Call: Tangible, Embedded and Embodied Interaction (TEI)

2011 23rd-26th January 2011, Funchal, Madeira, Portugal

1st August 2010, 23:59 BST (UTC+1) 2010: Papers, Studio and Workshop Proposals
17th October 2010, 23:59 BST (UTC+1) 2010: Explorations (GSC, Arts, Design)
31st October 2010, 23:59 BST (UTC+1) 2010: Workshop Papers
10th December 2010, 23:59 BST (UTC+1) 2010: Early registration deadline
23rd-26th January 2011: TEI Conference in Funchal, Madeira, Portugal

TEI is the premier venue for cutting edge research on interaction with tangible artefacts and systems. We invite submissions of prototypes and daring ideas, tools and technologies, methods and models, as well as interactive art, interaction design, and user experience that contribute new understandings to the broad area of tangible computing, embodied interaction, interactive surfaces and embedded interactive systems. The 5th edition of the highly successful Tangible, Embedded and Embodied Interaction (TEI) Conference series will be held between 23rd and 26th January 2011 in Funchal, Madeira, Portugal. Papers will be published in the ACM digital library.

In recent years, computing has progressively moved beyond the desktop into new physical and social contexts. As physical artifacts gain new computational behaviors, they become reprogrammable, customizable, repurposable, and interoperable in rich ecologies and diverse contexts. They also become more complex, and require intense design effort in order to be functional, usable, and enjoyable. Designing such systems demands interdisciplinary thinking. Their creation must encompass software, electronics, and mechanics, but also the system’s physical form and behavior, its social and physical milieu, and beyond.

Research on tangible and embedded interaction has gained substantial visibility and activity over the past decade and it has worn many names, including tangible interfaces, graspable interfaces, physical computing, tangible interaction, IT product design, appliance design, interactive spaces. It has also been associated with larger research areas, including mixed, virtual, and augmented reality and ubiquitous and pervasive computing. TEI brings together this emerging field, providing a meeting ground for the diverse communities of research and practice – from computing, hardware, and sensor technology, to HCI, interaction design, and CSCW, to product and industrial design and interactive arts. We invite submissions from all these perspectives, be they theoretical, conceptual, technical, applied, or artistic. The conference is designed to provide appropriate presentation forms for different types of contributions including talks, interactive exhibits, demos or performances, and posters. Accepted submissions of all types will be included in the Proceedings as papers and will be integrated within the single-track conference. Interdisciplinary submissions are particularly welcome.

Authors are invited to submit high-quality work detailing original research that contributes to advancing the field. Appropriate topics include but are not limited to:

  • Case studies and evaluations of working deployments
  • Analysis of key challenges, proposals of research agenda
  • Relation of tangible embodied and embedded interaction to other paradigms
  • Programming paradigms and tools, toolkits, software architectures
  • Novel interactive uses of sensors+actuators, electronics+mechatronics
  • Design guidelines, methods, and processes
  • Novel application areas, innovative solutions/systems and industrial applications
  • Theoretical foundations, frameworks, and concepts
  • Philosophical, ethical & social implications
  • Interfaces specific in form and context to particular cultures
  • Usability and enjoyment
  • Advantages, weakness, affordances of tangible, embedded and embodied interaction
  • Learning from the role of physicality in everyday environments
  • Tangible interfaces for children and learning
  • Embodied interaction, movement, and choreography of interaction
  • Role of physicality for human perception, cognition and experience
  • Teaching experiences, lessons learned, and best practices
  • Standardization, production, and business applications
  • Tangible interaction for artistic, expressive and musical systems
  • Tabletop, surface, and multi-touch interaction  

Papers must present original material and will be reviewed rigorously by at least three reviewers in a double-blind process. Papers in all areas will be assessed on their contribution to the field. Papers are due 1st August 2010. Papers may be 8, 4, or 2 pages long in ACM SIGCHI 2-column format. All papers will undergo the same review process and be published in the same way. Length must match the contribution, and the same general criteria hold for all papers. Regardless of length, a paper may be presented as a talk, poster, exhibit or demo. For example, a novel design might be presented as an interactive exhibit and published as an 8 page paper, while a novel sensor technique might be presented as a talk and published as a 2 page paper – or vice versa. On submission authors may propose the presentation format(s) that they feel best suits their contribution (talk, demo or poster). TEI 2011 remains committed to the principle followed in previous TEI conferences – that TEI values all submissions equally. One author of each accepted submission must register for the conference before the early registration deadline in order for the final paper version to appear in the conference proceedings. Please contact the Program Chairs Ellen Yi-Luen Do, Stephen Brewster and Ian Oakley on with questions about Paper submissions.

