Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: Autonomous Agents and Multiagent Systems (AAMAS) 2010
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Read more: Call: Autonomous Agents and Multiagent Systems (AAMAS) 2010NINTH INTERNATIONAL CONFERENCE ON AUTONOMOUS AGENTS AND MULTIAGENT SYSTEMS (AAMAS-2010) http://www.cse.yorku.ca/AAMAS2010/ May 10 – 14, 2010 Toronto, Canada You can find the a preliminary schedule of the conference at http://www.csc.liv.ac.uk/~wiebe/AAMAS/timetable.shtml Hotel booking information is available from: http://www.cse.yorku.ca/AAMAS2010/#content=accommodation AAMAS is the leading scientific conference for research on autonomous agents and multiagent systems.…
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Call: 1st International Workshop on Human-Centric Interfaces for Ambient Intelligence (HCIAmI’10)
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Read more: Call: 1st International Workshop on Human-Centric Interfaces for Ambient Intelligence (HCIAmI’10)Final Call for Papers 1st International Workshop on Human-Centric Interfaces for Ambient Intelligence (HCIAmI’10) To be held during the 6th International Conference on Intelligent Environments (IE’10) 19 July 2010, Monash University (Sunway campus), Kuala Lumpur, Malaysia This workshop will provide a forum to explore the concepts and applications of the multi-disciplinary area of human-centric interfaces, modeling, and computing for Ambient Intelligence application design. It will enable the exchange of experiences from around the world concerning the use of technologies which offer unobtrusive, intuitive, or adaptive interfaces. These technologies have a major potential to make systems easier to be used by…
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Call: Chapters for 3D Virtual World Learning Handbook
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Read more: Call: Chapters for 3D Virtual World Learning HandbookCall for chapters – 3D Virtual World Learning Handbook Editors: Charles Wankel, St. John’s University, New York, and Randy Hinrichs, 2b3d, Seattle. This book will include chapters on practical, user-centered, effective teaching and learning applications designed in 3D, using 3D learning theory, process and activities. We welcome chapter proposals on exemplars from business, higher education and non-profit. The emphasis is on showing what works using state-of-the art instructional design in virtual worlds, fostering critical thinking skills and learning communities that persist over time. …
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Call: ACE 2010: 7th Advances in Computer Entertainment Technology Conference
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Read more: Call: ACE 2010: 7th Advances in Computer Entertainment Technology ConferenceACE 2010: 7th Advances in Computer Entertainment Technology Conference incorporating DIMEA 2010 (5th Digital Interactive Media Entertainment and Arts Conference) and in conjunction with NetGames 2010 (9th Annual Workshop on Network and Systems Support for Games) Taipei, Taiwan on 17-19 November, 2010 http://www.ace2010.org/ ACE has become the leading academic forum for dissemination of novel research results in the area of entertainment computing. Interactive entertainment is one of the most vibrant areas of interest in modern society and ACE is its premier forum. The goal of ACE 2010 is to bring together researchers and practitioners from industry and academia to present…
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Call: Academic MindTrek 2010 – Ambient and Ubiquituous Media, Digital Games, Open Source, Media Business and Management
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Read more: Call: Academic MindTrek 2010 – Ambient and Ubiquituous Media, Digital Games, Open Source, Media Business and ManagementAcademic MindTrek 2010: Ambient and Ubiquituous Media, Digital Games, Open Source, Media Business and Management Call for Long Papers, Short Papers, Posters, Demonstrations, Tutorials and Workshops 6th – 8th October, 2010 Tampere, Finland Upcoming deadline: 23rd Apr: Deadline for long papers, workshops and tutorial proposals (6-8 pages) http://www.mindtrek.org, http://www.mindtrek.org/2010/academic In cooperation with ACM, ACM SIGMM and ACM SIGCHI publications will be published in the ACM digital library and a selected set of high-level contributions will published as book chapters or in journals. We are pleased to invite you to the Academic MindTrek conference from 6th – 8th October 2010, which…
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Call: Fifth International Workshop on Haptic and Audio Interaction Design (HAID)
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Read more: Call: Fifth International Workshop on Haptic and Audio Interaction Design (HAID)The deadline for HAID 2010 is three weeks away! Fifth International Workshop on Haptic and Audio Interaction Design (HAID) September 16-17 2010 in Copenhagen, Denmark. Deadline for full paper submissions – 30th April 2010 This year HAID will feature Søren Bech from Bang and Olufsen, Vincent Hayward from UPMC, France and Davide Rocchesso from IUAV, Italy as keynote speakers. Technologies to enable multimodal interaction are now sufficiently mature that research is turning away from pure hardware development and looking towards interaction and design issues to improve usability and the user experience. Robust solutions exist to display audio and haptic feedback in…
