Author: Matthew Lombard


  • Call: AI 2015 – 28th Australasian Joint Conference on Artificial Intelligence

    Call for Papers AI 2015: 28th AUSTRALASIAN JOINT CONFERENCE ON ARTIFICIAL INTELLIGENCE Canberra, Australia, 30 November – 4 December 2015 http://ai2015.unsw.adfa.edu.au/ Submission Deadline: Jul 1, 2015 Notification Due: Sep 1, 2015 Final Version Due: Sep 15, 2015 Since the first AI Conference took place in Sydney in 1987, the series of annual Australasian Joint Conferences on Artificial Intelligence has become the premier event for Artificial Intelligence researchers in Australasia and one of the major international forums on AI worldwide. In 2015, the 28th Australasian Joint Conference on Artificial Intelligence will be held in Canberra, Australia. AI 2015 will be collocated…

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  • WWF’s Reef Goggles: Swim Australia’s Coral Reefs in VR and then help save them

    [Here’s another of a seemingly increasing number of projects that purposefully use presence experiences to motivate and persuade media users; the story from Collectively includes more images. –Matthew] Now Anyone Can Swim Through Australia’s Coral Reefs With DIY Virtual Reality Goggles Scott Pierce June 12th, 2015 This week, the World Wildlife Fund launched Virtual Reality Reef Goggles, an unbelievable way to explore the Great Barrier Reef, one of Australia’s most diverse, sensitive ecosystems. All you need is a smartphone with a cardboard viewer, which you can easily learn to make here, and visit It’s Your Reef. Don’t have a smartphone…

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  • Call: Film-Philosophy: Prospects, Directions and New Perspectives

    FILM-PHILOSOPHY: PROSPECTS, DIRECTIONS AND NEW PERSPECTIVES January 5-7, 2016 Film and Television Department Tel Aviv University Abstract deadline: August 1, 2015 Much has been learned from, and many interesting avenues for rethinking the interconnections between and among film studies and philosophy have been opened by, the burst of interest in “film-philosophy” over the past two decades. Calling upon philosophical and critical resources culled from both disciplines, this vibrant and still-emerging field presents an agenda for the kind of work for which we hope to provide a platform here: research that combines a careful and astute critique of objects of profound…

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  • Presence and sexuality: Syncing VR and toys to trick the brain

    [This story from Mashable provides a good description of how technology creators are refining presence-evoking technology in a popular and challenging context; as the note at the beginning says, the original story contains more images (it also includes a 1:11 minute video). –Matthew] Virtual reality sex is coming — and the toys are already here By Mandy Stadtmiller May 29, 2015 Note: The following post contains sexually graphic images and descriptions. You’re lying back on a bed. You look around. A porn star walks in. She mounts you. And as she does, you can feel the thrill of her tight…

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  • Call: eLEARNING 2.0

    CALL FOR CONTRIBUTIONS eLEARNING 2.0 “The Paradigm Shift: Refocusing on the Student” Brunel University London, UK July 29, 2015 www.elearning2.org Submission of title and abstract DEADLINE: June 19, 2015 eLearning 2.0 is a lively international conference exploring technology-enhanced learning and social media technologies. The conference is a collaborative space for educators, students, researchers, entrepreneurs, and policy makers to share their eLearning classroom successes, as well as new developments in their research and workplace. The main theme of this year’s conference is “The Paradigm Shift: Refocusing on the Student”. This educational paradigm shift is fuelled by the unprecedented access that students…

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  • VR headsets that shut out real world raise practical and etiquette issues

    [The widespread use of VR headsets raises lots of practical issues, and the need for new social conventions; this is from The New York Times, where the story includes another image (btw, I think many would question the claim that HTC’s Vive, and not Oculus, is the “best known of a new league of virtual reality headsets”). –Matthew] [Image: Palmer Luckey, the founder of Oculus VR, center, demonstrating the Oculus Rift virtual reality headset and the Oculus Touch hand controllers at an event in San Francisco last week. Credit Ramin Talaie for The New York Times] Virtual Reality Headsets Raise Very…

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  • Call: The 11th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016)