TEI 2011 invites proposals for one-day or half-day studios to be held in multiple tracks on Sunday, 23rd January 2011. Studios are hands-on events that offer novel practical experiences to conference attendees with diverse skills and technical backgrounds. Studio proposals can range from the exploration of new development toolkits, to prototype design techniques, and the creative application of emerging or traditional materials. Emphasis is on making, building, creating and hacking. Each studio should aim to host between 10 and 15 participants. Arrangements will be made to present the results on subsequent single-track days of the conference. Studio proposals are due 1st August 2010. Please contact the Workshops and Studios Co-Chairs, Pedro Branco and Jos van Leeuwen on, with questions about Studios.

TEI 2011 invites proposals for half- or full-day workshops to be held in multiple tracks on Sunday, 23rd January 2011. Workshops are traditional mini-symposia on specialized topics that complement the main program. These might address basic or applied research issues, tackle a particular interdisciplinary topic, consider a new methodology or examine an emerging application area. While they may involve a practical component, the emphasis is on the collation, curation and dissemination of workshop papers. Organisers are encouraged to arrange for later publication of extended versions of these submissions in a journal special issue. Workshop proposals are due 1st August 2010. Please contact the Workshops and Studios Co-Chairs, Pedro Branco and Jos van Leeuwen on, with questions about Studios.

The TEI 2011 Explorations comprise several submission formats intended to embrace and nurture contributions from a wide range of communities – such as artists, designers and graduate students – as well as support the publication of cutting edge research. TEI Explorations include the Graduate Student Consortium and Art tracks (both successfully inaugurated at TEI’10) as well as a new Tangible Interaction Design Challenge. The submission deadline for these tracks is 17th October 2010; full details will be confirmed in subsequent CfPs.

TEI 2011 will take place in Funchal, the capital of the Madeira archipelago, an autonomous region of Portugal. A popular and easily accessible tourist destination, Madeira offers a compelling combination of breath-taking scenery, great food, a relaxed lifestyle and rich local colour. TEI 2011 in Funchal promises to be a memorable experience, and Madeira has much to offer those who stay a few extra days.

Mark D. Gross (Carnegie Mellon University, USA and Modular Robotics, USA)
Nuno Nunes (University of Madeira, Portugal)

Ellen Yi-Luen Do (Georgia Institute of Technology, USA)
Stephen Brewster (University of Glasgow, UK)
Ian Oakley (University of Madeira, Portugal)

Pedro Branco (University of Minho, Portugal)
Jos van Leeuwen (University of Madeira, Portugal)

Leah Buechley, (Massachusetts Institute of Technology, USA)

Jussi ngeslev (ART+COM and University of the Arts, Berlin, Germany)
Ali Mazalek (Georgia Institute of Technology, USA)

Floyd Mueller (University of Melbourne, Australia and Stanford University, USA)
Vassilis Kostakos (University of Madeira, Portugal)

Valentina Nisi (University of Madeira, Portugal)
Ivan Poupyrev (Disney Research, USA)

Enrico Costanza (University of Southhampton,UK)
Carson Reynolds (University of Tokyo, Japan)
Daniela Rosner (University of California, Berkeley)
Amanda Williams (Concordia University, Canada)

Nuno Correia (New University of Lisbon, Portugal)

Ray Yun (Carnegie Mellon University, USA)

Mike Fraser (University of Bristol, UK)
Hans Gellersen (University of Lancaster, UK)
Eva Hornecker (University of Strathclyde, UK)
Elise van den Hoven (TU/e, Netherlands)
Caroline Hummels (TU/e, Netherlands)
Hiroshi Ishii (Massachusetts Institute of Technology, USA)
Shahram Izadi (Microsoft Research, UK)
Rob Jacob (Tufts University, USA)
Ali Mazalek (Georgia Tech, USA)
Albrecht Schmidt (University Duisburg-Essen, Germany)
Brygg Ullmer (Louisiana State University, USA)
Nicolas Villar (Microsoft Research, UK)

ISPR Presence News

Search ISPR Presence News: