Author: Matthew Lombard
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Stoneage artists created prehistoric movies
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Read more: Stoneage artists created prehistoric movies[From Discovery News, where the story includes a 1:46 minute video] Stoneage Artists Created Prehistoric Movies Analysis by Rossella Lorenzi Jun 8, 2012 Stone Age artists used cartoon-like techniques to give the impression that wild beasts were trotting or running across cave walls, a new study has suggested. Reporting in the June issue of Antiquity, archaeologist Marc Azéma of the University of Toulouse–Le Mirail in France and independent French artist Florent Rivère argued that by about 30,000 years ago Paleolithic artists used “animation effects” in their paintings. To render the movement, they deconstructed it in successive images. According to the…
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Call: ISPR Presence panel for International Communication Association 2013 London conference
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Read more: Call: ISPR Presence panel for International Communication Association 2013 London conferenceISPR seeks submissions for participation in an ISPR-sponsored panel session at the International Communication (ICA) 2013 conference next June in London, UK. If you’d like to participate, please email 1) a 250-400 word abstract of your presentation related to presence (all topics and formats are welcome) and 2) a short biographical statement, both documents in MS Word format, to Matthew Lombard at lombard@temple.edu by Sunday October 28, 2012 at the latest (the conference submission deadline is November 1). The panel will most likely be submitted for review in the Communication and Technology division (see page 12 in the full call…
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Call: Grad students to cover ISPR 2012 for Telepresence Options for free registration
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Read more: Call: Grad students to cover ISPR 2012 for Telepresence Options for free registrationGraduate students: ISPR is seeking two graduate students who would like to attend the ISPR 2012 conference in Philadelphia next week (October 24-26; details are at http://presencelive.info) for free in exchange for writing an article about the event for Telepresence Options, the world’s leading publication covering telepresence, videoconferencing, and visual collaboration. This opportunity is made possible due to the generous sponsorship of Telepresence Options publisher Howard S. Lichtman. If you’re interested or just have questions please contact us at ISPR@ispr.info by Saturday October 20. …
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Virtual Distance Learning Classroom lets students congregate online in virtual reality
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Read more: Virtual Distance Learning Classroom lets students congregate online in virtual reality[From The Independent Florida Alligator; more information and a 4:17 minute video is available on YouTube] UF class lets students connect Posted: Tuesday, October 9, 2012 Michael Scott Davidson, Alligator Writer Angelos Barmpoutis doesn’t want distance to keep students from sharing a classroom. That’s why the UF Digital Worlds Institute research and technology coordinator is developing the Virtual Distance Learning Classroom, a digital system that will allow students to congregate online in virtual reality classrooms from the comfort of their couches. Unveiled in November at SC11, a supercomputing conference in Seattle, the system creates 3-D avatars using the infrared depth…
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Job: Digital Media tenure track position at Georgia Tech
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Read more: Job: Digital Media tenure track position at Georgia TechGeorgia Tech Digital Media Tenure Track Position Georgia Tech’s School of Literature, Media, and Communication (LMC), which provides diverse humanistic perspectives on a technological world, is seeking to fill one Digital Media tenure track position at the rank of Assistant Professor. We seek practitioner / theorists who combine technical expertise with a strong grounding in the arts and humanities. Candidates should be prepared to teach at the undergraduate and graduate level in LMC’s Computational Media and Digital Media programs. A Ph.D. in an appropriate field is required (e.g. digital media / arts, human centered computing, computer science, education, or design),…
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Exhibition immerses visitors in a 3D rain room
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Read more: Exhibition immerses visitors in a 3D rain room[From BBC News; a 2:13 minute video is available here; much more information is available at the Random International site] Exhibition gives visitors power to control the rain By Sabrina Sweeney Entertainment reporter, BBC News 4 October 2012 Most of us have been caught in a torrential downpour and wished we could make it stop, but how would it feel to have the power to control the weather? Rain Room, a new 3D exhibition at London’s Barbican Centre marries art, science and technology to do just that. Despite standing in a space filled with drops of falling water, visitors remain…
