Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: Electronic Visualisation and the Arts (EVA London 2011)
Read more: Call: Electronic Visualisation and the Arts (EVA London 2011)ELECTRONIC VISUALISATION AND THE ARTS EVA London 2011 Wednesday 6th – Friday 8th July 2011 CALL FOR PROPOSALS www.eva-conferences.com/eva_london We invite proposals for papers, demonstrations or short performances, workshops or panel discussions. A brief summary only is required for the selection process. We require the summary proposal on not more than one page. The title, authors’ name, affiliation and contact details including email address must be shown at the top of the page. This should be submitted electronically to easychair.org, an automated online submission system. You will be asked to create an account with the system before uploading your summary.…
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Call: 2010 Workshop on Designing Ambient Interactions – Pervasive Ergonomic Interfaces for Ageing Well (DAI 2010)
Read more: Call: 2010 Workshop on Designing Ambient Interactions – Pervasive Ergonomic Interfaces for Ageing Well (DAI 2010)The 2010 Workshop on Designing Ambient Interactions – Pervasive Ergonomic Interfaces for Ageing Well (DAI 2010) to be held at the AMI 2010 conference Malaga, Spain, 10 November 2010 Extended Submission Deadline: Sunday 17 October 2010 BACKGROUND The AmI ’10 (one-day) workshop titled “Designing Ambient Interactions – Pervasive Ergonomic Interfaces for Ageing Well”, will address the large number of emerging ergonomic and ambient interfaces that facilitate elderly inclusion and accessibility in the digital society. A large number of such interfaces and related interaction techniques (e.g. computing surfaces, voice/speech interfaces, haptics, multi-modal interfaces, context-aware interfaces, location-based interaction mechanisms) have been recently…
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Call: GAMEON ASIA’2011, 3rd annual Asian Simulation and AI in Games Conference
Read more: Call: GAMEON ASIA’2011, 3rd annual Asian Simulation and AI in Games ConferenceGAMEON ASIA’2011, The 3rd annual Asian Simulation and AI in Games Conference Digipen Institute of Technology, Singapore, March 1-3, 2011 The aim of the 3rd annual Asian GAME-ON Conference (GAME-ON ASIA’2011) on Simulation and AI in Computer Games, is to bring together researchers and games people from ASIA and the rest of the world, in order to exchange ideas on feasible techniques and research findings, which will be beneficial to the gaming industry and academia. Secondly it aims to steer young people into this industry by providing how-to tutorials and giving them the opportunity to show their ideas and demos…
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Call: iDocs – Symposium on Interactive Documentary
Read more: Call: iDocs – Symposium on Interactive DocumentaryiDocs – Symposium on Interactive Documentary Call for Papers and Presentations In an era of pervasive computing, social media and a networked ‘information society’, digital documentary is embracing new forms. Web-docs, docu-games, photo-reportages, trans-media projects and locative narratives are developing new languages of factual communication that challenge the established linear narrative of documentary. i-Docs is the first lab/symposium to be dedicated to the rapidly evolving field of interactive documentary. The symposium will be a day-long event to showcase new projects and to discuss the artistic, economic and political implications of new forms of factual representation. i-Docs is convened by Judith…
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Call: 2011 ACM Conference on Computer Supported Cooperative Work (CSCW 2011)
Read more: Call: 2011 ACM Conference on Computer Supported Cooperative Work (CSCW 2011)Call for Participation • Interactive Papers The 2011 ACM Conference on Computer Supported Cooperative Work (CSCW 2011) March 19-23,2011 • Hangzhou, China http://cscw2011.org/ Interactive Papers will be presented in a special Poster Session where researchers will interact directly with conference attendees. The posters will then remain up throughout the remainder of the conference. The major difference from the previous CSCW conferences is that the Interactive Papers for CSCW 2011 will be archived in the ACM Digital Library. Note that authors still retain copyright of the paper. Accepted Interactive Papers will be published in the Conference Proceedings that will be circulated…
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Call: Chapters for book on serious games
Read more: Call: Chapters for book on serious gamesHello all, I’m helping with a new book on Serious games, and we are seeking chapter proposals. Proposals will be accepted until October 25, 2010, and should explain in 1-2 pages the mission of the proposed chapter. If you’re interested, please send proposals in Word format to [email protected]. Feel free to forward this message to peers that might be interested. Thanks, Matt Matthew Sharritt, Ph.D. President, Situated Research, LLC Naperville, Illinois 630.522.0855 http://www.situatedresearch.com/ Introduction: Serious games are being developed at an exponential rate, and the impact of their many applications in management, education, defense, scientific research, health care, emergency planning…