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Call: Worldwide Forum on Education and Culture
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Read more: Call: Worldwide Forum on Education and CultureWorldwide Forum on Education and Culture Dedicated to Teaching and Learning in Today’s Global Classroom THE 2010 CONGRESS Join teachers, scholars and professionals from around the world to discuss this year’s theme: Uniting Cultures Through Education: Case Studies and Classroom Curriculum. Individual and session proposals are currently being reviewed for the IX Annual Worldwide Forum on Education and Culture in Rome, Italy, 1-3 December 2010.…
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Call: Playability and player experience of casual games
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Read more: Call: Playability and player experience of casual gamesCALL FOR PAPERS Playability and player experience of casual games K.U.Leuven, 15 September 2010 Workshop in conjunction with the Fun and Games Conference 2010 This workshop focuses on the development and use of all kinds of playability and player experience measures, like quantitative metrics and data harvesting, to evaluate digital games. Playtesting metrics are very much in demand and yet not much often used within the casual gaming industry, although already standard practice in the larger game development studios. Therefore all game genres are addressed, but casual games are considered the preferred focus. Introducing a system for player experience evaluation…
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Call: Expanded Play Sessions
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Read more: Call: Expanded Play SessionsExpanded Play Sessions http://www.expandedplay.com/about.html Zaragoza, Spain. 13-15 April 2010 Expanded Play is a practice based lab for creative entrepreneurs, artists, designers, engineers and academics focusing on Play as Experience at the intersection of creativity, technology, research, social change and development. Based in London, UK, and Zaragoza, Spain, Expanded Play is actively supported by the Milla Digital project, an initiative of the Zaragoza City Council.…
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Call: Symposium for Applied Perception in Graphics and Visualization (APGV) 2010
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Read more: Call: Symposium for Applied Perception in Graphics and Visualization (APGV) 2010CALL FOR PARTICIPATION SYMPOSIUM ON APPLIED PERCEPTION IN GRAPHICS AND VISUALIZATION (APGV) 2010 Sponsored by ACM Siggraph July 23 – July 24 2010 Los Angeles, USA Important Dates: Papers and Posters 12 April 2010 – Deadline for paper submission (long and short) 14 May 2010 – Notification of paper acceptance 28 May 2010 – Final Papers Due 28 May 2010 – Poster Submission Deadline The Symposium for Applied Perception in Graphics and Visualization APGV unites researchers in the fields of perception, graphics, and visualization. These fields can benefit from the exchange of ideas — in particular research in computer graphics…
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Call: Virtual Worlds in the Workplace minitrack at Hawaii International Conference on System Sciences (HICSS)
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Read more: Call: Virtual Worlds in the Workplace minitrack at Hawaii International Conference on System Sciences (HICSS)We would like to invite you to submit a paper to the minitrack we are organizing for HICSS 44 [the 44th annual Hawaii International Conference on System Sciences]. HICSS will be held January 4-7 on the island of Kauai at the Grand Hyatt Kauai Resort and Spa. Below is the description of the minitrack. The full paper is due June 15. We welcome abstracts on which we will give feedback at any time. Please let us know if you have questions. Thanks. MINITRACK PROPOSAL FOR HICSS 44 Virtual Worlds in the Workplace…
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Call: The 5th Wall, a gaming related startup
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Read more: Call: The 5th Wall, a gaming related startup[From: William Huber (whuber@UCSD.edu)] Dear Hardcore Gamer: We love you, and often times we are you. But you have slowly ruined interesting dialog about games. You love them too much. It’s time to take a step back and think seriously about this relationship. The 5th Wall seeks to publish writing about games for an audience wider than the academy, but more demanding and speculative than most game journalism has been to date. We aren’t just “intelligent” gamers – we want to place our experience and reception of games in the context of other cultural engagements: literature, film, philosophy, cultural history,…
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