Author: Matthew Lombard
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Call: 5th International Symposium on Communicability, Computer Graphics and Innovative Design for Interactive Systems (CCGIDIS 2015)
Read more: Call: 5th International Symposium on Communicability, Computer Graphics and Innovative Design for Interactive Systems (CCGIDIS 2015)5th International Symposium on Communicability, Computer Graphics and Innovative Design for Interactive Systems (CCGIDIS 2015) Madrid, Spain :: May 27 – 29, 2015 http://www.alaipo.com/CCGIDIS-2015/symposium_CCGIDIS_2015.html CCGIDIS 2015 will be composed of research presentations, keynote lectures, invited presentations, workshops, doctoral consortium, demo session, poster presentations, and research-in-progress. INTRODUCTION AND TOPICS Communicability is the cornerstone for the success of the interaction among human beings and the technological (r)evolution in scientfic visualization, hypermedia online, virtual reality, augmented reality, etc., devices in which a huge part of humankind is immersed. In these devices there is a convergence and intersection of disciplines deriving from the formal…
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New Toyota Oculus Rift driving simulator brings dangers of distracted driving to life
Read more: New Toyota Oculus Rift driving simulator brings dangers of distracted driving to life[From Toyota, where the press release includes another photo and a 1:15 minute video] New Driving Simulator from Toyota TeenDrive365 Uses Oculus Rift to Bring Dangers of Distracted Driving To Life Marks the First Time Oculus Rift Virtual Reality Technology Is Being Used to Educate The Public about Safe Driving January 14, 2015 DETROIT – Today at the Detroit Auto Show, Toyota launched its new TeenDrive365 distracted driving simulator with Oculus Rift, marking the first time the virtual reality technology is being used to educate the public – teens and parents alike – about the dangers of distracted driving. A…
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Call: 4th International Visual Methods conference
Read more: Call: 4th International Visual Methods conferenceCall for Contributions: 4th International Visual Methods conference 16-18 September 2015 The University of Brighton is delighted to host the Fourth International Visual Methods Conference in September 2015. Our programme builds on the foundations laid by the three successful Visual Methods conferences that have taken place at the Open University and the University of Leeds in the UK and at Victoria University in Wellington New Zealand over the past six years. Deadline for panels and ‘other’ contributions: 16th January 2015 Deadline for papers: 30th January 2015 We are very pleased to announce two confirmed keynote speakers: Professor Gillian Rose, Professor…
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Visionary VR is reinventing the concept of frame to tell stories in VR
Read more: Visionary VR is reinventing the concept of frame to tell stories in VR[From Road to VR, where the story includes more pictures and a 5:50 minute video] Visionary VR is Reinventing Filmmaking’s Most Fundamental Concept to Tell Stories in Virtual Reality January 5, 2015 by Ben Lang Several of the founders of the VRLA Meetup are today launching Visionary VR, a technology and content development studio which is reinventing the language of filmmaking for effective storytelling in virtual reality. The frame. It’s a simple, but incredibly powerful concept within the world of filmmaking, one that has endured for film’s history of more than 100 years. The frame is the edge of the screen,…
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Call: Art.CHI
Read more: Call: Art.CHICall for Participation – Proposal for Catalogue Entries and further artworks Art.CHI http://art-chi.org The Art.CHI workshop brings together artists working in interactive media who wish to explore and discuss the HCI issues around their work. In addition to the workshop we are also publishing a catalogue of Art.CHI work at CHI2015. So in this call we are asking for Catalogue submissions in the same format as our previous artworks call. In addition we have one or two places available at the workshop and are extending the call for artwork presentations to 19th January The catalogue submissions and artwork proposals can…
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‘Futuristic Archaeology’ creates museum diorama illusion in Mongolian desert
Read more: ‘Futuristic Archaeology’ creates museum diorama illusion in Mongolian desert[From The Creators Project blog, where the post includes more images] Giant Billboards Paint a Discordant Portrait of Mongolian Desertification By Emerson Rosenthal — Jan 13 2015 A large-scale museum diorama popped up in the Mongolian plains, challenging the unending ebb and flow of history by making apparent the borders between the actual and the ideal. Created by Paris-based Korean photographer Daesung Lee, the giant billboard that anchors his Futuristic archaeology project is adorned with images of desertification in Mongolia—that is, the places where, due to environmental and human factors, the drying landscape is threatening centuries-old traditions. “Environmental changes directly…
