Author: Matthew Lombard


  • Call: First International Workshop on Emotion for Sociable Agents (at HAI 2014)

    Call for Papers: First International Workshop on Emotion for Sociable Agents (ESA14; http://www.social-robot.info) on October 28, 2014 in conjunction with Human Agent Interaction (HAI) 2014 (http://hai-conference.net/hai2014/) in Tsukuba, Japan EXTENDED DEADLINE:  September 5, 2014 Please contact us at:  esa-contact@social-robot.info IMPORTANT DATES: September 5, 2014, 23:59 PST  –  Paper submission deadline (extended) September 15, 2014  –  Notification of acceptance September 26, 2014  –  Camera ready submission October 28, 2014  –  See you in Tsukuba WORKSHOP DESCRIPTION: In our aim to build soft- and hardware agents that are to appear intelligent and to interact seamlessly with humans we must not neglect the…

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  • VR while on a real roller coaster: The Augmented Reality Thrill Ride Project

    [From Fast Company’s Co.Design, where the story includes a 2:50 minute video; much more information is available on the VR Coaster web site] Wheeee! What It’s Like To Wear A Virtual Reality Headset On A Roller Coaster Why would you wear an Oculus Rift on a roller coaster? Why WOULDN’T you?!? Mark Wilson August 29, 2014 You know how you go get froyo, and at first it seems like enough to just top it with a few pieces of fresh fruit. “This is perfection,” you think, “the simple pleasures.” And then you’re beckoned to the sprinkles, Oreo crumbles, the radioactively…

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  • Call: What’s in a dyad? Interaction and Exchange in Social Media – SocInfo 2014 Workshop

    Call for Contributions SocInfo 2014 Workshop: What’s in a dyad? Interaction and Exchange in Social Media Workshop website:  http://dyad.di.unito.it Conference website:  http://socinfo2014.org/ Conference: 6th International Conference on Social Informatics (SocInfo 2014) @ Barcelona, Spain in November 10-13, 2014 Submission deadline:  September 8, 2014 A great deal of work has used computational methods to investigate the intensity, structure, topic and sentiment of social interactions. But neither information alone nor structure in isolation can be considered fully responsible for the complexity of social life, whether on- or offline. Online interactions can be conceptualized as a social exchange, and also as a process…

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  • Designs use the Internet of Things to create emotional long-distance interactions

    [From Wired, where the story includes a photo gallery; see DesignBoom for more images and two videos] [Image: Sending a kiss. Credit: Jonathan Levinson] Using the Internet of Things to Create Cute Long-Distance Interactions By Joseph Flaherty 08.28.14 A child resting their head on a parent’s shoulder. A squeeze of the thigh during a scary movie. These silent gestures are a critical part of the language of love, but no words, or even emoji, can properly capture them. Israeli design student Daniel Sher has recently tried to bring these ephemeral feelings onto the Internet of Things with a collection of…

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  • Call: Behavior Coordination between Humans, Animals and Robots – ICDL-EPIROB 2014 Workshop

    Call for Abstracts Workshop on Behavior Coordination between Humans, Animals and Robots @ IEEE ICDL-EPIROB 2014 Genoa, Italy Oct. 13, 2014 DEADLINE:  Sept. 15, 2014 http://icdl14.bplaced.net/wordpress/ http://www.icdl-epirob.org/ Contact:  hagen.lehmann@iit.it Organizers: Luisa Damiano Research Centre on Complex Systems / Department of Human and Social Sciences, University of Bergamo, Bergamo, Italy and Hagen Lehmann Italian Institute of Technology, iCub Facility, Genoa, Italy This workshop intends to bring together specialists investigating one or more aspects of behavior coordination in three different research domains: human-human interaction, human-animal interaction, human-robot interaction. The aim is to develop an interdisciplinary dialogue directed towards cross-fertilization between these fields,…

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  • Humans communicate info brain-to-brain over internet

