Author: Matthew Lombard


  • Call: Computational Intelligence and Virtual Environments for Measurement Systems and Applications (CIVEMSA 2015)

    2015 IEEE International Conference on Computational Intelligence and Virtual Environments for Measurement Systems and Applications (CIVEMSA 2015) 12th to 14th June 2015 Shenzhen, China Organized by:  IEEE Instrumentation & Measurement Society and IEEE Computational Intelligence Society Website:  http://2015.civemsa.ieee-ims.org/ Papers are currently being solicited on all aspects of computational intelligence, human-computer interaction technologies, and virtual environments for measurement systems & the related applications, from the points of view of both theory & practice IMPORTANT DATES: Full Paper Submission:  Thursday, Jan 01, 2015 Acceptance Notification:  Sunday, Feb 01, 2015 Final Paper Submission:  Sunday, Mar 01, 2015 To increase the quality of life…

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  • Developer warns first death in VR coming

    [From GamesIndustry.biz;  Gizmodo’s coverage is headlined “Could Virtual Reality Seem Real Enough To Kill You?”] [Image: From the 14:50 minute YouTube video “Oculus FACEBOOK Rift: The Best and Funniest OR Reactions Ever Compilation”] “We’re very close to having the first death in VR” Cloudhead Games’ Denny Unger warns devs of the responsibility that comes with VR’s immersive power By Matthew Handrahan Fri 22 Aug 2014 The emergence of virtual reality is one of the most exciting trends in contemporary game development. The unparalleled sense of immersion it affords points toward a whole new era of interactive entertainment, but that potential…

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  • Call: MuseumNext 2015

    MuseumNext 2015 Geneva, Switzerland 19 – 21 April 2015 http://www.museumnext.com/ MuseumNext is Europe’s major conference on the future of museums. The event brings together delegates from around the world to discuss ‘what’s next?’ for the museum sector. We are now inviting the international museum community to participate in our 2015 conference by proposing presentations, workshops or panel discussions on the subject of ‘What’s next for museums?’ We are seeking excellent examples of today which shine a light on the museum of tomorrow. The conference will be a dialogue about what’s next in all aspects of the museum, including architecture, exhibitions,…

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  • Project Syria uses VR to bring trauma of Syrian war to life

    [From Motherboard, where the story features two videos and several more images] A New Virtual Reality Tool Brings the Daily Trauma of the Syrian War to Life Written by Christopher Malmo August 23, 2014 The situation for journalism in Syria is grim, and getting worse. With Bashar al-Assad on one side, and a handful of extremist rebel groups like the Islamic State on the other, journalist abductions and intimidation are common, with sometimes sickening results. For a few years now, Syria has been categorized by the Committee to Protect Journalists as the most dangerous country in the world to be…

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  • Job: SFI Professorship in HCI at University College Cork, Ireland

    University College Cork, Ireland SFI Professorship in Human Computer Interaction (HCI) Job Posted:  31 Jul 2014 Closing Date for Applications:  22 Sep 2014 Contract Type:  Permanent Whole-Time Full details available:  http://www.ucc.ie/en/hr/vacancies/academic/full-details-490108-en.html UCC seeks to recruit a Research Professor in Human Computer Interaction (HCI) to drive and expand the university’s commitment to human-centred design of digital futures, with a particular focus on health and wellbeing. The pivotal position of user experience in understanding the current use of health and wellbeing-related technologies and in imagining future uses is widely acknowledged in research and in commercial application. This Professorship will provide strategic leadership…

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  • Diagnosing cognitive defects using Virtual Environment Human Navigation System (VE-HuNT)

    [From the University of California, San Diego; a 4:39 minute video is available on YouTube] New Virtual Reality Navigation System to Help Diagnose Cognitive Defects August 18, 2014 | By Tiffany Fox Note: This is the first in a three-part series about Qualcomm Institute research projects that have a direct impact on aging. All three projects are funded through the Calit2 Strategic Research Opportunities program. The Qualcomm Institute is the University of California, San Diego division of the California Institute for Telecommunications and Information Technology (Calit2). Experts agree that the ability to navigate a neighborhood or built space is one…

