Author: Matthew Lombard


  • Call: 9th International Conference Mobile and Ubiquitous Multimedia (MUM 2010)

    9th International Conference Mobile and Ubiquitous Multimedia (MUM 2010) In-cooperation with ACM SIGMM December 1-3 2010, Limassol, Cyprus http://www.mum2010.org GENERAL INFORMATION MUM 2010 is a renowned annual international conference, which provides a forum for presenting the latest research results on mobile and ubiquitous multimedia. The single-track conference is very competitive (acceptance rate of 25% in 2009) and brings together experts from both academia and industry for a fruitful exchange of ideas and discussion on future challenges. Accepted papers will be published in the MUM 2010 Conference Proceedings and ACM Digital Library. Accepted demos and posters will also be included in…

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  • NTT’s Augmented Reality teleconference room

    [From Singularity Hub] Japan’s Augmented Reality Teleconference Room August 27th, 2010 by Aaron Saenz Get ready for teleconferencing in the round. NTT, the world’s second largest telecomm, has developed a new video room that allows users to share an overlapping virtual environment. Dubbed the t-Room, NTT’s next generation conferencing solution takes real time video of your friends and displays them on tall window-like screens surrounding you. Your image, in turn, is shown in a window in your friend’s t-Room. When you overlap in the same window you can see the other person ‘behind you’ in the screen. It’s a sort…

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  • Call: Game Studies, Culture, Play, and Practice at SW Texas Popular Culture and American Culture Associations conference

    Call for Papers: Game Studies, Culture, Play, and Practice Area Southwest Texas Popular Culture and American Culture Associations (SW/TX PCA/ACA) Joint Conference April 20-23, 2011 San Antonio, TX The Game Studies, Culture, Play, and Practice Area of the SW/TX PCA/ACA welcomes paper, panel, and other proposals on games (digital and otherwise) and their study and development.  Possible areas include (but are not limited to):  Alternative reality games Archiving and artifactual preservation Competitive/clan gaming Design and development Economic and industrial histories and studies Educational games and their pedagogies Foreign language games and culture Advertising (both in-game and out) Game art/game-based art…

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  • Ellen Sandor’s PHSColograms cross boundaries between photography, holography, sculpture and computer graphics

    [From Medill Reports] [Image: “Oceans of Change,” a virtual visulatization of the passage of time.] Life – now in exciting 3D! by Jessica Krinke Aug 27, 2010 Chicago artist Ellen Sandor has been bending the dimensions of visual art since the 1980s, creating scientific visualizations of everything from fractal math to viruses. Driven originally by what she describes as “a healthy appetite for kitsch,” Sandor was fascinated by turn-of-the-century novelties such as lenticular postcards and stereoscopic films. She set out to develop ways to include similar alternative effects in her work. Sandor, a pioneer the fields of digital art and…

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  • Job: Lecturer in Virtual Environments and Computer Graphics at University College London

    Lecturer in Virtual Environments and Computer Graphics The Department of Computer Science at University College London Full Time The appointment will be on UCL Grade. The salary range will be Grade 7 £35,415 -£38,441 per annum /Grade 8 £39,510 to £46,635 per annum, inclusive of London Allowance. Duties and Responsibilities: The Department of Computer Science at University College London seeks applications for an academic faculty position in the Virtual Environments and Computer Graphics (VECG) group. The post will be associated with the Engineering Doctorate Centre in Virtual Environments, Imaging and Visualisation (EngD VEIV Centre). We are looking for someone with…

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  • Skullcandy headphones offer online AR dressing room

    [From The Ski Channel Television Network] Thursday, Aug 26, 2010 @ 16:35:48 PM Skullcandy debuts virtual reality dressing room Sure pro skier Tom Wallisch looks stylish in the new Skullcandy Roc Nation headphones, but will you? That’s the age old question that once faced consumers but not anymore. Skullcandy has launched a first in the headphone space and something never before seen in the action sports world, debuting a virtual dressing room for their Roc Nation Aviator headphone. By downloading a simple plugin, and accessing the user’s webcam, the Skullcandy Virtual Room tracks the users eyes and displays live footage…

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  • Can Hollywood redesign humanity?