    [From Motherboard; see PLOS One for more information] [Image: An overview of the brain-to-brain interface. Image: PLOS One] Scientists Found a Way to Email Brain Waves Written by Jordan Pearson August 20, 2014 Researchers have successfully communicated words from one brain to another over the internet. Brain wave-sensing technology, which utilizes electroencephalography-powered headsets, has already been demonstrated to do all kinds of impressive things, such as piloting an aircraft or controlling a robot. Now, researchers are investigating how to telepathically communicate with the tech. An international team of researchers was able to use electroencephalography (EEG) to convert the words “hola”…

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  • Call: EdMedia 2015

    Call for Participation EdMedia 2015 June 22 – 25 Montréal, Québec, Canada Submissions Deadline: December 12, 2014 Proposal Submission Guide & Form [This call:  http://www.aace.org/conf/edmedia/call.htm] INVITATION EdMedia–World Conference on Educational Multimedia, Hypermedia & Telecommunications is an international conference, organized by the Association for the Advancement of Computing in Education (AACE). This annual conference serves as a multi-disciplinary forum for the discussion and exchange of information on the research, development, and applications on all topics related to multimedia, hypermedia and telecommunications/distance education. EdMedia, the premiere international conference in the field, spans all disciplines and levels of education and annually attracts more…

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  • Immersive Dolby Atmos tech entering home and mobile markets

    [From The Register, where the story includes many more images] Dolby Atmos is coming home and it sounds amazing Don’t bin your multichannel home cinema system just yet By Steve May, 13 Aug 2014 Can Dolby Atmos save the beleaguered home cinema business? With sales of AV receivers tanking, makers of multichannel home theatre receivers are banking on the latest in surround sound technology to rekindle interest. Dolby Atmos has been called 3D for your ears. It’s a cute label to describe a tangible leap forward for movie audio. Unlike traditional surround sound, Atmos is object rather than channel based,…

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  • Call: HCI International 2015

    HCI International 2015 17th International Conference on Human-Computer Interaction 2-7 August, 2015 Los Angeles, California, USA http://www.hcii2015.org/ PROPOSALS SUBMISSION DEADLINES: Papers:  17 October 2014 Tutorials:  17 October 2014 Posters:  20 February 2015 HCI International 2015, jointly with the affiliated Conferences, which are held under one management and one registration, invite you to Los Angeles, California, USA, to participate and contribute to the international forum for the dissemination and exchange of up-to-date scientific information on theoretical, generic and applied areas of HCI, through the following modes of communication: Plenary / Keynote Presentation, Parallel Sessions, Poster Sessions, Tutorials and Exhibition. The Conference…

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  • “Experiencing is believing”: What VR could mean for ads and brands

    [From The Guardian] Experiencing is believing: what virtual reality could mean for ads and brands If Facebook can pull off mass adoption of Oculus Rift, how will it change media and marketing? Mike McGee dares to dream Posted by Mike McGee 28 August 2014 Facebook is hoping to create 1bn users for its virtual reality (VR) acquisition, Oculus. Sounds overly ambitious doesn’t it? But not impossible. After all, Google managed this level of adoption for Android. So let’s assume for a moment that it’s feasible and ask ourselves how mass uptake of VR will affect media and marketing? VR is…

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  • Job: Postdoc researcher in HCI for remote patient care project in Ireland

    The Centre for Affective Solutions for Ambient Living Awareness (CASALA) at Dundalk Institute of Technology, Ireland are seeking to hire a postdoctoral researcher in Human Computer Interaction, full-time, for a 12-month project, with potential for extension for one further year. This project is an academic-industry collaboration being undertaken with Fujitsu Ireland and University College Dublin as partners. PROJECT DESCRIPTION The main goal of the project is to design, deploy and evaluate health and wellness technologies to support clinicians in remotely monitoring their patients. The postdoc will work closely with clinicians to design appropriate interfaces and visualisations of patient data, ultimately…

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  • Projection mapping and face tracking tech blur fantasy and reality

    [From RocketNews24, where the story includes the 2:19 minute video (via Vimeo), along with many images from it] Amazing real-time projection mapping technology blurs line between fantasy and reality [Video] Kay August 24, 2014 Projection mapping is a technology we seem to be hearing about quite often these days, and you may have seen it being used at various events or amusement park shows. But the video that we’re sharing with you today makes use of a highly unexpected and unusual surface to create a series of projection mapped images quite unlike anything we’ve seen before. In fact, the technology…

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