Author: Matthew Lombard


  • “Tell Me Dave”: Program your robot by casually talking to it

    [From Phys.org, where the story includes a different picture and two videos. More information is available on the “Tell Me Dave” web site] Robot can be programmed by casually talking to it (w/ Video) Jun 23, 2014 Robots are getting smarter, but they still need step-by-step instructions for tasks they haven’t performed before. Before you can tell your household robot “Make me a bowl of ramen noodles,” you’ll have to teach it how to do that. Since we’re not all computer programmers, we’d prefer to give those instructions in English, just as we’d lay out a task for a child.…

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  • Call: Human Work Interaction Design for Pervasive and Smart Workplaces – NordiCHI’14 workshop

    Call For Papers Human Work Interaction Design for Pervasive and Smart Workplaces http://sites.google.com/site/hwid2014 At NordiCHI’14 (Helsinki, Finland; October 26-30) http://nordichi2014.org/ Pervasive and smart technologies have pushed workplace configuration beyond linear logic and physical boundaries. As a result, workers¹ experience of and access to technology is increasingly pervasive, and their agency constantly reconfigured. While this in certain areas of work is not new (e.g., technology mediation and decision support in air traffic control), more recent developments in other domains such as healthcare (e.g., Augmented Reality in Computer Aided Surgery) have raised challenging issues for HCI researchers and practitioners. The question now…

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  • eleVR: The first web video player for virtual reality

    [From CNET, where the story includes a different image and a 1:25 minute video] [Image: Vi Hart] eleVR: the first web video player for virtual reality Why should gaming get all the fun? eleVR is like YouTube for your virtual reality headset — and anyone can jump in and create videos. by Michelle Starr June 24, 2014 You may be able to control a quadcopter with an Oculus Rift — but what about just kicking back and watching some videos from your favourite creators? That’s what the newly launched eleVR is for. The website, a collaborative effort between ‘mathemusician’ Vi…

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  • Call: Help with facial expression detection study

    Dear virtual agent enthusiast, Automatic facial expression detection is becoming increasingly robust and accurate. We envision the reproduction of a user’s facial expressions, captured with a webcam, on the user’s avatar in a computer game. Currently, we are conducting a series of studies to investigate the feasibility of this scenario. In particular, we are interested in the factors that affect the perceived quality of the facial animations. To this end, we’d like to invite you to participate in a brief (10 minutes) online study:  www.zkshao.com/survey.php We thank you for your participation! Should you have any questions about the study, please…

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  • “Breathing Wall” installation explores environment as extension of our body

    [From Fast Company’s Co.Exist, where the story includes more pictures and a 2:33 minute video; see also Behnaz Farahi’s web pages for this version and the earlier version of the project] ‘s When You Move Your Hand, This Room Changes Shape By covering walls in Spandex and using a motion sensing game controller, a designer has created a magical place that is an extension of the human mind and body. Adele Peters June 23, 2014 We’re used to using gestures like swiping and tapping to control smartphone apps. But could we use the same movements to change the physical world…

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  • Call: “Social Simulation in Environmental Psychology” – Special issue of JEP

    Call for a special issue of the Journal of Environmental Psychology (JEP) “Social Simulation in Environmental Psychology” Social simulation has been one of the most interesting methodological developments of the last decades for the behavioral sciences. Social simulation models deal with behavioral and cognitive dynamics, with differentiated social influence, with feedback to (simulated) natural environments, or space. Specifically in environmental psychology, these models can also stimulate collaborations between environmental psychologists and researchers from other disciplines to deal with complex environmental problems. The goal of this special issue is to provide successful examples of social simulation from the domain of environmental…

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  • Texting smells with the oPhone: New communication tech going beyond sight and sound

    [From CNN, where the story includes a photo gallery; more coverage can be found at Wired and Fast Company (the latter includes a description of the just accomplished first transatlantic “Scent Message”] [Image: Courtesy Art Science] Forget text messaging, the ‘oPhone’ lets you send smells By Kieron Monks for CNN March 17, 2014 (CNN) — Holiday albums could be less forgettable when pictures of a Mediterranean meal carry the scent of olives; a selfie on the beach contains a trace of salt spray or a rainy London scene conveys the distinctive aroma of freshly wet concrete. If the digital age…

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  • Call: Press Start (interdisciplinary journal of game studies)

    Press Start (http://press-start.gla.ac.uk) is a new peer-reviewed, open access journal of game studies, run by the Humanities Advanced Technology and Information Institute (HATII) at the University of Glasgow and due for launch in October this year. Reviewers and editorial board members are comprised entirely of students and recent graduates. Call for papers The editorial board invites submissions from undergraduate and postgraduate students (and from those who have graduated within the last year), from any discipline and from any higher education institution. This policy acknowledges the interdisciplinary and multidisciplinary nature of game studies, and the growing international interest in this area.…

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  • Immersive installation “SKIN” transforms your emotions into sound and color through sweat data

    [From The Creators Project, where the post includes many more pictures] “SKIN” Transforms Your Emotions Into Sound And Color Through Sweat Data By Zach Sokol — Jun 5 2014 This week, Harvest Works gallery in New York exhibited an installation by audiovisual artist, Claudia Robles, that gets under your skin… literally. SKIN is a project that measures gallery visitors’ skin moisture using a GSR (Galvanic Skin Response) interface and transforms that data into sound and images. Psychological states such as stress, nervousness, and even arousal become observable, external information. Be careful who you test it out around. “I’m interested in…

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  • Call: Chapters for “Alternate Reality Games and the Cusp of Digital Gameplay”

    Call for Chapters: Alternate Reality Games and the Cusp of Digital Gameplay Series: Approaches to Digital Game Studies, Bloomsbury Editors: Antero Garcia, Colorado State University & Greg Niemeyer, University of California, Berkeley Alternate Reality Games (ARGs) challenge what players understand as “real.” Though prominent examples of ARGs have persisted over the past two decades, only recently have ARGs come to the prominence as a unique and highly visible digital game genre. Adopting many of the same strategies as online video games, ARGs blur the distinction between the “real” and the “virtual.” We seek chapter proposals for a proposed collection that…

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  • The bizarre world of fake vacation destinations

    [From Wired, where the story includes an impressive 22 image photo gallery] [Image: Austrian photographer Reiner Riedler’s series Fake Holidays documents artificial travel destinations around the world. Here, families swim at indoor Tropical Islands just outside Berlin. Credit: Reiner Riedler] The Bizarre World of Fake Vacation Destinations By Margaret Rhodes 06.16.14 There are countless ways to travel: on a budget or in first class; on a cruise ship or at a hostel; with tour guides or nothing but a backpack and fresh pair of socks. No matter the voyage, the point is always roughly the same: to leave regular life…

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  • Call: NordiCHI’14 Workshop – “The Fuzzy Front End of Experience Design”

    Call for participation NordiCHI’14 Workshop “The Fuzzy Front End of Experience Design” Sunday, October 26th, 2014: Helsinki, Finland In conjunction with NordiCHI’14 – http://www.nordichi2014.org/ Workshop web site:  www.vtt.fi/uxgoals Deadline for submissions (2-6 page position papers in ACM Extended Abstract format): August 14th, 2014. To start an experience design process, the designers should determine what experience to aim for. How should this decision be made?  In the fuzzy front end of experience design process, there are often several alternative sources for gaining insight and inspiration. There may be different, even conflicting viewpoints and opinions. In addition to user studies, insight and…

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