field of serious games, applied in a broad spectrum of application…

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