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Call: “Fun and Engaging Computing Technologies for Health” – Special issue of Entertainment Computing
Read more: Call: “Fun and Engaging Computing Technologies for Health” – Special issue of Entertainment ComputingSpecial issue of Entertainment Computing “Fun and Engaging Computing Technologies for Health” http://www.journals.elsevier.com/entertainment-computing/call-for-papers/special-issue-on-fun-and-engaging-computing-technologies/ BACKGROUND Health technologies and systems have been changing significantly in the last few years. There has been a transition from clinical and institutionally centralised scenarios to a more and more personalized and ubiquitous approach that uses joyful and engaging experiences to foster patients and caregivers acceptance and adoption. However, little is known about the effectiveness of these systems, the way in which to better design, develop, and evaluate them, and how different, and sometimes opposite needs – fun and health – can be managed throughout its development.…
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Oculus Rift Crescent Bay hands-on with 3D audio
Read more: Oculus Rift Crescent Bay hands-on with 3D audio[From Slashgear, where the story includes more pictures and a 2:48 minute video] Oculus Rift Crescent Bay hands-on with 3D Audio Chris Burns Jan 12, 2015 We entered the room Oculus VR had prepared for us not knowing exactly what we were in for. Not the Samsung Gear VR – surely not – that’s already nearly a consumer product. Instead, Oculus had a padded room ready for us. Not because the SlashGear team is ready for straight jackets, but because this demonstration required that we be in as quiet an environment as possible. This demonstration – of the newest Oculus…
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Call: “HCI at the Boundary of Work and Life” – Special issue of Personal and Ubiquitous Computing
Read more: Call: “HCI at the Boundary of Work and Life” – Special issue of Personal and Ubiquitous ComputingCall for Papers: Special Issue of Personal and Ubiquitous Computing on “HCI at the Boundary of Work and Life” Guest Editors: Erik Grönvall, Luigina Ciolfi, Gabriela Avram, Chiara Rossitto, Louise Barkhuus http://hciworkandlife.wordpress.com/ This special issue of Personal and Ubiquitous Computing (Springer) on “Human-Computer Interaction at the Boundary of Work and Life” aims to explore how HCI themes, concepts, design and technical sensibilities can be extended and applied to practices blurring the boundary between work and life. Technology has moved from workplaces to become part of nearly every aspect of everyday life. Similarly, HCI research spans not only work settings and…
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Explore sci-fi film corridors in “Maze Walkthrough”
Read more: Explore sci-fi film corridors in “Maze Walkthrough”[From Kill Screen, where the story includes more images and a video] Sci-fi film corridors re-purposed as a videogame maze by Chris Priestman January 05, 2015 Corridors are a significant architectural space in a lot of science fiction films. Perhaps you haven’t considered this before given the brevity of their screen time. And that’s largely due to the corridor’s purpose as an interstitial space that connects rooms, meaning they are usually walked or ran through, and not dwelled upon. One of the first lessons in filmmaking is to cut out any unnecessary footage when editing, and the example used is…
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Job: PhD position in Simulation and Perception of Interactive Virtual Characters and Crowds at KTH Royal Institute of Technology
Read more: Job: PhD position in Simulation and Perception of Interactive Virtual Characters and Crowds at KTH Royal Institute of TechnologyFull PhD position in Simulation and Perception of Interactive Virtual Characters and Crowds, KTH Royal Institute of Technology, Stockholm, Sweden JOB DESCRIPTION KTH Computer Science and Communication (CSC) announce a PhD position in real-time simulation and perception of interactive virtual characters and crowds. This position concerns the real-time simulation of social behaviours (appropriate facial expressions, gaze, gestures and other movements) for virtual individuals, groups and crowds using state-of-the-art computer game engines, such as Unity and Unreal. A core task in the project involves programming computational models of social behaviour related to empathy, emotion contagion and prosociality for creating compelling interactions…
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Experience missing masterpieces in the virtual Museum of Stolen Art
Read more: Experience missing masterpieces in the virtual Museum of Stolen Art[From The Creators Project blog, where the post includes more images and a 0:58 minute video] Find Missing Masterpieces Inside the Museum of Stolen Art By Becky Chung — Jan 7 2015 You’re strolling through a gallery space and out of one corner of your eye, you spot a sculpture of a pastoral landscape painting. In the next room stands an abstract bronze sculpture. “For looted art go to your right, for art theft go to your left,” says an invisible woman who guides you through the exhibit. This is not an ordinary museum: it’s the home of artworks whose…
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