Author: Matthew Lombard


  • Storytelling 2.0: Metamorphosis of the storybook

    [From New Scientist’s CultureLab blog] (Image:As stories migrate from print to screen, new possibilities are transforming the art of telling a story and ourselves with it(Phil Ashley/Getty)] Storytelling 2.0: Metamorphosis of the storybook 15 November 2010 Amanda Gefter, CultureLab editor Stories have become synonymous with books so it is easy to forget that books are just one technology for storytelling. With digital technologies ubiquitous and growing more sophisticated will the book simply fade away? It’s hard to say, but storytelling is certainly undergoing a dramatic makeover, with so-called electronic literature paving the way. Over the next six pages, writers, scientists…

    Read more: Storytelling 2.0: Metamorphosis of the storybook
  • Call: IADIS Interfaces and Human Computer Interaction (IHCI) 2011

    CALL FOR PAPERS – Deadline for submissions: 24 January 2011 IADIS INTERNATIONAL CONFERENCE INTERFACES AND HUMAN COMPUTER INTERACTION 2011 Rome, Italy, 24- 26 July 2011 (http://www.ihci-conf.org/) part of the IADIS Multi Conference on Computer Science and Information Systems (MCCSIS 2011) Rome, Italy, 20 – 26 July 2011 (http://www.mccsis.org) Conference background and goals The IADIS Interfaces and Human Computer Interaction (IHCI) 2011 conference aims to address the main issues of concern within Interface Culture and Design with a particular emphasis on the affective aspects of design, development and implementation of interfaces and the generational implications for design of human and technology…

    Read more: Call: IADIS Interfaces and Human Computer Interaction (IHCI) 2011
  • An interface that responds to poking, pushing, and tilting

    [From Fast Company]   Nov 15, 2010 Almost Genius: An Interface That Responds to Poking, Pushing, and Tilting Is this a taste of the way touchscreens might evolve? The video [here] might just offer a taste of what mobile interfaces will become in the near future. Tangible, designed by Georg Reil and Christoph Döring, is simply a device whose onscreen images change in response to tilting, pressure, and movement. Which sounds simple, but think about it: Touchscreens like the one on iPad might respond to tilting, but they do so in an effort to keep the image static. Tangible, by…

    Read more: An interface that responds to poking, pushing, and tilting
  • Call: Nothing Left to the Imagination?

    NOTHING LEFT TO THE IMAGINATION? Sheffield Hallam University, England 21-24 June 2011 Call for Papers The Department of Media Arts and Communication is hosting a cross-disciplinary conference which considers the implications for viewing, spectatorship and participation arising from recent technological developments in image production; developments which have the capacity to increase detail, precision and fidelity. Nothing Left to the Imagination? encourages participants to explore the ways in which the tendency towards the production of immaculate image quality impacts on the experience of visual media. Does heightened visual experience enhance, compete, or co-exist, with the potential for cognitive pleasure, immersion and…

    Read more: Call: Nothing Left to the Imagination?
  • Japanese pop star Hatsune Miku takes the stage — as a 3-D hologram

    [From The Los Angeles Times Technology blog] Japanese pop star Hatsune Miku takes the stage — as a 3-D hologram November 10, 2010 Pop princess Hatsune Miku is storming the music scene. With her long cerulean pigtails and her part-schoolgirl, part-spy outfit, she’s easy on the eyes. Yes, her voice sounds like it might have gone through a little –- OK, a lot –- of studio magic. Legions of screaming fans and the requisite fan sites? She’s got ’em. And, like many of her hot young singer peers, Miku is extremely, proudly fake. Like, 3-D hologram fake.

    Read more: Japanese pop star Hatsune Miku takes the stage — as a 3-D hologram
  • Call: 8th ACM Conference on Creativity & Cognition (C&C 2011)

    8th ACM Conference on Creativity & Cognition (C&C 2011) and related art program, tutorials, workshops, and graduate student symposium 3-6 November 2011 Atlanta, Georgia, USA http://dilab.gatech.edu/ccc/index.html Submission deadline (for all kinds of submissions): March 25, 2011. We welcome contributions from researchers and practitioners, from artists and scientists, from designers, educators and decision makers.