    [From Big Think’s Hybrid Reality blog] Can Hollywood Redesign Humanity Parag and Ayesha Khanna on August 29, 2010 Most people do not come to Hollywood for deep conversation, but as we explained with respect to “serious games,” the entertainment universe is producing an impressive array of products that can educate youth to think more constructively about real-world problems through experimenting with solutions in online environments. There is also a new breed of film-makers who are advancing the cause of techno-optimism in ways that contradict the dystopian visions of robots taking over the earth. When we convened a salon of film-makers, online…

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  • Call: International Conference on Intelligent Interactive Technologies and Multimedia (IITM 2010)

    First International Conference on Intelligent Interactive Technologies and Multimedia (IITM 2010) (Co-Sponsored by ACM IIIT Allahabad Professional Chapter & NI ACM SIGCHI) Organized by Indian Institute of Information Technology Allahabad, India December 28-30, 2010 Allahabad, India Important Dates: Submission of papers (all categories) : September 15, 2010 Notification of acceptance : October 10, 2010 Camera-ready manuscripts due : October 30, 2010 Conference Workshop : December 27, 2010 Early Bird Registration deadline : October 25, 2010 For any further information regarding conference visit http://iitm.iiita.ac.in/ or email us at [email protected] ACM Conferences Calendar Link of IITM 2010: http://campus.acm.org/public/chapters_conf_cal/index.cfm?ConfId=81788 Designing interactive systems is…

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  • HP projection technology could take a page from Star Wars

    [From InfoWorld] August 19, 2010 HP projection technology could take a page from Star Wars Businesspeople would be projected into meetings the same way R2D2 projected a hologram of Princess Leia By Paul Krill | InfoWorld In the future, business meetings might seem like a scene out of the movie “Star Wars,” if  technology envisioned at Hewlett-Packard comes to fruition. Stars Wars-like 3-D projection technology is on the drawing board at the company, with the potential to project businesspersons at many locations into virtual reality-like meetings, reducing the need to hop on airplanes and spend significant time away from home.…

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  • Call: “Haptic Services in Vehicles” at IEEE Vehicular Technology Conference (VTC)

    I would like to inform you that IEEE Vehicular Technology Conference (VTC) announced a new topic, “Haptic Services in Vehicles”. You are invited to submit your papers to “Mobile Applications and Services” track by September 30. Potential haptics related topics are solicited in, but are not limited to the following categories: In-vehicle haptic data communication networks Wireless haptic data communication in vehicular networks In-vehicle multimedia systems In-car haptic user interfaces Haptic-enabled mobile robots Haptic-enabled unmanned vehicles: UGV, UAV, etc. Haptic-enabled driving simulators Haptic-enabled virtual vehicle design and assembly In-vehicle human factors: human haptic perception & performance Active safety through haptic…

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  • Augmented (hyper)Reality: Augmented City 3D

    [From BLDGBLOG] Augmented Metropolis Posted August 23, 2010  Keiichi Matsuda, a recent graduate—with distinction—from the Bartlett School of Architecture, whose film Domestic Robocop was featured on BLDGBLOG several months ago, has a new project out: Augmented City. And it’s in 3D. The [2:46 minute] film “focuses on the deprogramming of architecture and the spontaneous creation of customised, aggregated spaces,” Matsuda writes. We see its central protagonist surrounded by pop-up menus and projected touchscreens, able to switch urban backgrounds—graffiti to gardens—in an instant. …

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  • Call: Interactive Stories for Health Interventions at ICIDS 2010

    Interactive Stories for Health Interventions October 31st, 2010, Edinburgh UK Half-day Workshop (9:30am -12:30pm) at ICIDS 2010 (the third International Conference on Interactive Digital Storytelling) November 1st – 3rd 2010 Organizers: Mei Si, Stacy Marsella, Lynn Miller Call for Participation Increasingly interactive stories are used as tools in developing health promotion and disease prevention interventions. Interactive stories provide unique power to teach and change people’s behaviors as they allow the user to experience and learn in context. Further, the story, and intervention messages, can be tailored based on user profiles and the user’s patterns of interaction within the intervention. Research…

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