Author: Matthew Lombard
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Call: GAMEON’2015, the 16th annual Simulation and AI in Games Conference
Read more: Call: GAMEON’2015, the 16th annual Simulation and AI in Games ConferenceFIRST CALL FOR PAPERS GAMEON’2015 The 16th annual Simulation and AI in Games Conference University of Amsterdam UvA Amsterdam, The Netherlands December 2-4, 2015 Games Development Methodology Game Theory/Multi-Agent Systems Artificial Intelligence Learning and Adaptation Intelligent/Knowledgeable Agents Collaboration & Multi-agent Systems Opponent Modelling Physics and Simulation/Graphical Simulation 3D Scalability Facial, Avatar, NPC, 3D in Game Animation AI and Simulation Tools for games design Game Design Rendering Techniques Voice Interaction Cognitive Psychology Affective Computing and Emotional Gaming Artistic input to game and character design Storytelling and Natural Language Processing Online Gaming – Security Issues in Online Gaming MMOG’s Serious gaming Wargaming…
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Experience 500 years of NYC history in elevators in new One World Trade Center
Read more: Experience 500 years of NYC history in elevators in new One World Trade Center[The 0:52 minute video featured with this story from The New York Times presents a first-person view of the journey through NYC history, and the One World Observatory just opened so you can experience it directly (if you do, let us know what you think). A related Fast Company story describes presence-evoking technology in the Observatory itself. –Matthew] [Image: Lower Manhattan in 1779, as portrayed in the elevator video. Reuben Hernandez for The New York Times] On Time-Lapse Rocket Ride to Trade Center’s Top, Glimpse of Doomed Tower By David W. Dunlap April 19, 2015 An imposingly realistic vision of…
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Call: Social Believability in Games Workshop (SBG 2015) at AIIDE 2015
Read more: Call: Social Believability in Games Workshop (SBG 2015) at AIIDE 2015[See also the Call for Papers for AIIDE 2015, with fast approaching deadlines. –Matthew] 1st Call for Papers to the Social Believability in Games Workshop 2015 @ AIIDE Paper and demo submission: July 3, 2015 The Social Believability in Games Workshop of 2015 (SBG2015) is organised in cooperation with the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE’15). The workshop will be held on the 15th of November 2015 at the University of California Santa Cruz, California. The Social Believability in Games Workshop intends to be a point of interaction for researchers and game developers interested in different…
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Dive into ‘infinity’ with dizzying, interactive 360 panoramas of Vietnam’s Son Doong cave
Read more: Dive into ‘infinity’ with dizzying, interactive 360 panoramas of Vietnam’s Son Doong cave[Another amazing place most of us will never see in person but that we can now ‘visit’ via presence technology. The National Geographic story includes a 1:15 minute video and the high resolution interactive 360 panoramas. –Matthew] Dive Into ‘Infinity’ With Dizzying Views of A Colossal Cave A series of 360° panoramas allows anyone with an internet connection to experience Vietnam’s Son Doong cave, one of the planet’s biggest. By Jane J. Lee Interactive and photographs by Martin Edström Published May 20, 2015 Son Doong is one of the world’s largest caves, with enormous chambers that can comfortably fit a…
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Job: Design Researcher – Interaction & Games Lab at Amsterdam University of Applied Sciences
Read more: Job: Design Researcher – Interaction & Games Lab at Amsterdam University of Applied SciencesDesign Researcher (0.6 fte) at the Amsterdam University of Applied Sciences (HvA) for a position within the Media, Creation and Information Knowledge Centre. Hours: 24.0 hours per week Salary: maximum € 4365 Education: Doctorate www.academictransfer.com/28247 Apply for this job within 19 days JOB DESCRIPTION The research project is part of the Amsterdam Creative Industries Network programme at the Amsterdam University of Applied Sciences, and more specifically at the Interaction & Games Lab. The Play and Civic Media lectureship, under which this position falls, focuses on research into digital and nondigital play and urban interaction design that optimizes the user experience.…
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The whispery world of ASMR enters virtual reality
Read more: The whispery world of ASMR enters virtual reality[Even without the jump to VR, the ASMR (Autonomous Sensory Meridian Response) phenomenon has links to flow, synesthesia, and presence; this story from Boing Boing includes a 12:13 minute video and the link to the 17:18 minute interactive 360° ASMR video available from Littlestar. If nothing else, read the last sentence of the story below, and for more background, see an earlier piece in Boing Boing and a recent story about the early evidence regarding ASMR in New York Magazine. –Matthew] The whispery world of ASMR enters virtual reality For the first time, ASMR experiences are pioneering beyond simple soft…
