Call: AISB AI & Games 2015: 6th AISB Symposium on AI & Games

Call For Papers

AISB AI & Games 2015:
6th AISB Symposium on AI & Games
20 April, Kent University, UK

DEADLINE Monday 19 January 2014 ALL submissions

The AI & Games Symposium acts as a meeting place for researchers and practitioners from academia, education and industry who are involved with the design, development and evaluation of AI in the context of games. Papers connecting games to all areas of computational intelligence and traditional AI are considered.


  • Extended Abstracts (2-4 pages)
  • Posters (one slide)
  • Demos (max 2 pages description of what is going to be demonstrated)
  • Tutorials (max 2 pages description of planned tutorial content)


All submissions are via the EasyChair website. See the symposium web site:


Computer games now form an important sector of the computing and entertainment industries, but the need for better artificial intelligence in games is deeply felt and recognised by the industry. Conversely, games offer new challenges and excellent application domains for AI technology and research. Games are increasingly used for education, serious games or game-based learning, where AI techniques can create a believable, engaging experience for learners. The AI & Games Symposium focuses on the application of artificial intelligence techniques, frameworks and theories to the creation of engaging intelligent games, and will address the following areas of research and practice:

  • The use of AI techniques (planning, learning, evolution etc.) in games and the game design process.
  • The design and engineering of AI components in commercial games
  • Automatic or semi-automatic procedural content generation
  • AI for serious games and gamification.
  • Intelligent or adaptive player interaction
  • AI for player analytics and modelling player behaviour or experience.
  • Agent pathfinding and decision-making in games
  • Using games or simulations as a platform for building intelligent agents
  • Environmental simulations for games
  • Interactive narrative generation
  • Player perceptions of game AI


  • Daniela Romano, Computer Science, University of Sheffield
  • David Moffat, School of Engineering and Built Environment, Glasgow Caledonian University
  • Michael Cook, Department of Computing Goldsmiths, University of London, UK


Paolo Bussetta, Delta Informatica Spa, Italy
Marc Cavazza, University of Teesside, UK
Simon Colton, Goldsmiths, University of London, UK
Daniel Kudenko, University of York, UK
Abdennour El Rhalibi, Liverpool John Moores University, UK
Doron Friedman, Interdisciplinary Center (IDC), Herzliya, Israel
Marco Gilles, Goldsmith, University of London, UK
Judith Good, Department of Informatics, University of Sussex
Jeremy Gow, Goldsmiths, University of London, UK
John Levine, University of Strathclyde, UK
Sandy Louchart, Heriot-Watt University, UK
Simon Lucas, University of Essex , UK
Isabel Machado Alexandre, DCTI – ISCTE and INEC-ID, Portugal
Stephen McGlinchey, Codemasters, UK
Judy Robertson, Heriot-Watt University, Edinburgh, UK
Mark Riedl, Georgia Institute of Technology, US
Pieter Spronck, Tilburg University, Netherlands
J. Michael Spector, University of North Texas, US
Georgios Yannakakis, University of Malta, Malta


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