Author: Matthew Lombard


  • Next Generation CAVE, 3-D imaging can be a giant leap for health care

    [From The Chicago Sun-Times]   [Image: Jason Leigh (left) and Andy Johnson, associate professors of computer science at UIC, with the university’s virtual reality environment CAVE.] Medicine’s next frontier 3-D imaging can be a giant leap for health care June 26, 2010 BY SANDRA GUY Sun-Times Columnist Dr. Pier Cristoforo Giulianotti, a pioneer in performing surgery with robots, envisions the day when he will see a patient’s MRI and discuss surgery with experts worldwide on an interactive screen inside his operating room. “The possibility of having high-quality imaging and interactive communication on the walls is a concept that’s very close…

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  • Call: Tangible, Embedded and Embodied Interaction (TEI)

    TANGIBLE, EMBEDDED AND EMBODIED INTERACTION (TEI) 2011 23rd-26th January 2011, Funchal, Madeira, Portugal http://tei-conf.org/ IMPORTANT DATES 1st August 2010, 23:59 BST (UTC+1) 2010: Papers, Studio and Workshop Proposals 17th October 2010, 23:59 BST (UTC+1) 2010: Explorations (GSC, Arts, Design) 31st October 2010, 23:59 BST (UTC+1) 2010: Workshop Papers 10th December 2010, 23:59 BST (UTC+1) 2010: Early registration deadline 23rd-26th January 2011: TEI Conference in Funchal, Madeira, Portugal TEI is the premier venue for cutting edge research on interaction with tangible artefacts and systems. We invite submissions of prototypes and daring ideas, tools and technologies, methods and models, as well as…

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  • Golf simulators unite to form worldwide indoor U.S. Open

    [A press release from Full Swing Golf via MarketWire]   Jun 17, 2010 Golf Simulators Unite to Form Worldwide Indoor U.S. Open SAN DIEGO, CA–(Marketwire – June 17, 2010) – Wicked winds, tight greens and scary tee shots — those are just a few of the elements that Full Swing Golf participants from around the world will face this week when they tee off in a virtual golf simulation of the U.S. Open at Pebble Beach at the same time the world’s best golfers are battling for the year’s second major. While those unpredictable winds blowing off the Pacific Ocean…

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  • Call: MexIHC 2010 – Interactive Independence – Digital Revolution

    MexIHC 2010 Interactive Independence – Digital Revolution MexIHC 2010 is the third workshop on Human-Computer Interaction, organized by the Mexican ACM SIGCHI chapter (CHI-México) in a biennial format alternating with the Latin American Conference on Human-Computer Interaction (CLIHC). The objective of the workshop is to provide a forum for North America, México and the Caribbean, in order to promote research and innovation on Human-Computer Interaction in this region of the continent. This event is the continuation of the successful workshop MexIHC 2006, celebrated in Universidad de las Américas Puebla, and the MexIHC 2008 celebrated in the University of Baja California…

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  • Virtusphere opens in Las Vegas, lets public play in virtual worlds

    From Popular Science] Human-Sized Hamster Ball Lets You Play in Virtual Worlds Jump into the next generation of arcade gaming in the Virtusphere By Jill Duffy Posted 06.23.2010 Get ready to lose yourself in videogames—literally. In May, the Excalibur Hotel and Casino in Las Vegas installed the first public Virtusphere, a human-sized hamster ball that lets you move through virtual worlds by walking, running, or crawling inside it. Until now, the sphere has been used primarily for military and police training. Now, wearing a virtual-reality visor, anyone inside can play a first-person-shooter game or tour historic Russian architecture. The 10-foot…

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  • Call: Workshop on HCI for Wellness: Using computers to improve mental wellness, at HCI 2010

