Author: Matthew Lombard
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Call: AISB AI & Games 2015: 6th AISB Symposium on AI & Games
Read more: Call: AISB AI & Games 2015: 6th AISB Symposium on AI & GamesCall For Papers AISB AI & Games 2015: 6th AISB Symposium on AI & Games 20 April, Kent University, UK DEADLINE Monday 19 January 2014 ALL submissions The AI & Games Symposium acts as a meeting place for researchers and practitioners from academia, education and industry who are involved with the design, development and evaluation of AI in the context of games. Papers connecting games to all areas of computational intelligence and traditional AI are considered. ACCEPTED SUBMISSIONS: Extended Abstracts (2-4 pages) Posters (one slide) Demos (max 2 pages description of what is going to be demonstrated) Tutorials (max 2…
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Feels real: Hands and eyes on HP’s Zvr Virtual Reality Display
Read more: Feels real: Hands and eyes on HP’s Zvr Virtual Reality Display[From Tom’s Hardware, where the story includes more images and a 4:05 minute video] Feels Real: Hands And Eyes On HP’s Zvr Virtual Reality Display By Seth Colaner January 8, 2015 We’ve seen enough “new and exciting” tech over the years to know that PR and marketing hype has little to do with how good or bad a product turns out to be (especially when the press photos look abnormally amazing). As a result, we’re typically skeptical of any new products that look too good to be true on paper, and when we caught wind of HP’s Zvr “virtual reality”…
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Call: International Association of Societies of Design Research (IASDR) 2015 Congress
Read more: Call: International Association of Societies of Design Research (IASDR) 2015 CongressCall for Papers The International Association of Societies of Design Research IASDR 2015 Congress in Brisbane, Australia 2 – 5 November 2015 http://iasdr2015.com During this congress we will explore the interaction of design research with science, technology and the arts. This continual INTERPLAY provides opportunities to explore interaction between cross-disciplinary knowledge and various design research approaches. IASDR 2015 aims to establish trans-disciplinary research platforms across diverse domains to foster new research and education opportunities and stimulate innovation. The congress provides a global forum for presentation and discussion of the INTERPLAY of design research and applications across all domains of design,…
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Personify virtual meeting app creates immersive 3-D experience
Read more: Personify virtual meeting app creates immersive 3-D experience[From Entrepreneur; for more information see “Transforming the UI—Designing Tomorrow’s Interface Today (Part 2)” on Intel’s Developer Zone website] CES 2015 This App Will Make Your Next Virtual Meeting Awesome Emily Price, Technology Writer January 05, 2015 LAS VEGAS — One new video conferencing app is looking to change how you have virtual meetings. Called Personify, the computer and mobile app transforms your average run-of-the-mill video call into an immersive 3-D experience that feels more like an in-person meeting than a conversation with your computer screen.…
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Call: Journal of Game-Supported Interactive Learning
Read more: Call: Journal of Game-Supported Interactive LearningCall for Papers Journal of Game-Supported Interactive Learning Dear Colleague, The journal is a peer-reviewed scholarly journal published by ILCS and MacroWorld Pub., in both print and online version for research on all aspects of the use of game in learning and teaching in all sectors of education. Journal of Game-Supported Interactive Learning is an international, refereed, multi-disciplinary, peer-refereed journal providing a platform for the publication of high quality and discussion of the latest scientific research, concepts, review papers and comparative analyses and exemplars that can deeply influence the role of game-supported technologies on learning, development, instruction and teaching. All…
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NailCanvasVR lets you ‘virtually’ experiment with nail polish designs
Read more: NailCanvasVR lets you ‘virtually’ experiment with nail polish designs[From Road to VR, where the story includes a 1:33 minute video] NailCanvasVR Lets You ‘Virtually’ Experiment With Nail Polish Designs January 3, 2015 by Scott Hayden Have a hard time getting past the character selection screen of video games because you’re too busy picking out the perfect clothes and styling your hair just right? If so, there’s some fashion-oriented VR applications popping up that might be right down your alley, namely Voxcell Design’s NailCanvasVR, a tech demo that uses the Leap Motion hand-tracking controller, letting you virtually change the color and design of your nails without all of that…
