Author: Matthew Lombard
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Call: Theories/Applications of Social Science for Interactive Tabletops and Surfaces (at ITS 2014)
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Read more: Call: Theories/Applications of Social Science for Interactive Tabletops and Surfaces (at ITS 2014)CALL FOR PAPERS Social ITS: Tutorial and Workshop on Theories and Applications of Social Science for Interactive Tabletops and Surfaces In conjunction with ACM ITS 2014 Dresden, Germany November 16, 2014 http://its2014socialscienceforis.weebly.com Important Dates Submission Deadline: September 5, 2014, 5pm PDT Notification to Authors: September 23, 2014 NEW EVENT FORMAT: Tutorial (½ day) + Workshop (½ day): November 16, 2014 Social ITS Tutorial + Workshop Theme There is an increasing trend in the human-computer interaction (HCI) and interactive tabletop and surfaces (ITS) communities towards the application of social theories describing human and social behaviour into our technology designs. For example,…
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CEEDs: Making sense of big data with VR and the unconscious mind
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Read more: CEEDs: Making sense of big data with VR and the unconscious mind[From Forbes, where the story includes two videos; much more information is available at the CEEDs Project web site] [Image: Source] Making Sense of Big Data With Virtual Reality And The Unconscious Mind Federico Guerrini 8/16/2014 A single death is a tragedy; a million deaths is a statistic, is a well-known quote – often mistakingly attributed to Stalin. Regardless of the author, the sentence is interesting because it can be read in at least two ways: in one, it relates with compassion fatigue, our inability of feeling outrage when the horror surpasses a certain threshold. But it might also be…
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Call: “Practical Virtual Reality Technologies and Applications” special issue of IEEE Computer Graphics & Apps
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Read more: Call: “Practical Virtual Reality Technologies and Applications” special issue of IEEE Computer Graphics & AppsCall For Papers IEEE Computer Graphics & Applications Special Issue on Practical Virtual Reality Technologies and Applications Final submissions due: 1 Jan. 2015 Publication date: 1 Sep. 2015 VR research received much attention in the ’80s. It then became quiet for many years owing to the expensive hardware, including sensing, rendering, and display equipment. It has been receiving more attention since 2000 owing to the availability of inexpensive graphics cards and sensors, and the popularity of applications in such areas as gaming and virtual worlds. Recently, many augmented-reality applications have been developed, exploiting the popularity of mobile devices, which contain…
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Lessons from BBC virtual reality stream at Glasgow Games
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Read more: Lessons from BBC virtual reality stream at Glasgow Games[From Journalism.co.uk; see also the BBC’s 3:57 minute video report] Lessons from BBC virtual reality stream at Glasgow Games The BBC Research and Development team shares what lessons were drawn from the first virtual reality sports stream and how they can be used in the future Posted: 8 August 2014 By: Catalina Albeanu A virtual reality live stream was set up at the Commonwealth Games last week to allow viewers outside of the Hydro Arena to experience the gymnastics competition as if they were comfortably seated in the stalls. The BBC Research and Development (R&D) team placed a 360 degree…
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Call: CAADRIA 2015 – “Emerging Experiences in the Past, Present, and Future of Digital Architecture”
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Read more: Call: CAADRIA 2015 – “Emerging Experiences in the Past, Present, and Future of Digital Architecture”Call for Papers 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) Emerging Experiences in the Past, Present, and Future of Digital Architecture May 20-23, 2015 Kyungpook National University (KNU), Daegu, Republic of Korea http://www.caadria2015.org 500-Word Abstract Due September 26, 2014 The adoption of computational processes in architecture has transformed the way we think, design and make, thereby enhancing our understanding, skills and performance in architectural design and research. Since 1996, CAADRIA has contributed to the exchange of information relating to studies and technologies in architecture and design by promoting dialogue, collaboration, and the…
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Help Me Obi: Is this the first true 3D video?
