Author: Matthew Lombard
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Call: PhD student studying videoconferencing seeks input
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Read more: Call: PhD student studying videoconferencing seeks inputDear colleagues, I am a new PhD student starting a project on videoconferencing for personal and professional uses. I have completed a pilot study which involved recording the openings of some private Skype conversations, and I am now working on collecting more data. It would be very helpful for me to discuss some issues with other researchers, so if you are interested in a similar area or would like to know more about my project, please don’t hesitate to contact me. Kind regards, Dorottya Csenge Cserzo PhD Student at ENCAP, Cardiff University Email: cserzodc@cardiff.ac.uk…
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YEI creates first person virtual reality demo with full body tracking
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Read more: YEI creates first person virtual reality demo with full body tracking[From Ben Lang’s Road to Virtual Reality blog] YEI Creates First Person Virtual Reality Demo With Full Body Tracking in Unreal Engine Posted on 07 October 2012 By Ben Lang The ultimate goal of virtual reality gaming is to convince players that they are actually the inhabitants of another world. A number of components are needed to make this a reality. While head mounted displays like the Oculus Rift bring us one step closer to feeling like we’re inside another world, there are yet more pieces to the puzzle; being able to naturally control the player-character — also referred to as body…
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Call: State of Digital Games Research: International Survey
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Read more: Call: State of Digital Games Research: International SurveyDear colleagues, Digital games research is a young, growing, multidisciplinary field of study. It spans disciplines as diverse as arts, humanities, social sciences, psychology, design, computer science, engineering and others. This diversity and richness is part of its strength but also one of its challenges. In order to gain insight into the views and needs of researchers working with/on digital games, three research organizations have joined hands to organize an international survey assessing the State of Digital Games Research: Digital Games Research Association (DiGRA), www.digra.org Digital Games Research Temporary Working Group of the European Communication Research and Education Association (ECREA),…
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Seattle ‘under attack’ from giant eight-legged creatures painted on buildings
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Read more: Seattle ‘under attack’ from giant eight-legged creatures painted on buildings[Halloween approaches! From The Daily Mail, where the article includes many more pictures; more information and a 2:52 minute video is available on the artist’s blog] Invasion of the giant spiders – Seattle ‘under attack’ from creatures painted on to buildings By Kerry Mcqueeney 14 September 2012 It’s the stuff of nightmares for arachnophobes: Giant eight-legged creatures, crawling over the rooftop of a building, seemingly waiting to pounce on their next victim. But this is no arachnid invasion. It’s an optical illusion so realistic it’s enough to make the bravest soul’s skin crawl. These images painted on top of a…
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Call: ‘Mediated Spaces’ at International Association for the Study of Environment, Space and Place 2013 conference
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Read more: Call: ‘Mediated Spaces’ at International Association for the Study of Environment, Space and Place 2013 conferenceThe International Association for the Study of Environment, Space and Place will have its 9th annual conference on April 26-28, 2013 at the University of Florida. The theme of the conference is “Mediated Spaces.” Mediated spaces infuse daily life. These spaces occur between. They also offer transitions from specific place to specific place. And in some cases, they constitute nodes that contain their own mediations. Such spaces mediate between people, between people and things, and between people/things and environments. In the latter, ecological conditions might require intermediate zones that work between inside and outside, between body and climate or less…
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After-school program exposes students to virtual reality
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Read more: After-school program exposes students to virtual reality[From The WCF Courier, where the story includes images] After-school program exposes local students to virtual reality October 7, 2012 By Emily Christensen CEDAR FALLS — The teeth of a John Deere combine poke out into a dark theater. Students raise their arms and try to touch the behemoth as it floats what seems like inches from their faces. But their efforts are futile. Their hands can’t grasp the 3-D image on the screen in front of them. But their imaginations can. Nearly 50 Cedar Falls elementary and junior high students recently traveled to Iowa State University in Ames to…
