Category: Calls


  • Call: Cyberworlds 2015

    Call For Papers Cyberworlds 2015 International Conference 7-9 October Gotland, Sweden http://www.cyberworlds-conference.org/ Flyer of Call For Papers is available at here. Abstract submission (compulsory): 15 May 2015 OVERVIEW AND TOPICS Created intentionally or spontaneously, cyberworlds are information spaces and communities that immensely augment the way we interact, participate in business and receive information throughout the world. Cyberworlds seriously impact our lives and the evolution of the world economy by taking such forms as social networking services, 3D shared virtual communities and massively multiplayer online role-playing games. The topics covered by Cyberworlds 2015 will include but are not limited to: Networked…

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  • Call: International Conference on Interactive Digital Storytelling (ICIDS 2015)

    ICIDS 2015 INTERNATIONAL CONFERENCE ON INTERACTIVE DIGITAL STORYTELLING Nov. 30 – Dec. 4, 2015. Aalborg University, Copenhagen, Denmark View this call online at: http://icids2015.aau.dk SUBMISSION DEADLINE: JUNE 19th, 2015 This year, the International Conference on Interactive Digital Storytelling (ICIDS 8) will take place in Denmark at Aalborg University’s campus in central Copenhagen. ICIDS has its origin in a series of related international conferences that ran between 2001 and 2007 (http://www.icids.org). Since 2008, ICIDS became the premier annual venue that gathers researchers, developers, practitioners and theorists to present and share the latest innovations, insights and techniques in the expanding field of…

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  • Call: MobileHCI 2015 – International Conference on Human-Computer Interaction with Mobile Devices and Services

    Call for Participation: Posters, Demos, Tutorials and Workshop Papers ACM International Conference on Human-Computer Interaction with Mobile Devices and Services 2015 (MobileHCI) Copenhagen, Denmark, August 24-27 2015 http://mobilehci.acm.org/ Mobile HCI is the premier forum for innovations in mobile, portable and personal devices and with the services to which they enable access. There are still a number of ways for you to participate in MobileHCI 2015, either by making a submission or simply attending. MobileHCI brings together people from diverse areas, providing a multidisciplinary forum for academics, hardware and software developers, designers and practitioners to discuss the challenges and potential solutions…

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  • Call: “Designing for Peripheral Interaction: Seamlessly integrating interactive technology in everyday life” (Special issue of IxD&A)

    CALL FOR PAPERS “Designing for Peripheral Interaction: seamlessly integrating interactive technology in everyday life” SPECIAL ISSUE in the Interaction Design and Architecture(s) journal (IxD&A) SUBMISSION DEADLINE: 1st July, 2015 http://www.mifav.uniroma2.it/inevent/events/idea2010/index.php?s=102&link=call26 GUEST EDITORS Saskia Bakker (1), Doris Hausen (2), Elise van den Hoven (3, 1), Ted Selker (4) (1) Industrial Design Department, Eindhoven University of Technology, the Netherlands (2) Human-Computer-Interaction Group, University of Munich (LMU), Germany (3) Faculty of Design, Architecture & Building, University of Technology, Sydney, Australia (4) Carnegie Mellon University, Silicon Valley, USA IMPORTANT DATES Submission deadline: 1st July, 2015 Reviews available: 1st August, 2015 Revisions due: 1st September,…

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  • Call: “The Significance of Simulation” (TRANSOR workshop)

    Call for Papers: TRANSOR workshop, “The Significance of Simulation” University of Southern Denmark, Kolding Campus. June 18-19, 2015. Sponsored by the Research Network TRANSOR (Transdisciplinary Studies in Social Robotics – http://www.transor.org). Keynote Address: John Sullins (Sonoma State University, California), “Building Artificial Phronesis: A New Approach?” (provisional title) BACKGROUND / RATIONALE As social robots continue their rapid development and deployment, “simulation” has emerged as a key focus in a number of ways. For example, robots are currently incapable of experiencing emotions as conscious and embodied beings: in many examples, however, “artificial emotions” can be emulated and expressed by social robots in…

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  • Call: IMMERSION 2015

    IMMERSION 2015 Immersive Education Initiative Conference September 7-10 Paris-Sorbonne University (“the Sorbonne”) Paris, France http://immersiveeducation.org/i2015 Call for Participation As a special event that is open to the public, the first two days of IMMERSION 2015 features general-interest keynote addresses, talks, panel discussions and exhibits. The event concludes with hands-on workshops and a special 2-day technical conference specifically for researchers, academics, teachers and corporate trainers. SPEAKERS AND EXHIBITORS: Prospective IMMERSION 2015 speakers and exhibitors are encouraged to review last year’s IMMERSION 2014 event. RESEARCHERS, TEACHERS AND TRAINERS: In addition to reviewing last year’s IMMERSION 2014 event, prospective IMMERSION 2015 corporate and…

