Author: Matthew Lombard


  • Call: NetGames 2013

    NetGames 2013 The 12th Annual Workshop on Network and Systems Support for Games Denver, Colorado, USA, December 9th-10th, 2013 In cooperation with ACM SIGCOMM and ACM SIGMM http://netgames2013.cs.du.edu/ Important Dates: Full/short paper deadline:  July 30, 2013 Demo submission deadline:  August 30, 2013 Notification of decisions:  September 10, 2013 Registration of final papers:  September 24, 2013 Workshop dates:  December 9-10, 2013 OVERVIEW: The 12th Annual Workshop on Network and Systems Support for Games (NetGames 2013) will be held in Denver, CO, USA on December 9th-10th, 2013. NetGames brings together researchers and practitioners from academia and industry across the globe to present…

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  • The quest for seamless, high-quality VR and presence

    [From The Atlantic] [Image: Brian Moore tests out the VirtuSphere. (Brian Lane Winfield Moore/Flickr)] The Quest for Seamless, High-Quality Virtual Reality One of the greatest challenges for creating a feeling of “presence” has long been physical obstacles such as your sofa. Now, a handful of companies are building devices designed to let you move freely in place. Chris Baraniuk Jun 25 2013 “I put on the head-mounted display and I was very disappointed because all I saw were fat pixels. You know, nothing was interesting,” says Mel Slater, a professor at University College London and a world expert in virtual…

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  • Call: Habits in Human-Computer Interaction Workshop @ BCS HCI 2013

    Habits in Human-Computer Interaction Workshop @ BCS HCI 2013 9th September 2013 @ Brunel University, London http://hci.bham.ac.uk/workshops/habit/ Major characteristics of our interactions with technology lie in their frequency and execution in stable contexts, which according to behavioural psychology, form crucial foundations for the development of habitual behaviours. Habits are currently addressed as implicit facets of interaction design through concepts such as consistency, intuitiveness and learnability. That said, little research has focused explicitly on the habitual nature of our interactions with technology, the implications for HCI of habituated interaction and how disrupting these digital habits can impact on HCI related concepts.…

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  • Live performance evolution: Dassault brings scenes on dance stage to life

    [From The Guardian; see New Scientist for more coverage] Dance and digital projection: Bring on the virtual rhinos It’s disturbing. It’s hallucinatory. And it could be the shape of things to come. Judith Mackrell watches a show that turns dance into a digital dreamscape Judith Mackrell The Guardian, Sunday 23 June 2013 In a converted industrial space on the fringes of Paris’s 13th arrondissement, an assortment of dance, design and technology experts are watching the latest work by the French company Le Théâtre du Corps. What they see is not so much a dance piece as an expensive and beguiling…

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  • Call: International Conference on MultiMedia Modeling (MMM 2014)

    MMM 2014 – Call for Papers & Demos 20th Anniversary International Conference on MultiMedia Modeling (MMM 2014) Jan 8-10, 2014, Dublin, Ireland Special Sessions Announced: Social Geo-Media Analytics and Retrieval Multimedia Hyperlinking and Retrieval 3D Multimedia Computing and Modeling Multimedia Analysis for Surveillance Video and Security For more details see: http://mmm2014.org/special-sessions/ IMPORTANT DATES PAPERS AND DEMOS Aug 01, 2013:  Deadline for papers (full, short, sp. sessions) & demos Sep 18, 2013:  Acceptance notification for all paper types and demos Oct 16, 2013:  Camera-ready versions due CONFERENCE Jan 8-10, 2014: MMM 2014 Conference at the Guinness Storehouse in Dublin, Ireland http://mmm2014.org…

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  • Learning English and health/safety in 3D virtual environments from anywhere

    [From Digital Energy Journal] Using 3D virtual environments for training UK company Languagelab helped Tengizchevroil staff learn English up to four times faster than with classroom training, by using virtual reality training. Thursday, June 13, 2013 For Kazakhstan oil company Tengizchevroil (TCO), Languagelab created a system that could be used for both health and safety (HSE) and language training. ‘We worked with them to create a bespoke course for their English language needs, and as the engagement that they had from their students was so much higher that any of their previous online solution providers, they chose to offer our…