    1st Workshop on HCI for Wellness (HCI4WELL): Using computers to improve mental wellness, at HCI 2010 http://hci2010.abertay.ac.uk/ International Workshop. 7th September 2010. University of Abertay, Dundee http://www.glyndwr.ac.uk/pickingr/hci4well.shtm This HCI 2010 workshop focuses on aspects of ‘wellness’, and specifically those that are related to cognitive aspects of mental well-being. Wellness is a broad term which covers a range of human conditions, including physical, intellectual, emotional, spiritual and social needs. Perhaps the most accepted definition is: “Wellness is a multidimensional state of being describing the existence of positive health in an individual as exemplified by quality of life and a sense of…

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  • Telepresence and death: Immortal avatars: Back up your brain, never die

    [From New Scientist via Revelations Radio Network] Immortal avatars: Back up your brain, never die Jun 09, 2010 Zoe Graystone is a girl with two brains. Only one of them is human: the other is an exact digital copy that has become conscious in its own right. When the human Zoe dies, her digital brain is implanted into a humanoid robot, effectively bringing her back from the grave. Such ideas have littered science fiction for decades. Indeed, Graystone is a character in the American TV drama Caprica. But could such a tale ever become reality?…

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  • Call: SLACTIONS: Life, imagination and work using metaverse platforms 2010

    CALL FOR PAPERS – Deadline for submissions (1st call extension): 19th July 2010 SLACTIONS: Life, imagination and work using metaverse platforms 2010 MBS SL Island, 18-19 November 2010 (http://www.slactions.org/) Conference background and goals SLACTIONS 2010 provides an international forum for presentation and discussion of research on most areas currently enabled by metaverse platforms. Format of the Conference SLACTIONS is an international conference with a unique hybrid format held simultaneously in a virtual world (Second Life) and at physical locations in countries around the world on the topic of metaverse platforms. All paper presentations and plenary sessions by guest speakers will…

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  • Playing ‘Jeopardy!’ with I.B.M.’s Watson AI ‘answering machine’

    [From The New York Times, where the story includes several images, videos and interactive features] Smarter Than You Think What Is I.B.M.’s Watson? By CLIVE THOMPSON Published: June 14, 2010 “Toured the Burj in this U.A.E. city. They say it’s the tallest tower in the world; looked over the ledge and lost my lunch.” This is the quintessential sort of clue you hear on the TV game show “Jeopardy!” It’s witty (the clue’s category is “Postcards From the Edge”), demands a large store of trivia and requires contestants to make confident, split-second decisions. This particular clue appeared in a mock…

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  • Call: 2nd International Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI’10)

    2nd International Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI’10) Conference: Thu/Fri 11-12 Nov 2010 Submission Deadline: 02 July 2010 http://auto-ui.org/ Topics: new concepts for in-car user interfaces multi-modal in-car user interfaces in-car speech user interfaces text input and output while driving multimedia interfaces and in-car entertainment evaluation of in-car user interfaces methods and tools for automotive user interface research development tools and methods for automotive user interfaces automotive user interface frameworks and toolkits detecting and estimating user intentions detecting user distraction and estimating cognitive load user interfaces for assistive functionality biometrics and physiological sensors as a user…

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  • New tech moves beyond the mouse, keyboard and screen

    [From CNN, where the story includes several videos] New tech moves beyond the mouse, keyboard and screen By John D. Sutter, CNN June 18, 2010 (CNN) — Goodbye computer mouse, keyboard and monitor. Say hello to a new, simpler era of human-computer interaction — this time, with no clunky hardware standing between you and digital information. In this new world, there are options aplenty. Instead of sliding a mouse across your desk, you could just point at whatever you’d like to select. Instead of pecking away at a keyboard, you could just say what you’re thinking. And instead of glaring…

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  • Call: Computers and the History of Art (CHArt) 2010 Conference

    CALL FOR PAPERS Technology and ‘the death of Art History’ The CHArt (Computers and the History of Art) 2010 Conference http://www.chart.ac.uk/ Wednesday 10 – Thursday 11 November 2010, London, venue TBC. In recent decades the traditional practices of Art History have come increasingly under attack. This has led to changes so extreme that some have talked of the ‘death of Art History’. The CHArt 2010 Conference wishes to explore the role of digital technologies in the disruption of Art History and the profound changes in the way that we display, consume and study art. In 1985, when CHArt was founded,…

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