Author: Matthew Lombard


  • NYU-Poly team develops 3D augmented reality Halloween masks

    [From NYU-Poly, where the press release includes a 0:52 minute video; the Kickstarter campaign details are here] Still Wearing a Real Mask This Halloween? NYU-Poly Team Suggests Latest in Augmented Reality Posted October 28th, 2013 Brooklyn, New York—Halloween costumes can be so…analog. Until this season. Artist and Polytechnic Institute of New York University (NYU-Poly) augmented-reality researcher Mark Skwarek has teamed with one of his grad students to create 3D digital masks more appropriate to the year 2013. Skwarek, an NYU-Poly instructor of integrated digital media, and Animesh Anad, a computer science graduate student, developed the virtual masks to launch an…

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  • Call: First Person Scholar seeks submissions on games scholarship

    First Person Scholar (firstpersonscholar.com) is seeking submissions for our weekly games studies periodical. As a publication, it is our aim to occupy the niche between academic blogs and scholarly journals in establishing an informed, sustained conversation. Our articles, read by thousands a month, are relatively short, thought-provoking pieces that are intended to stimulate debate on games and games scholarship. In that respect, our contributors are encouraged to take calculated risks with their submissions; we want to hear scholars think out loud about gaming in a way that challenges accepted definitions and practices. If journals document where games studies has gone,…

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  • Role-playing video games can alter our experience of pain

    [From Springer via ScienceDaily] Virtually Numbed: Immersive Video Gaming Alters Real-Life Experience Role-playing video games can alter our experience of reality and numb us to important real-life experiences, a new study finds. Oct. 28, 2013 — Spending time immersed as a virtual character or avatar in a role-playing video game can numb you to realizing important body signals in real life. This message comes from Ulrich Weger of the University of Witten/Herdecke in Germany and Stephen Loughnan of Melbourne University in Australia, in an article in the journal Psychonomic Bulletin & Review, published by Springer.

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  • Call: Agent-Directed Simulation (ADS’14), a SIMULTECH 2014 special session

    CALL FOR PAPERS SIMULTECH 2014 Special Session on Agent-Directed Simulation (ADS’14) Vienna, Austria August 28-30, 2014 http://www.simultech.org/ADS_specialsession.aspx Manuscript Submission: June 23, 2014. In conjunction with the 4th International Conference on Simulation and Modeling Methodologies, Technologies and Applications – SIMULTECH 2014, the special session on Agent-Directed Simulation (ADS’14) is a premier platform to explore all three aspects of the synergy of simulation and agent technologies. Hence, it has a special place within simulation and agent conferences, including agent-based (social) simulation conferences. Therefore ADS fills a gap in the agent community as well as the simulation community. The purpose of the ADS…

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  • Japan tourist attraction uses digital penguins to lead customers to site

    [From Tnooz, where the story includes a 2:01 minute video] Japan tourist attraction uses digital penguins to increase visits Karthick Prabu Oct 16.2013 Sunshine Aquarium, a 35-year old Japan tourist attraction, wanted people to easily locate it amongst other point of interests and activities in Tokyo. The aquarium is located in an extremely dense part of the city and is nearly a kilometer from the nearest station. So, what did officials do to put it on the map? The aquarium went down the augmented reality route.

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  • Call: EICS 2014 – 6th ACM SIGCHI Symposium on Engineering Interactive Computing Systems

    Call for Papers EICS 2014 – The 6th ACM SIGCHI Symposium on Engineering Interactive Computing Systems 17-20 June 2014 Rome, Italy http://www.eics2014.org/ EICS is the sixth international conference devoted to the engineering of usable and effective interactive computing systems. Systems of interest will include traditional workstation-based interactive systems, new and emerging modalities (e.g. gesture), entertaining applications (e.g. mobile and ubiquitous games) and development methods (e.g. extreme programming). EICS focuses on methods, techniques and tools that support designing and developing interactive systems. The Conference brings together people who study or practice the engineering of interactive systems, drawing from HCI, Software Engineering,…