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  • Call: ICAT 2013: The 23rd International Conference on Artificial Reality and Telexistence

    ICAT 2013: The 23rd International Conference on Artificial Reality and Telexistence December 11-13, 2013, Miraikan, Tokyo, Japan http://www.ic-at.org/2013/ IMPORTANT DATES Papers: Submission Deadline: August 10, 2013 Acceptance Notification: September 30, 2013 Camera-Ready Deadline: October 21, 2013 Posters and Demos: Submission Deadline: October 4, 2013 Acceptance Notification: October 18, 2013 Camera Ready Due: November 1, 2013 ICAT 2013 Conference: December 11-13, 2013 ICAT (International Conference on Artificial Reality and Telexistence) is the oldest established international conference on Virtual Reality (VR) and Telexistence. Started in 1991, ICAT has annually brought together VR, MR, and Telerobotics researchers from around the globe. It has…

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  • Think ahead: Robots anticipate human actions

    [From the Cornell Chronicle; much more information, including a video, is available at the links below. Many media stories about this emphasize the robot’s ability to serve beer at the appropriate time; a few note potential applications for telepresence robots] Think ahead: Robots anticipate human actions By Bill Steele Apr. 29, 2013 A robot in Cornell’s Personal Robotics Lab has learned to foresee human action and adjust accordingly. The robot was programmed to refill a person’s cup when it was nearly empty. To do this the robot must plan its movements in advance and then follow the plan. But if…

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  • Call: Designing Interactive Systems 2014

    Designing Interactive Systems 2014 Vancouver, BC, Canada June 14-18, 2014 http://www.dis2014.org The ACM conference on Designing Interactive Systems (DIS) is the premier, international arena where designers, artists, psychologists, user experience researchers, systems engineers and many more come together to debate and shape the future of interactive systems design and practice. The theme of the conference is “Crafting Design.” We see the confluence of phenomena that may constitute new approaches and new foci in HCI and interaction design. The re-emergence of hand skills is evident in the development of multi-touch and full body interfaces. DIY and Maker cultures have become a…

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  • How Google is turning maps into virtual reality

    [From Datamation; reminiscent of Jean Baudrillard’s ideas on simulation] [Image: From Google I/O, May 2013, San Francisco] How Google is Turning Maps Into Virtual Reality The Waze acquisition could bring more user-generated data to Google Maps. June 12, 2013 By Mike Elgan Why did Google, the company that already has the best maps product and the most users, spend a billion dollars to buy a tiny maps startup called Waze that has a fraction of the users ? Why would mighty Google need Waze’s puny map, app or user base? The short answer is that Google didn’t buy Waze’s ability to…

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  • Call: Old Ideas: Recomputing the History of Information Technology (SIGCIS Workshop 2013)

    Old Ideas: Recomputing the History of Information Technology SIGCIS Workshop 2013 October 13, 2013, Portland, Maine Deadline: June 30, 2013 The Society for the History of Technology’s Special Interest Group for Computers, Information and Society (SIGCIS – http://www.sigcis.org) welcomes submissions for a one-day scholarly workshop to be held on Sunday, October 13, 2013 in Portland, Maine. As in previous years, SIGCIS’s annual workshop will occur immediately after the end of the regular SHOT annual meeting program, the details of which are available from http://www.historyoftechnology.org/annual_meeting.html. Questions about the workshop should be addressed to Thomas Haigh (School of Information Studies, University of…

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  • Japanese Clone Factory lets you create 3D doll versions of yourself

    [From TAXI, where the post includes many more images; for even more information and images, see Danny Choo. Are these in Mori’s ‘uncanny valley’? Would viewing a doll of yourself evoke self-presence?] Japanese Cloning Factory Lets You Create 3D Doll Versions Of Yourself By Anthea Quay, 13 Jun 2013 In Akhibara, Japan, a company called “Clone Factory” lets you create 3D-printed doll versions of yourself—and even your pets. To create these mini 3D replicas, Clone Factory uses multiple DSLR cameras to take photos of a person’s or an animal’s face from different angles, computers to stitch the pictures and data…

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