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  • Call: Virtual Reality, Real Impact! (Event at Teeside University)

    Virtual Reality, Real Impact! An event at Teeside University TS One 200 Linthorpe Road, Middlesbrough, TS1 3RF Tuesday 19 May 2015 – Doors open 6.30pm, Event 7pm-9pm Price £3.00 Tickets and more information: http://pintofscience.co.uk/event/virtual-reality-real-impact/ “Do not try and bend the spoon: that’s impossible. Instead, only try to realize the truth: there is no spoon!” Virtual Reality, Real Impact! – Can virtual reality actually be fun? Dr Fred Charles (Principal Lecturer in Visualisation) We will cover the current status of Virtual Reality and the importance of interaction by players with virtual worlds, meaning how AI technologies and techniques allow for different…

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  • Call: Tangible, Embedded and Embodied Interaction (TEI) 2016

    TEI’16: OUR BODY IS OUR MANUAL CALL FOR PARTICIPATION: TENTH ANNIVERSARY OF ACM TANGIBLE, EMBEDDED AND EMBODIED INTERACTION (TEI) 2016 February 14-17, 2016 in Eindhoven, The Netherlands http://tei-conf.org/ SUBMISSION DEADLINES Papers: 02 August 2015 Studio/Workshops: 16 August 2015 Arts Track: 25 October 2015 Student Design Challenge: 25 October 2015 Graduate Student Consortium: 25 October 2015 Work in Progress: 25 October 2015 TANGIBLE, EMBEDDED AND EMBODIED INTERACTION The work presented at TEI focuses on physical interaction with computing technology and addresses theories, design, user experience, interfaces and interaction, and technical development. The TEI conference has gained substantial visibility and activity over…

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  • Call: Wearable Technologies and the Internet of Things in Education and Training (Special issue of IEEE Transactions on Learning Technologies)

    Call for Papers for a Special Issue of IEEE Transactions on Learning Technologies on Wearable Technologies and the Internet of Things in Education and Training Guest Editor: Mark J. W. Lee, Senior Member IEEE http://csusap.csu.edu.au/~malee/cfp/TLT_Wearables&IoT_SpecialIssueCFP.pdf The Internet of Things (IoT) is being touted as “the next technological revolution” and one that will be “the most potentially disruptive ” we will see in our lifetime, surpassed only by the World Wide Web and universal mobile connectivity [1, p. 24]. It involves real – world, physical objects with embedded computational and networking capabilities communicating and interacting with one another, with other computing…

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  • Call: The First Creative Gaming Conference (CG2015)

    The First Creative Gaming Conference (CG2015) IMPORTANT DATES Abstract Submission: 12 May 2015 Notification: 15 June 2015 Conference: 8 September 2015 Full papers submitted for peer review: 14 September 2015 Notification: 10 October 2015 Submission of revised papers: 30 October 2015 Publication: 30 November 2015 Creative Gaming (CG2015) is an academic conference exploring creative gaming, playful interactivity and serious games which will be held at the Auckland University of Technology on 8 September 2015. CG2015 is being hosted by The School of Art and Design, PIGsty (The Play, Interaction and Games Lab) and Colab Creative Technologies Research Institute at AUT.…

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  • Call: Second International Congress on Love and Sex with Robots

    CALL FOR PAPERS Second International Congress on Love and Sex with Robots Iskandar, Malaysia 16 November, 2015 loveandsexwithrobots.org/ Within the fields of Human-Computer Interaction and Human-Robot Interaction, there has been a strong upsurge of interest in the more personal aspects of human relationships with artificial partners in the last few years. This upsurge has not only been apparent amongst the general public, as evidenced by an increase in coverage in the print media, TV documentaries and feature films, but also within the academic community. The Second International Congress on Love and Sex with Robots is inviting the submission of full…

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  • Call: 5th International Workshop on Pervasive Eye Tracking and Mobile Eye-Based Interaction (PETMEI 2015)

    Call for Papers 5th International Workshop on Pervasive Eye Tracking and Mobile Eye-Based Interaction (PETMEI 2015) September 7, 2015 in Osaka, Japan, in conjunction with the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp 2015) http://2015.petmei.org/ petmei2015@gmail.com Submission Deadline: June 5, 2015 Eye tracking technology is becoming increasingly available for mobile and pervasive settings. The availability of eye tracking beyond the desktop calls for new interaction concepts, novel applications, and an understanding of the broader implications of pervasive eye tracking on humans. PETMEI 2015 focuses on pervasive eye tracking as a trailblazer for mobile eye-based interaction. The…

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