    Read more: Call: 8th ACM Conference on Creativity & Cognition (C&C 2011)
  • Virtual flight on a robotic arm

    [From the DLR Institute of Robotics and Mechatronics; the original story includes additional images and a 3:51 minute video] [Image: Five metres above the ground, Andreas Knoblach from the DLR Institute of Robotics and Mechatronics starts a virtual flight in the Robot Motion Simulator. The 10-metre-long track along which the robotic arm moves permits larger manoeuvres. The ‘pilot’ communicates with the team on the ground via radio and a camera. During the virtual flight he experiences the same forces as would affect his body during an actual flight.] Virtual flight on a robotic arm 2 November 2010 By Manuela Braun Only Andreas Knoblach’s…

    Read more: Virtual flight on a robotic arm
  • Call: Visual Research as a Collaborative and Participatory Practice at International Visual Sociology Assocation 2011

    International Visual Sociology Association IVSA 2011 The University of British Columbia Vancouver, July 6-8 Visual Research as a Collaborative and Participatory Practice is the theme of the 2011 IVSA Conference. Considering visual research as collaborative and participatory suggests new ways of working together, and offers opportunities to think produc­tively about alternative inquiry practices, analytical frames, and dissemination possibilities. The theme draws attention to the complex, contradictory, and constantly negotiated networks of relations that constitutes visual research, and it offers an opportunity to reengage with sensation, memory, and perception in visual research inquiries and dissemination practices.

    Read more: Call: Visual Research as a Collaborative and Participatory Practice at International Visual Sociology Assocation 2011
  • The Immersive Technology Summit – A review

    [From Telepresence Options] The Immersive Technology Summit – A Review November 10, 2010 | Howard Lichtman Two weeks ago I spoke at the Immersive Technology Summit in Los Angeles, an event put together by the non-profit ImTech, which is supporting the development and adoption of immersive technologies.  The one-day summit, emceed by Ken Rutowski of KenRadio,  drew hundreds of participants from around the world with tens of thousands more watching the live streams.  The summit took place at Los Angeles Center Studios in the heart of Hollywood and created a hot tub atmosphere that brought together luminaries from technology and the arts…

    Read more: The Immersive Technology Summit – A review
  • Call: SLACTIONS 2010

    SLACTIONS 2010 MBS SL ISLAND 18TH AND 19TH NOVEMBER 2010 http://www.slactions.org/slactions.php OVERVIEW AND REGISTRATION SLACTIONS 10 builds on the successful conference in 2009 and will use the same hybrid format. It will take place concurrently on the virtual MBS SL Island, and at physical Local Chapters in several countries. All paper presentations and plenary sessions by guest speakers will be held on-line in the Second Life virtual world, but also projected locally for participants that attend the physical Local Chapters. Registration for the inworld and local Chapters is now available from the website.  See below for list of papers.

    Read more: Call: SLACTIONS 2010
  • Whatever happened to … virtual reality?

    [From the MIT Technology Review blog Mim’s Bits, which contains an additional image and reader comments] [Image: Google Trend shows the steady decline in searches for “Virtual Reality”] Whatever Happened to … Virtual Reality? Remember the movie Lawnmower Man? Here’s why we’re not even close. Christopher Mims 10/22/2010 The early 90’s were awesome. Bill Watterson was still drawing Calvin and Hobbes, the tattered remnants of the Cold War were falling down around our ears, and most of Wall Street was convinced the Macintosh was a computer for effete graphic designers and Apple was more or less on its way out. Into…

    Read more: Whatever happened to … virtual reality?
  • Call: Eighth European Workshop on Multi-Agent Systems (EUMAS 2010)

    Eighth European Workshop on Multi-Agent Systems (EUMAS 2010) Paris, France, 16th-17th December 2010 http://www.lipade.fr/eumas10/ OVERVIEW AND REGISTRATION Agent technology has had an expanding impact and depth over the past two decades and more, influencing and being influenced by other disciplines while making a distinct research contribution with novel solutions to industrial problems.  This workshop is a European forum at which researchers, and those interested in activities relating to research, in the area of autonomous agents and multi-agent systems can meet, present (potentially preliminary) research results, problems, and issues in an open and informal but academic environment.

    Read more: Call: Eighth European Workshop on Multi-Agent Systems (EUMAS 2010)

ISPR Presence News

Search ISPR Presence News:



Archives