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  • Call: AAAI Symposium on Turn–taking and Coordination in Human-Machine Interaction

    AAAI Symposium on Turn-taking and Coordination in Human-Machine Interaction March 23-25th, 2015 Stanford University, Palo Alto, CA The AAAI Symposium on Turn-taking and Coordination in Human-Machine Interaction will bring together researchers across multiple disciplines–including multimodal systems, human-robot interaction, embodied conversational agents, and spoken dialogue systems–to address a topic of common interest: the modeling, realization, and evaluation of turn-taking and real-time action coordination between humans and artificial interactive systems. This symposium will serve to build common ground for researchers from these disparate backgrounds to share their perspectives, methodologies, and results from their own investigations into the problem of multimodal coordination.…

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  • Oculix = Netflix in VR

    [From Business Insider; for more see the Netflix Hack Day 2014 web page] Netflix Paired With The Oculus Rift Headset Could Transform Your Home Into A Movie Theater Steven Tweedie Aug. 20, 2014 Netflix recently unveiled several experimental projects that were created during one of its “Hack Days,” where employees can tinker and dream up new versions of the popular streaming service. One of the coolest projects is called Oculix, and it combines the Oculus Rift virtual reality headset with the Netflix experience.…

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  • Call: “Closed Systems / Open Worlds” (book chapters)

    Call for Chapters: Closed Systems / Open Worlds Contact:  ClosedandOpenBook@gmail.com Deadline for précis:  15 September 2014 (extended) Edited by:  Jeremy Hunsinger (Wilfrid Laurier University), Jason Nolan (Ryerson University) & Melanie McBride (York University) This book will consist of explorations at the boundaries of virtual worlds as enclosed but encouraging spaces for exploration, learning, and enculturation. Game/worlds like Second Life, OpenSim, Minecraft, and Cloud Party are providing spaces for the construction of alternatives and reimaginings, though frequently they end up more as reproductions. We seek to challenge those spaces and their creativities and imaginings. These worlds exist as both code and…

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  • Swimarium: The virtual reality swimming pool

    [From Gizmag, where the story includes a 27 image picture gallery] Swimarium: The virtual reality swimming pool By Stu Robarts August 13, 2014 If you’ve ever fancied scuba diving at the Great Barrier Reef but can’t afford it, this idea from OVA Studio might provide a solution. The Swimarium is a design concept in which LED screens are placed all around a pool to create an immersive virtual swimming experience that would let you dive anywhere in the world.…

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  • Call: “Usability testing of video games: Multidisciplinary case studies” (Chapter proposals)

    CALL FOR CHAPTER PROPOSALS Usability Testing of Video Games: Multidisciplinary Case Studies A book edited by Dr. Miguel A. Garcia-Ruiz, Algoma University, Canada To be published by CRC Press/Taylor & Francis:  http://www.crcpress.com/ Introduction Usability Testing of Video Games: Multidisciplinary Case Studies will present case studies describing academic research and practicing hands-on experience on usability testing methodologies and techniques, with the aim of improving the human-computer interfaces of video games and players’ user experience (UX). The usability experiences will be presented as comprehensive case studies to be used as learning and teaching materials in video game design and development, usability, human-computer…

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  • New military jets so powerful pilots must be trained in VR

    [From Motherboard] New Military Jets Are So Powerful, Pilots Must Be Trained in Virtual Reality Written by Jordan Pearson August 11, 2014 The latest generation of US Air Force fighter jets are smarter, stealthier, and more lethal than their predecessors, but they present an unexpected hurdle: The new jets are too powerful to unleash their full potential during training exercises. One general believes that training pilots in virtual reality is the solution. Fifth generation jets like the F-22 Raptor and F-35 Lightning II boast weaponized high technology like supersonically launched guided missiles and a wealth of sensors that provide full…

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