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  • Virtual dementia experience for aged care workers

    [From Australian Ageing Agenda, where the story includes two more images] Virtual dementia experience for aged care workers By Natasha Egan on October 24, 2013 Aged care workers can now experience what it feels like to live with dementia at an Australian-first dementia learning centre that uses light, sound, colour, visual content and serious gaming technology to create a virtual reality. The Perc Walkley Dementia Learning Centre is a key feature of Alzheimer’s Australia Vic’s new facility in Parkville, Melbourne, which was opened by Alzheimer’s Australia National President Ita Buttrose on Wednesday. The training centre features doughnut shaped mood lighting,…

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  • Call: Foundations of Digital Games (FDG) 2014

    FDG 2014, the 9th International Conference on the Foundations of Digital Games, is a focal point for academic efforts in all areas of research and education involving game studies, game technologies, gameplay, and game design.The goal of the conference is the advancement of the study of digital games, including new game technologies, capabilities, designs, applications, educational uses, and modes of play. Since its founding 9 years ago, FDG has become a premier venue for the discussion and dissemination of games research. FDG grew out of a series of games research gatherings organized by Microsoft on cruise ships, which were excellent…

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  • Holographic gaming rig CastAR aims to conquer the virtual world

    [From Polygon, where the story includes more pictures and a 4:54 minute video] How the holographic gaming rig Valve didn’t want aims to conquer the virtual world By Colin Campbell on Oct 22, 2013 When Jeri Ellsworth and Rick Johnson parted ways with Valve last February, they took away the thingamajig they’d spent the previous year developing. And now it’s got a Kickstarter. CastAR is a 3D holograph-style game display that runs through a pair of glasses. In the shorthand blurb of the gadget’s Kickstarter, it’s basically like that “let the Wookie win” scene in which R2-D2 and Chewbacca play…

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  • Call: ACM CSCW 2014 Workshop on Collaboration and Coordination in the Context of Informal Care (CCCiC 2014)

    ACM CSCW 2014 Workshop on Collaboration and Coordination in the Context of Informal Care (CCCiC 2014) February 15, 2014, Baltimore, Maryland (USA) http://cccic2014.wordpress.com CCCiC 2014 is a workshop at the ACM Conference on Computer Supported Cooperative Work and Social Computing. It seeks contributions on issues of design and development of systems to support coordination, communication, and collaboration between informal caregivers, their friends, family members, and health professionals, such as:

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  • Sexualized avatars affect the real world, Stanford researchers find

    [From Stanford News] [Image: Participants in an experiment in Stanford’s Virtual Human Interaction Lab used female avatars in sexualized or non-sexualized dress. Courtesy of Jeremy Bailenson] Sexualized avatars affect the real world, Stanford researchers find A Stanford study shows that after women wear sexualized avatars in a virtual reality world, they feel objectified and are more likely to accept rape myths in the real world. The research could have implications for the role of female characters in video games. By Cynthia McKelvey Stanford Report, October 10, 2013 Researchers at Stanford’s Virtual Human Interaction Lab are delving into questions posed by…

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  • Call: Electronic Visualisation and the Arts (EVA) London 2014

    ELECTRONIC VISUALISATION AND THE ARTS (EVA) LONDON 2014 Tuesday 8th July – Thursday 10th July 2014 Venue: British Computer Society, Covent Garden, London WC2E 7HA www.eva-london.org CALL FOR PROPOSALS Deadline: 10th January 2014 ELECTRONIC VISUALISATION TECHNOLOGIES IN ART, MUSIC, DANCE, THEATRE, THE SCIENCES AND MORE Offers of papers, demonstrations, panel sessions and workshops by 10th January 2014 We are looking for varied session types. We invite proposals for papers, demonstrations, short performances, workshops or panel discussions. We especially invite presentations on topical subjects, and the newest and cutting edge technologies and applications for the 2014 conference themes. Demonstrations are as…

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