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Call: MATES 2015 – 13th German Conference on Multiagent System Technologies
Read more: Call: MATES 2015 – 13th German Conference on Multiagent System TechnologiesCall For Papers MATES 2015: SMART THINGS WORKING TOGETHER 13th German Conference on Multiagent System Technologies Held in conjunction with INFORMATIK’2015 Cottbus, Germany, September 28 – October 2, 2015 http://www.mates2015.de INTRODUCTION The MATES conference series aims at the promotion of and the cross-fertilization between theory and application of intelligent agents and multiagent systems. It provides an interdisciplinary forum for researchers and members of business and industry to present and discuss latest advances in multiagent systems and agent-based computing with prototyped or fielded systems in various application domains. In 2015, the MATES conference will be co-located with the 45th Symposium of…
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3D Sound Labs’ Neoh headphones: “closest thing to real life sound I’ve ever heard”
Read more: 3D Sound Labs’ Neoh headphones: “closest thing to real life sound I’ve ever heard”[From Technology Tell, where the story includes three different images] Hands on @ CES 2015: 3D Sound Labs Neoh by Aaron Kraus on January 5, 2015 3D sound is a pretty catchy buzzword, but how do you actually recreate the three dimensionality of sound like we hear in every day life? 3D Sound Labs’ newly-announced Neoh headphones provide the closest thing to real life sound I’ve ever heard by using a very simple bit of tech: the accelerometer.…
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Job: MSc/PhD student positions in HCI, Visual Analytics, and 3D User Interfaces at Simon Fraser U
Read more: Job: MSc/PhD student positions in HCI, Visual Analytics, and 3D User Interfaces at Simon Fraser UGraduate Student Positions in Human-Computer Interaction, Visual Analytics, and 3D User Interfaces Simon Fraser University, Vancouver, Canada Wolfgang Stuerzlinger and his lab are looking for several people to join our group for 2015. Positions are limited and highly competitive, so only the best candidates will be considered. Open positions MSc or PhD student in Visual Analytics MSc or PhD student in 3D User Interfaces MSc or PhD student in Human-Computer Interaction Wolfgang Stuerzlinger’s research group specializes in a range of topics in Human-Computer Interaction (HCI) and Virtual Reality (VR). The general goal is user interfaces fit for everyday use. In…
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Welcome to the era of virtual reality workout programs
Read more: Welcome to the era of virtual reality workout programs[From Gizmodo, where the story includes other pictures and a 1:59 minute video; the Runtastic press release is available from PR Newswire] Welcome to the Era of Virtual Reality Workout Programs Brent Rose 12/15/14 What’s better than doing your workout routine in your crappy, dank apartment? Oh, I dunno, how about doing your workout routine in a villa on the beach? Or on top of a beautiful hillside? Or what the hell why not, in the middle of a black hole? Well, that day is coming, and Runastic of Oculus VR is a sneak peek. Built as a proof on…
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Call: Book chapters for Emerging Human-Machine Technologies
Read more: Call: Book chapters for Emerging Human-Machine TechnologiesCall for Chapters: Emerging Human-Machine Technologies Edited by Steven John Thompson, PhD The realm for a universal forum that discovers, explores, and prepares the way for eventual large-scale cyborg sociocultural integration, which just a few years ago would have been incredulous, is now upon us as partly evidenced through the proximity at which science, technology and the Internet are rapidly arriving at expectant machine sentience. This publication will address critical, foundational elements of study in human-machines and cyborgs, including their creation, governance, policy, and sustainment; rights, privileges, and expectations for participation in digital society; and other imperative aspects of their…
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Backed by Google and Mozilla, VR-enabled browsers and gear could soon immerse Web users in 3-D worlds
Read more: Backed by Google and Mozilla, VR-enabled browsers and gear could soon immerse Web users in 3-D worldsWarm wishes for a very healthy, happy, safe and productive new year to everyone in the ISPR/Presence community – I’m looking forward with you to lots of exciting and thought-provoking (tele)presence developments in 2015! –Matthew Lombard (managing editor, ISPR Presence News) [From Scientific American] , where the story includes a different image] Virtual Reality Comes to the Web—Maybe for Real This Time Backed by Google and Mozilla, VR-enabled browsers and gear could soon immerse Web users in 3-D worlds December 29, 2014 |By Susan Kuchinskas Get ready to take the stage with Paul McCartney. If that’s not your thing,…
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