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Call: International Journal of Human-Computer Studies: Special Issue on Animal-Computer Interaction
Read more: Call: International Journal of Human-Computer Studies: Special Issue on Animal-Computer Interaction[Members of the presence community have often commented on the ability of animals to experience spatial and social presence; note especially the second bullet point below… -Matthew] Call for Contributions: International Journal of Human-Computer Studies: Special Issue on Animal-Computer Interaction SUBMISSION: Manuscript should be prepared according to the IJHCS Guide for authors. Please select SI: ACI when you reach the “Article Type” step in the submission process at http://ees.elsevier.com/ijhcs/. TIMELINES: Submission Deadline: 30 June 2015 Final Paper Due: 31 December 2015 GUEST EDITORS: Clara Mancini, The Open University, [email protected] Oskar Juhlin, Stockholm University, [email protected] Adrian David Cheock, City University London,…
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The future of remote work feels like teleportation
Read more: The future of remote work feels like teleportation[A vision of the future of presence in the context of work; this is from The Wall Street Journal, where the story includes a 2:22 minute video. –Mathew] [Image: Students at The University of Pennsylvania have created DORA, a robot that both mimics the movements of and sends visual information to a virtual reality headset. Their goal is to give users the experience of actually inhabiting the robot’s body, even if it’s halfway around the world. Photo: Drew Evans/The Wall Street Journal] The Future of Remote Work Feels Like Teleportation Virtual-reality headsets, 3-D cameras help make videoconferencing immersive By Christopher…
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Call: Virtual Environments and Advanced Interfaces (VEAI’2015)
Read more: Call: Virtual Environments and Advanced Interfaces (VEAI’2015)Call for Papers “Virtual Environments and Advanced Interfaces” (VEAI’2015) http://sites.google.com/a/my.westminster.ac.uk/veai2015/ Workshop within the 14th IEEE International Conference on Ubiquitous Computing and Communications (IUCC-2015) Liverpool, 26-28 October 2015 http://cse.stfx.ca/~iucc2015/index.html OVERVIEW The workshop on “Virtual Environments and Advanced Interfaces” within the 14th IEEE International Conference on Ubiquitous Computing and Communications (IUCC-2015) that will be held on 26-28 October 2015 in Liverpool, UK aims to promote the discussion about ways of enhancing human computer interaction and communication in Immersive Virtual Environments. To address relevant challenges, VR software and hardware need to be adopted in embedded environments to allow intuitive interaction between users and/or…
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Retinad to bring pre-roll ads and analytics to VR
Read more: Retinad to bring pre-roll ads and analytics to VR[If there have to be ads in VR, this may be a promising way to do it, and as the author of this piece in Road to VR notes, the analytics may be useful to (presence) designers. –Matthew] [Image: Here a pre-roll screenshot of another VR game is shown before another VR experience. Floating gaze-based menu options allow users to skip or interact with the ad.] Retinad’s Promising VR Ad and Analytics System is Now Backed with a $500,000 Investment By Ben Lang – May 20, 2015 Retinad, a company working to bring immersive advertising and analytics to virtual reality,…
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Call: “Image Embodiment: New Perspectives of the Sensory Turn” for Yearbook of Moving Image Studies
Read more: Call: “Image Embodiment: New Perspectives of the Sensory Turn” for Yearbook of Moving Image StudiesCall for Papers Yearbook of Moving Image Studies: Image Embodiment: New Perspectives of the Sensory Turn Deadline for Abstracts: August 1, 2015 Deadline for Articles: January 11, 2016 The double-blind peer-reviewed Yearbook of Moving Image Studies (YoMIS) is now accepting articles from scientists, scholars, artists and film makers for the second issue entitled “Image Embodiment: New Perspectives of the Sensory Turn.” YoMIS will be enriched by disciplines like media and film studies, image science, (film) philosophy, art history, game studies and other research areas related to the moving image in general. Theories addressing the embodiment of the human mind discuss…
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Study: 3D movies good for brain, more like ‘watching real-life’
Read more: Study: 3D movies good for brain, more like ‘watching real-life’[The key phrase in this report from BT (which features more pictures and two videos) is that the study’s results “[add] to the argument that 3D movies are more like watching real-life”; more details are in coverage by Forbes. –Matthew] How watching 3D movies could be good for your brain A scientific experiment has shown 3D movies to have a positive impact on brain activity. Last updated: 22 May 2015 If you’ve been to a 3D movie in the last couple of years, you can probably appreciate that it creates a more immersive experience. However, a group of scientists and…
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