    CALL FOR PAPERS The 11th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications – VISIGRAPP 2016 February 27 – 29, 2016 Rome, Italy WEBSITE: http://www.visigrapp.org/ REGULAR PAPERS Paper Submission: September 17, 2015 Authors Notification: November 12, 2015 Camera Ready and Registration: November 27, 2015 POSITION PAPERS Paper Submission: October 29, 2015 Authors Notification: December 4, 2015 Camera Ready and Registration: December 18, 2015 WORKSHOPS Workshop Proposal: September 7, 2015 SPECIAL SESSIONS Special Session Proposal: September 17, 2015 TUTORIALS, DEMOS AND PANELS PROPOSALS October 12, 2015 SPONSORED BY: INSTICC – Institute for Systems and Technologies of…

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  • Industrial Light & Magic wants to bring virtual reality to the movies

    [It continues to be an exciting time to be studying presence! This story from USA Today includes more pictures and a 2:12 minute video about ILM’s presence-evoking special effects. –Matthew] [Image: ILMxLAB’s creative director John Gaeta tests a prototype immersive experience. The experience combines live performance capture with sound and interactive real-time 3D rendering, immersing the viewer in the scene. (Photo: Greg Grusby)] Industrial Light & Magic wants to bring virtual reality to the movies Marco della Cava, USA TODAY June 12, 2015 SAN FRANCISCO — Industrial Light & Magic is taking the notion of DVD-extras to a whole other…

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  • Call: AutomotiveUI 2015 Workshop on Practical Experiences in Measuring and Modeling Drivers and Driver-Vehicle Interactions

    AutomotiveUI 2015 Workshop on PRACTICAL EXPERIENCES in Measuring and Modeling Drivers and Driver-Vehicle Interactions Nottingham, UK; September 1st, 2015 Colocated with the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI 2015) (http://www.auto-ui.org/15) Workshop website: http://www.pervasive.jku.at/AutoUI15WS/ Submission deadline: July 13th, 2015 OBJECTIVES: MODELING AND MEASURING INTERACTIONS The goal of the workshop is to bring together both young and experienced researchers in the field of automotive UI research and discuss settings, experiences, best practices, etc. for conducting lab or field experiments. This includes discussions about how to improve user studies (setting), what types of sensors and recording platforms…

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  • Gloveone smart gloves will let you feel virtual reality

    [This sounds like an impressive presence-enhancing tool; the story is from Tech Times and includes a 0:36 minute video, and much more information (including images and videos and links to a developer site) is available from Kickstarter. –Matthew] [Image: Smart gloves dubbed Gloveone will enable users to feel sensations when interacting with virtual objects. The brainchild of Spain-based NeuroDigital Technologies, Gloveone aims to give VR users a more immersive experience and will enable them to “feel” what they see. (Photo : NeuroDigital Technologies | Kickstarter)] Gloveone Smart Gloves Will Let You Feel Virtual Reality By Anu Passary, Tech Times |…

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  • PSFK launches The Virtual Reality Report

    [This item from PSFK may be of interest: Follow one of the links to download the new PSFK Virtual Reality Report (some but not all parts are free). –Matthew] PSFK Launches The Virtual Reality Report The PSFK Labs team explores the potential virtual reality holds as a medium for better storytelling and story-making PSFK Labs 8 june 2015 For decades we have been on the edge of our seats, patiently awaiting the arrival of the holy grail of entertainment and storytelling: virtual reality. We have been teased by VR in movies, serving as inspiration for a plethora of science fiction…

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  • Tennessee Aquarium to use new VR gear to promote virtual river conservation

    [Aside from the use of presence to teach people about, and hopefully help prevent, environmental damage to rivers, this story in the Chattanooga Times Free Press contains links and detailed timelines and illustrations related to the evolution of VR. –Matthew] [Image: Andree Herbert tries out the Oculus Rift virtual reality device on March 20, 2015, in a classroom at the Tennessee Aquarium IMAX Theatre in Chattanooga. The Oculus Rift is a virtual reality device, and the aquarium is using a development kit version to build VR programming which teaches students about stream ecology conservation. Photo by Doug Strickland/Times Free Press.]…

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