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Job: Michigan State U. tenure stream faculty position in socio-technical systems
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Read more: Job: Michigan State U. tenure stream faculty position in socio-technical systemsThe Department of Telecommunication, Information Studies, and Media (TISM) at Michigan State University invites applications for an open rank tenure stream faculty position in the area of socio-technical systems. We seek a leader in the field whose scholarship is at the intersection of social sciences and technology with expertise in studying and/or building innovative systems of interaction between people (individuals, groups, communities, networks, crowds), technology and society.…
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Travel through 2,000 years of Paris’ history with interactive 3D model
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Read more: Travel through 2,000 years of Paris’ history with interactive 3D model[From Mashable, where the story includes a 0:55 minute video] Travel Through 2,000 Years of Paris’ History With Interactive 3D Model October 5, 2012 by Zoe Fox If you’re a fan of time travel, exploring cities, history or virtual reality experiences, you’re going to love the latest project from Dassault Systèmes. With the help of historians and archeologists, Dassault has created Paris 3d, an interactive model that transports any Internet user through two millennia of the city’s history. See how the French capital developed since its Roman conquest in 52 BC until the present day. Witness the construction of the…
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Students explore virtual reality in Miami University’s Huge Immersive Virtual Environment (HIVE)
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Read more: Students explore virtual reality in Miami University’s Huge Immersive Virtual Environment (HIVE)[From The Miami Student; more information is available in The HIVE: A Huge Immersive Virtual Environment for research in spatial cognition (in press) (pdf).] Students explore virtual reality in HIVE By Samantha Wargolet for The Miami Student Published: Tuesday, October 2, 2012 Participants enter a grocery store full of food with a shopping list in hand, and a timer begins to count down from six minutes. As they walk around the aisles, it is slightly difficult to walk straight, and the items on the shelf are impossible to pick up. These shoppers are not at your local Kroger; they are…
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ISPR News: Spread the word: ISPR 2012 “Presence Live” October 25-26 in Philadelphia
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Read more: ISPR News: Spread the word: ISPR 2012 “Presence Live” October 25-26 in Philadelphia[Whether you can join us or not, please do ISPR and the presence community the favor of forwarding this announcement (or a link to it) via your professional and social networks! ] ISPR 2012 “Presence Live!” Conference International Society for Presence Research Annual Conference Philadelphia, Pennsylvania, USA October 25 – 26, 2012 http://presencelive.info [Immediate Contact: Tim Downs, Interwork Media, Inc.; 1+949-235-8985] The concept of telepresence, often shortened to ‘presence,’ is commonly referred to as a sense of ‘being there’ in a virtual environment and can be more broadly defined as an illusion of non-mediation in which users of any technology…
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Call: G|A|M|E (Game as Art, Media, Entertainment) – 3D issue
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Read more: Call: G|A|M|E (Game as Art, Media, Entertainment) – 3D issueG|A|M|E – Game as Art, Media, Entertainment http://www.gamejournal.it CFP for G|A|M|E n.2/2013 (http://bit.ly/P9MV4P) Deadline for abstract (max. 500 words): November 2nd, 2012 Technology evolution and perspective innovation – 3D and spatial depth today and yesterday. The second issue of G|A|M|E| will investigate 3D technologies and their implications for the video game world. The concept of 3D, in this context, refers to both stereoscopy and, more generally, tridimensional systems of representation that have been dominant in video games since the early 1990s. The issue welcomes all contributions dealing with these graphic technologies and their influence as representational and aesthetic tools.…
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Zugara’s virtual dressing rooms take the X factor out of online shopping
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Read more: Zugara’s virtual dressing rooms take the X factor out of online shopping[From VentureBeat] Zugara’s virtual dressing rooms take the X factor out of online shopping September 25, 2012 Rebecca Grant No matter how good a piece of clothing looks online, the reality often falls short. The joy of ripping open a package is destroyed when you discover that a particular shade of teal makes you look seasick or that leopard print jeans are a far better idea in theory. Sometimes, you need to try things on to know if they are right, and this is a frustration shared by web retailers and customers alike. Zugara was granted a patent today for its…
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