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Call: ACII 2013, 5th International Conference on Affective Computing and Intelligent Interaction
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Read more: Call: ACII 2013, 5th International Conference on Affective Computing and Intelligent InteractionACII 2013 – CALL FOR PAPERS The 5th International Conference on Affective Computing and Intelligent Interaction http://www.acii2013.org The fifth biannual Humaine Association Conference on Affective Computing and Intelligent Interaction (ACII 2013) will be held in Geneva, Switzerland on September 2-5, 2013. The Conference series on Affective Computing and Intelligent Interaction is the premier international forum for research on affective and multimodal human-machine interaction and systems. This ACII edition will emphasize the humanistic side of affective computing by promoting publications at the cross-road between engineering and human sciences (including biological, social and cultural aspects of human life). The ACII conference will…
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Maximizing the instructional impact of videoconferencing
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Read more: Maximizing the instructional impact of videoconferencing[From Campus Technology] [Image: From “4 Ways to Use Video Conferencing Technology in the Classroom,” available at SecurEdge Network] Maximizing the Instructional Impact of Videoconferencing The spread of cheap and powerful videoconferencing tools had led to widespread adoption of the technology in an effort to lower costs and put resources to better use. But Education Consultant and Executive Director of Academic Programs and Faculty at Daymar Colleges Group Ruth Reynard argues that it can improve teaching and learning as well. By Ruth Reynard 10/04/12 As videoconferencing technology has improved and become ubiquitous, the financial and technological barriers to using it…
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Job: Games and Playable Media faculty position at UC Santa Cruz
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Read more: Job: Games and Playable Media faculty position at UC Santa CruzThe Department of Computer Science at the University of California, Santa Cruz invites applications for a tenure track (Assistant) or tenured (Associate and Full Professor) faculty position. We seek outstanding applicants in the area of games and playable media. Preferred applicants will have research and teaching experience in games and graphics, with a research presence in the graphics community and the games and/or interactive media community, though candidates with specializations in other areas of games and interactive media will be considered. Specializations in areas particularly appropriate to games and interactive media, such as real-time animation and effects, procedural content generation,…
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Three presence-related videos
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Read more: Three presence-related videosFor a change of pace today, links to three short videos that relate in at least a peripheral way to presence: 1. Aimee Mann’s video for “Charmer” (4:06) featuring actress Laura Linney as a robot doppelganger (for more see NPR’s All Songs Considered blog). 2. Actress Kristin Bell featured on Jimmy Kimmel Live in a mock ad for MoMi on the iPhone 5 (2:10). 3. The well-known Simpsons theme recreated with ‘real life’ actors (1:00).…
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Call: Engagement, Simulation/Gaming and Learning – Special issue of Simulation & Gaming
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Read more: Call: Engagement, Simulation/Gaming and Learning – Special issue of Simulation & GamingCall for Articles Engagement, Simulation/Gaming and Learning Special issue of Simulation & Gaming An Interdisciplinary Journal of Theory, Practice and Research SAGE Publications http://sg.sagepub.com/ | http://www.unice.fr/sg/ Guest editors: Nicola Whitton, Manchester Metropolitan University, UK Alex Moseley, University of Leicester, UK Editor: David Crookall, Université de Nice Sophia Antipolis, France An understanding of why and how players engage with games and simulations, and of the factors that can influence and enhance engagement, is crucial for the design and use of effective game- and simulation-based learning experiences. In commercial, educational and social settings, engagement drives the use and re-use of games/simulations, meeting…
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Like-A-Hug ‘wearable social media vest’ translates virtual Facebook ‘likes’ into real hugs
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Read more: Like-A-Hug ‘wearable social media vest’ translates virtual Facebook ‘likes’ into real hugs[From The Guardian’s Architecture and Design blog] Like-A-Hug? The Facebook vest that gives you a hug from your friends MIT students have designed a ‘wearable social media vest’ that translates every virtual Facebook ‘like’ into a real hug Posted by Oliver Wainwright 9 October 2012 Ever wanted more from your social media? Is all that clicking and typing not quite hitting the spot? When the momentary excitement from that vibrating alert in your pocket fades, are you left empty, hollow, wanting more? No, probably not. But if you did, then fret no longer, because some crafty MIT students have developed…
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