Author: Matthew Lombard


  • Google’s 360-degree tour of endangered reefs

    [From The Sydney Morning Herald] Google’s 360-degree tour of endangered reefs September 26, 2012 James Manning, Technology reporter Australia’s Great Barrier Reef has been opened to an audience of more than one billion people worldwide as Google launches a virtual tour of one of the seven natural wonders of the world. Users can log on to Street View on Google Maps and Google Earth and explore high-resolution, 360-degree images of the reef that are being gathered as part of the Catlin Seaview Survey, which documents the health of coral reefs around the world. “The project is as much about the…

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  • ISPR News: Presence and other activities at ISPR 2012

    You won’t find a conference that takes better care of you. The ISPR 2012 Organizing Committee is planning a series of presence-related activities in Philadelphia for the Wednesday (October 24) before the formal conference presentations on Thursday and Friday. And some non-presence related activities too! Some of the details:…

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  • Call: MuseumNext 2013

    MuseumNext 2013 Amsterdam, May 2013 CALL FOR PAPERS What’s next for museums? Now in its fifth year MuseumNext looks to bring together the leading themes, trends and related best practice from the digital side of museums, with the aim of providing a clear insight into how technology and media are shaping our institutions and the world around us. This year MuseumNext will focus on ‘What’s Next’ and will use this call for papers to create a programme that is structured around eight key themes. These will be directed by the proposals submitted from our community to highlight the direction in…

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  • Video game’s audio environment teaches blind people to navigate buildings

    [From News-Medical.net] [Image: Rendering of physical environment represented in the AbES software; in gamer mode, the player (yellow icon) navigates through the virtual environment using auditory cues to locate hidden jewels (blue squares) and avoid being caught by chasing monsters (red icons).] ‘Video game’ teaches blind people to navigate buildings Published on September 25, 2012 By Liam Davenport, medwireNews Reporter Blind people can learn the spatial layout of an unfamiliar building using a novel “video game” virtual reality environment that employs only audio-based cues, thus enabling them to learn skills that may improve functional independence, say US and Chilean scientists.…

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  • Call: Workshop on Affective Computational Intelligence (WACI 2013)

    Workshop on Affective Computational Intelligence WACI’2013 http://waci.lip6.fr/ part of the next IEEE Symposium Series on Computational Intelligence SSCI’2013, http://www.ieee-ssci.org that will take place in Singapore, on April 15-19, 2013. Topics of interest for WACI 2013 include but are not limited to: Theories of emotions from psychology and their application to computer sciences Computational models and architecture for processing emotions and other affective states Multimodal emotional corpora Automatic emotion recognition from physiological signals, facial expressions, body language, speech Emotion mining in texts, images, videos, film, multimedia data Affective interaction with virtual agents and robots …

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  • Experiencing Malta in virtual reality

    [From The Times of Malta; more information including a 0:31 minute promotional video is available at http://www.malta5d.com/ and a 5:31 minute video on the making of the 5D film is available on YouTube] Experiencing Malta in virtual reality Kim Dalli Friday, September 28, 2012 A new attraction in Valletta offers an innovative and exciting way to experience the island’s history. Malta 5D combines 3D with new generation 5D cinema effects, allowing the audience full immersion into the world portrayed on screen. The 5D motion chairs have features such as water spray, vibration and leg sweeping while the auditorium has equipment…

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  • Call: Society for Cognitive Studies of the Moving Image (SCSMI) 2013 conference

    The Society for Cognitive Studies of the Moving Image SCSMI 2013 Conference June 12-15, 2013 Berlin University of the Arts — Berlin, Germany Click here for preliminary information The Society for Cognitive Studies of the Moving Image is an interdisciplinary organization made up of scholars interested in cognitive, philosophical, aesthetic, neuro‐physiological, and evolutionary psychological approaches to the analysis of film and other moving‐image media. Members of SCSMI seek to understand, among other things, the ways in which perceptual, psychological and neural processes relate to spectators’ affective responses, to their comprehension of narratives and other film forms, and to the saliency…

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  • Camera-equipped ‘high dynamic range’ helmet gives you superhuman vision

    [From NBC News] Camera-equipped ‘high dynamic range’ helmet gives you superhuman vision Devin Coldewey September 26, 2012 If you think of high dynamic range imaging, or HDR, you probably think of crazy panoramic cityscapes or lighthouses where everything pops with impossible clarity — imagine seeing the whole world that way. These goggles let you look at everything in real-time 3-D HDR — and it’s more useful than you might think.…

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  • Call: Editorial Board of International Journal of Game-Based Learning (IJGBL)

    In response to continual increases in the volume of manuscript submissions it receives, the International Journal of Game-Based Learning (IJGBL), is seeking expressions of interest from qualified individuals to join its editorial board. The International Journal of Game-Based Learning (IJGBL) is devoted to the theoretical and empirical understanding of Game-Based Learning. To achieve this aim, the journal publishes theoretical manuscripts, empirical studies, and literature reviews. The journal publishes this multidisciplinary research from fields that explore the cognitive and psychological aspects that underpin successful educational video games. The target audience of the journal is composed of individuals working in the fields…

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  • Virtual Reality simulator NeuroTouch helps teach surgery for brain cancer

    [From Wolters Kluwer Health; short demonstration videos can be found on YouTube here and here] Virtual Reality Simulator Helps Teach Surgery for Brain Cancer, Reports Neurosurgery ‘NeuroTouch’ System Provides 3-D Graphics and Tactile Feedback During Simulated Brain Surgery  Philadelphia, Pa. (September 20, 2012) – A new virtual reality simulator—including sophisticated 3-D graphics and tactile feedback—provides neurosurgery trainees with valuable opportunities to practice essential skills and techniques for brain cancer surgery, according to a paper in the September issue of Neurosurgery, official journal of the Congress of Neurological Surgeons. The journal is published by Lippincott Williams & Wilkins, a part of…

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  • Call: ACTC 2013 – Third Asian Conference on Technology in the Classroom

    ACTC 2013 – The Third Asian Conference on Technology in the Classroom 25th to 28th April 2013 Osaka, Japan Enquiries: actc@iafor.org Web address: http://actc.iafor.org/index.html CONFERENCE THEME: “The Impact of Innovation: Technology and You” Organized by the International Academic Forum, in partnership with its global affiliates, including The Cultural Studies Association of Australasia, Auburn University College of Arts and Sciences (USA), Birkbeck, University of London (UK), Hong Kong Institute of Education, Hong Kong (HKSAR), University of Lincoln (UK), The National Institute of Education (Singapore), The National University of Tainan (Taiwan), Waseda University (Japan), and Zagreb University (Croatia). Dear Colleagues, Technology is…

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  • The failures and possible future success of VR

    [From PC World, where the story includes additional pictures] Virtual reality: More virtual than real By Julie Sartain, NetworkWorld Sep 24, 2012 Remember virtual reality? The idea that science could create a virtual world of sight, sound, smell and touch was hot two decades ago, then completely fizzled out. “VR made a huge splash in the 90s, but collapsed into near obscurity a few years later. The term VR even became a dirty word for some time, giving way to the less-hyped term immersion,” says Paul Mlyniec, president of California-based Digital ArtForms. “There’s not much new happening in virtual reality,”…

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