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Read more: Help Me Obi: Is this the first true 3D video?[From CNET, where the story includes more images and a 1:04 minute video; more coverage is available from The Creators Project, including this quote from Chris Helson: “When you actually stand there with them floating in front of you, they have a life that you connect to in a very different way than you would with a film or video, or even a 3D film.”] Help Me Obi: Is this the first true 3D video? Art installation Help Me Obi plays projected video that viewers can walk around and watch from any position. by Michelle Starr July 27, 2014 Video…
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Call: Game Idea Jam for Sport and Exertion Games at CHI PLAY 2014
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Read more: Call: Game Idea Jam for Sport and Exertion Games at CHI PLAY 2014Game Idea Jam for Sport and Exertion Games at CHI PLAY 2014 – The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play http://chiplay.org SUBMISSION DEADLINE: August 15th, 2014 NOTIFICATION: September 1st, 2014 http://workshops.icts.sbg.ac.at/chiplay2014 IDEA Physical inactivity is one of the greatest public health problems of our century increasing the risk of chronic diseases such as heart disease, type 2 diabetes, or specific cancers. The Game Idea Jam brings together game researchers and practitioners in the fields of human-computer interaction, game development, interaction design, instructional design, etc. to collaborate and develop ideas for sports and exertion games that combat physical…
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Cyberith’s Virtualizer brings running, jumping … and sitting to VR
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Read more: Cyberith’s Virtualizer brings running, jumping … and sitting to VR[From Gizmag, where the story includes an image gallery and a 2:29 minute video; those of us at ISPR 2014 in Vienna had the chance to try out and learn about the Virtualizer from the creators] [Image: The Virtualizer VR rig from Cyberith lets gamers walk, run, jump, crouch, kneel and even sit] Cyberith’s Virtualizer brings running, jumping … and sitting to virtual reality By Colin Jeffrey July 23, 2014 In recent years, we’ve seen a number of virtual reality (VR) devices targeted at bringing more immersive gaming to the home while also adding locomotion to the mix. Joining the…
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Call: “Spaces of Play: Geographies and Cartographies of Games and Gaming” panel at SCMS 2015
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Read more: Call: “Spaces of Play: Geographies and Cartographies of Games and Gaming” panel at SCMS 2015Panel: Spaces of Play: Geographies and Cartographies of Games and Gaming Society for Cinema and Media Studies (SCMS) 2015 Montreal, March 25-29, 2015 Deadline: August 15th, 2014 The field of virtual geography and game mapping is as expansive and multifaceted as virtual worlds themselves. The history of games is rife with histories of the ways in which players explore them, from mazes and dungeons to descriptive spaces in text adventures. Game spaces invite both detailed route‐planning and virtual dérives reminiscent of filmic city symphonies like Vertov’s Man with a Movie Camera, while the criticism orbiting game worlds ranges from fan…
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Attend Hanwah Eagles baseball games via robot (fanbot)
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Read more: Attend Hanwah Eagles baseball games via robot (fanbot)[From Digital Trends; see also “Androids Attend Damon Albarn Show In Japan” on The Creators Project web site] South Korean baseball team installs robots to replace absent fans By David Nield — July 26, 2014 Going to miss the ballgame? If you’re a fan of South Korean team Hanwah Eagles then you can still be there in virtual spirit — the Eagles have just added three rows of robot spectators who beam video clips and messages from supporters who can’t be there in person. It looks like the new technology is a hit with fans: nearly 90,000 messages have been…
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Call: Interactive Entertainment 2014 – Fun and Games
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Read more: Call: Interactive Entertainment 2014 – Fun and GamesAbout IE2014 – Fun and Games Interactive Entertainment is Australasia’s longest running games and digital entertainment conference. IE2014 marks the 10th anniversary of the conference which is hosted this year by the University of Newcastle, Australia. IE2014 welcomes scientists, designers, artists, technicians, students, industry and academics from across the spectrum. We encourage contributions from fields as diverse as computer science, social science, design, communication, media studies, music, engineering, health and mathematics. Anyone interested in the myriad of technologies and issues that impact on interactive entertainment and computer games are encouraged to come along and share their discipline’s perspective on “Fun…
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VR used as surgical anesthesia
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Read more: VR used as surgical anesthesia[From Motherboard, where the story includes the two videos mentioned] [Image: From a large photo gallery at ACFI PRESS] This Is What It’s Like to Be Anesthetized by Virtual Reality Written by Meghan Neal, Managing Editor August 8, 2014 The strange link between virtual reality and mind-altering drugs is well-trodden territory here at Motherboard. We’ve explored tripping in Oculus Rift, treating heroin addiction with VR therapy, technoshamans replacing psychedelics with an immersive virtual experience, and a speculative future where virtual reality “jolting” is the illicit substance of choice. Now here’s another drug being “disrupted” by VR technology: anesthesia.…
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