[Something a little different: From ACM Digital Library and being presented October 4-5 at the 27th ACM User Interface Software and Technology Symposium in Honolulu, Hawaii; be sure to watch the 0:30 minute video at ACM DL or on YouTube. More information (and the image below) are available here.]
RoomAlive: magical experiences enabled by scalable, adaptive projector-camera units
Abstract: RoomAlive is a proof-of-concept prototype that transforms any room into an immersive, augmented entertainment experience. Our system enables new interactive projection mapping experiences that dynamically adapts content to any room. Users can touch, shoot, stomp, dodge and steer projected content that seamlessly co-exists with their existing physical environment. The basic building blocks of RoomAlive are projector-depth camera units, which can be combined through a scalable, distributed framework. The projector-depth camera units are individually auto-calibrating, self-localizing, and create a unified model of the room with no user intervention. We investigate the design space of gaming experiences that are possible with RoomAlive and explore methods for dynamically mapping content based on room layout and user position. Finally we showcase four experience prototypes that demonstrate the novel interactive experiences that are possible with RoomAlive and discuss the design challenges of adapting any game to any room.
Authors:
- Brett Jones – University of Illinois at Urbana-Champaign, Urbana, IL, USA
- Rajinder Sodhi – University of Illinois at Urbana-Champaign, Urbana, IL, USA
- Michael Murdock – University of Southern California, Los Angeles, , CA, USA
- Ravish Mehra – University of North Carolina, Chapel Hill, Chapel Hill, NC, USA
- Hrvoje Benko – Microsoft Research, Redmond, WA, USA
- Andrew Wilson – Microsoft Research, Redmond, WA, USA
- Eyal Ofek – Microsoft Research, Redmond, WA, USA
- Blair MacIntyre – Georgia Institute of Technology, Atlanta, GA, USA
- Nikunj Raghuvanshi – Microsoft Research, Redmond, WA, USA
- Lior Shapira – Microsoft Research, Redmond, WA, USA
Published in:
Proceedings of the 27th annual ACM symposium on User interface software and technology
Pages 637-644
ACM New York, NY, USA ©2014
table of contents
ISBN: 978-1-4503-3069-5 doi: 10.1145/2642918.2647383
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