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Call: International Symposium on Ambient Intelligence (ISAmI 2011)
Read more: Call: International Symposium on Ambient Intelligence (ISAmI 2011)International Symposium on Ambient Intelligence (ISAmI 2011) Link: http://isami.usal.es/ When: Apr 6, 2011 – Apr 8, 2011 Where: Salamanca, Spain Submission Deadline: Nov 15, 2010 Call For Papers Ambient Intelligence (AmI) is a recent paradigm emerging from Artificial Intelligence (AI), where computers are used as proactive tools assisting people with their day-to-day activities, making everyone’s life more comfortable. Another main concern of AmI originates from the human computer interaction domain and focuses on offering ways to interact with systems in a more natural way by means user friendly interfaces. This field is evolving quickly as can be witnessed by the…
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Call: The next ISPR Presence conference
Read more: Call: The next ISPR Presence conferenceThe Board of Directors of the International Society for Presence Research is pleased to announce that ISPR 2011, the 13th International Workshop on Presence, will take place in Edinburgh, Scotland October 26-28 next year. The conference will be held at the Craighouse Campus of Edinburgh Napier University (see a visual tour here). Much more information about the conference will be posted on the ISPR web site and in ISPR Presence News soon, but please reserve the date!
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Call: Video Games as Research Instruments (Special issue of Entertainment Computing)
Read more: Call: Video Games as Research Instruments (Special issue of Entertainment Computing)Special Issue of “Entertainment Computing” by Elsevier “Video Games as Research Instruments” Call for Papers Submission deadline: 10th October, 2010 Video games have a history of being used to study phenomena in HCI and other disciplines. The use of video games as research tools is becoming more widespread in areas such as addiction, user experience, immersion, strategy and decision making. They offer an excellent way to motivate participants in HCI studies, and by using online casual games researchers can potentially access hundreds of participants. We invite submissions to this special issue of Entertainment Computer that address the methodological aspects of…
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Call: Pervasive 2011
Read more: Call: Pervasive 2011Call for Pervasive 2011 Conference Papers Pervasive 2011, the Ninth International Conference on Pervasive Computing, will be held June 12-15, 2011 in San Francisco, California. The paper submission deadline is Monday October 11, 2010 at midnight US/Pacific time. Pervasive is a premier international conference for cutting edge research on the architecture, design, implementation, application and evaluation of pervasive computing technologies. The conference places strong emphasis on both the technological innovation aspects of the field of pervasive computing as well as the ways in which these emerging technologies affect and influence everyday life.
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Call: The Providence Experiments
Read more: Call: The Providence Experiments“Providence is always on the side of the last reserve” Napoleon Bonaparte WHAT ARE THE PROVIDENCE EXPERIMENTS? The Providence Experiments are a unique series of workshops and events that fuse experimentation, visualisation, ritual, psychological intervention and immersive game. Test subjects will be thrust into bizarre events that offer the willing participant the opportunity to undergo a challenging yet positive artistic transfor…mation. Over one lunar calendar month, you will receive spontaneous transmissions, puzzles, choices and oddities that may pervade any and every part of your life. Prepare your mind for anything. This experience will be designed specifically for YOU. Perception of…
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Call: Games and HCI: A long romance (OZCHI 2010 Workshop)
Read more: Call: Games and HCI: A long romance (OZCHI 2010 Workshop)Games and HCI: A long romance Call for papers and industry submissions What: A Workshop as part of OZCHI 2010, Brisbane, Australia The workshop is about the design of the game interface, its philosophies, its foibles, its moments of achievement and delight with a view to the next generation of game design. We are interested in taking this “long engagement” to its logical next step, where the two partners in the relationship (game interface design and HCI) act as equal participants in the design and evolution of new and innovative experiences. Where: OZCHI 2010 Queensland University of Technology, Gardens Point…
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