Author: Matthew Lombard


  • Call: First Workshop on Tangible Gesture Interaction – TEI 2015

    Tangible Meets Gestural: Comparing and Blending Post-WIMP Interaction Paradigms – First Workshop on Tangible Gesture Interaction – TEI 2015 January 15 or 16, Stanford Submission deadline: November 25 Call for Papers Tangible interaction and gestural interaction are two evolving interaction paradigms that are gaining an increasing interest within the HCI community. In a world where many objects become intelligent, opening the doors to ubiquitous computing, these two interaction paradigms seem particularly promising to exploit two innate human skills: the ability to manipulate objects and the ability to communicate through gestures. A new interaction paradigm, tangible gesture interaction, tries to bridge…

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  • NASA testsing VR to reduce stress of long distance space flights

    [A press release from Dartmouth College via EurekAlert!] Houston: We have a problem…but no worries, our virtual therapist is on it Dartmouth researchers adding new virtual reality to mental health treatment for astronauts October 14, 2014 Hiking in the mountains or lying on the beach are good ways to relieve stress on Earth, but on spaceflights there’s no way to get back to nature. Astronauts feeling stressed on long-duration flights, however, may soon find computerized solace in the form of a virtual reality-based relaxation system being developed by Dartmouth researchers and their colleagues. Since 2001, Dartmouth, Harvard, UCLA and The…

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  • Job: Asst Prof in Ethics & Digital Culture at University of Central Florida

    University of Central Florida Tenure track hire: “Assistant Professor, Ethics & Digital Culture” #33145 The Department of Philosophy at the University of Central Florida (UCF) invites applications for a tenure earning Assistant Professor position in Ethics and Digital Culture beginning in August 2015. This is a shared position between the Department of Philosophy and the Texts and Technology Ph.D. program, and the successful candidate will be involved in both areas. This is a 9-month per year position with an expected teaching load (pre-tenure) of 5 courses per academic year, with the possibility of optional summer teaching. The position is pending…

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  • Futurist: Grant intelligent software all the rights of flesh-and-blood people

    [From MIT’s Technology Review, where the story includes a different image. Bina was featured in a (satirical) segment of the The Colbert Report on June 10, 2014. The 1989 episode of Star Trek: The Next Generation titled Measure of a Man highlighted many of these issues; a key scene is available on YouTube] [Image: Source] Q&A with Futurist Martine Rothblatt If computers think for themselves, should they have human rights? By Antonio Regalado on October 20, 2014 Bina48 is a robotic head that looks and speaks like a person—it moves its lips and runs conversational software. Although the robot isn’t…

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  • Call: 6th annual Joint Forces Simulation & Training Conference

    Joint Forces Simulation & Training 2nd to 3rd February 2015 Holiday Inn Bloomsbury, Coram Street, London, WC1N 1HT, United Kingdom Website: http://atnd.it/16055-0 Organized by: SMI Group Ltd OVERVIEW: As defense budgets are squeezed and the nature of modern war fighting changes, military projects and procurement are increasingly focusing on the unification of air, land, maritime and special operations forces. As a result, a more holistic approach is being taken in the way training capabilities are delivered. Countries are embracing the need to develop training tools and simulators that enable the forces to react quickly to any situation. In fact, the…

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  • Future of telepresence seen in new survey of experts

    [From NDTV; a summary and the full report are available from Pew Research] [Image: Source] Ultrafast Internet to Open New Possibilities Like ‘Telepresence’: Experts Agence France-Presse, October 10, 2014 Superfast Internet connections are likely open up new kinds of communication such as “telepresence” and improve services such as remote health care, a survey of experts showed Thursday. The ultrafast connections, expected to be widely deployed in the coming years, can open up a range of possibilities by delivering “immersive” experiences and virtual reality, according to the experts polled by the Pew Research Center and Elon University. “People’s basic interactions and…

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  • Call: Posthumanism issue of Cinema – Journal of Philosophy and the Moving Image

    Cinema – Journal of Philosophy and the Moving Image welcomes submissions to its 7th issue on Posthumanism. Human and Non-human: links, continuum, interplay. Abstracts due: November 30, 2014 The 7th issue of Cinema – Journal of Philosophy and the Moving Image aims at discussing Posthumanism as a way to explore alternative understandings to both the Modern/Humanistic and Postmodern views on the issue of Technological Images, New Media and Human and Non-human relations. In the turn of the Millennium, Robert Pepperell’s book The Posthuman Condition and Katherine Hayles’ How We Became Posthuman: Virtual Bodies in Cybernetics, Literature and Informatics launched a…

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  • Halloween illusions: Phone-synced masks and body morphsuits

    [From PSFK, where the story includes several more pictures and a 3:46 minute video] Try On Phone-Synced, Effects-Heavy Mask Just in Time for Halloween These tricking and treating items work hand-in-hand (or eye-in-socket) with your mobile to create cringe-worthy FX By Leo Lutero on October 10, 2014 The Digital Dudz mask line offers an easy-to-use smartphone insert that lets your phone save a rather run-of-the-mill monster mask. By downloading the free Digital Dudz app, you can play video loops of restless eyeballs, throbbing hearts or pulsating wounds and use these as the highlight of your spooky get-up. The mind behind…

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  • Call: Experience Design for Behavior Change (at HCI International 2015)

    EXPERIENCE DESIGN FOR BEHAVIOR CHANGE 2015 We invite you to share your research on how technology experiences can be designed to facilitate positive behavior change. This is the third year this popular parallel paper session will run as part of the Human-Computer Interaction International conference series, and this time we will be in Los Angeles, California, in August 2015. http://designforbehaviorchange.wordpress.com/ Papers may be related (but not limited) to the domains of physical health, mental well-being, exercise, social activities, rehabilitation after illness or stress, ageing, energy saving, and generally living in an independent, sustainable way. We will review theoretical papers, case…

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  • The perils of making the virtual ever more real

    [From ExtremeTech, where the story includes more images] Virtual reality, the death of morality, and the perils of making the virtual ever more real By Sebastian Anthony on October 10, 2014 As the technology that underpins virtual reality develops and the experiences become increasingly more real, I’ve been pondering a particularly morbid thought: When will we have the first VR-induced death? Will a realistic rocket launcher blast in Team Fortress 2 or VR version of Silent Hill give you a heart attack? Will watching the chase sequence in Casino Royale in full VR 3D pump enough adrenaline into your system…

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  • Google/Magic Leap’s 3D “Cinematic Reality” to replace VR, AR?

    [From Re/code, where the story includes two videos] Google Set to Lead Huge Investment in Magic Leap and Its “Cinematic Reality” October 13, 2014 By Liz Gannes and Peter Kafka Google and other investors are planning a huge investment in Magic Leap, a secretive but boastful company building hardware and software it says will deliver “cinematic reality.” Sources say Google is leading what could be a $500 million funding round for the Florida-based company; Andreessen Horowitz may be one of the other investors in the consortium. Magic Leap already announced $50 million in funding earlier this year. Google, Andreessen Horowitz…

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  • Call: The Games User Research Book

    CALL FOR CONTRIBUTIONS: The Games User Research Book A comprehensive overview of the field and practice of user research in games Abstracts due: October 15, 2014 The goal of this community-driven book is to assist the game industry and academic[s] with building and maturing current user research practices, via dissemination of knowledge from the people and companies who have already adopted these practices and to provide a reference point for GUR work in games – see www.gurbook.com. The Game User Research book (“GURbook”) will provide a venue for collating and disseminating knowledge and best practices about user research in games…

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