Author: Matthew Lombard
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Call: Robot Ethics 2.0 (MIT Press)
Read more: Call: Robot Ethics 2.0 (MIT Press)Call for Papers: Robot Ethics 2.0 (MIT Press) Abstract deadline: 10 Sept 2015 (and ongoing) Paper deadline: 1 Feb 2016 We are putting together an edited book on robot ethics, to be published by MIT Press. This is a follow-up to our previous volume, Robot Ethics, and will cover more recent developments in the field, including: Autonomous cars Space, underwater, other environments Entertainment and sports Cyborgization and enhancement Personal/gender identity Security, crime, and abuse Environment Risk and uncertainty Programming and design strategies Privacy and other law Sex and psychology Deception and artificial emotions Human-robot interactions Medical, health, and personal care…
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Zero Latency: A world-first VR entertainment facility opens in Melbourne
Read more: Zero Latency: A world-first VR entertainment facility opens in Melbourne[Time for a field trip! Note the explicit reference in this CNET story (which features many more photos) to the key concept: “Commonly referred to as ‘presence’ by VR pundits…,” as well as the potentially depressing suggestion at the end that adversarial combat will be more popular than cooperative games. –Matthew] Zero Latency: The VR revolution begins in Melbourne, Australia For Road Trip 2015, CNET gets a hands-on preview of a world-first VR entertainment facility before it opens its doors to the public on August 15. August 13, 2015 by Bennett Ring Stepping onto the large freight elevator, my body…
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Call: GUR Tool Design Jam: Designing Tools for Games User Research (at CHI PLAY 2015)
Read more: Call: GUR Tool Design Jam: Designing Tools for Games User Research (at CHI PLAY 2015)CALL FOR PARTICIPATION GUR Tool Design Jam: Designing Tools for Games User Research In conjunction with CHI PLAY 2015 in London (http://chiplay.org/) Website: http://gurtools.wordpress.com/ IMPORTANT DATES: August 30, 2015: Submissions deadline September 4, 2015: Acceptance notification October 4, 2015: Workshop This one-day workshop explores the vast spectrum of tools used and created by current game user researchers and provides a platform of discussion for advancing the development of such tools. This workshop will facilitate intersections from user researchers with diverse epistemologies, as well as from both academia and the industry, in an interactive Design Jam activity to collaboratively design future-proof…
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Lightpack expands viewing screen with ambient colors to increase immersiveness
Read more: Lightpack expands viewing screen with ambient colors to increase immersiveness[Following on Philips’ Hue system, Lightpack extends the colors of a TV or monitor screen into the viewing room; they can even be used together to amplify the immersive effect (as in this video on YouTube). This story is from Ozy; see an earlier post on ISPR Presence News for more on Hue. -Matthew] TV Backlighting for Better Bingeing By Vignesh Ramachandran August 13, 2015 We pay a lot of attention to what’s on our TVs, but probably not to what’s going on behind them. Why should we when we already have access to the likes of high-quality sound, curved…
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A touring VR-only film festival becomes a reality
Read more: A touring VR-only film festival becomes a reality[A touring film festival just for the high-presence VR format; this is from the New York Times ArtsBeat blog, where it includes 2 more images. –Matthew] [Image: A scene from “Colosse,” a film in which the narrative is driven by where viewers direct their gazes. Credit: Joseph Chen] A Virtual Reality Film Festival Becomes a Reality By Mekado Murphy August 5, 2015 Would you like to be in a movie? How about inside a movie? A new film festival focused solely on virtual reality projects will give audiences that opportunity. The inaugural Kaleidoscope VR Film Festival, announced by organizers on…
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Stanford researchers unveil light-field VR headset that reduces eye fatigue, nausea
Read more: Stanford researchers unveil light-field VR headset that reduces eye fatigue, nausea[It’s amazing how quickly presence-evoking technology is evolving; this new design for headsets has the potential to allow longer and more “natural and comfortable” sessions; the story is from Stanford News, where it includes a 1:42 minute video; more details and images are available from the Stanford Computational Imaging Group. –Matthew] Stanford researchers unveil virtual reality headset that reduces eye fatigue, nausea Assistant Professor Gordon Wetzstein’s new Stanford Computational Imaging Group has developed a light-field stereoscope that creates a dramatically more natural virtual reality experience than what is present in today’s leading headsets. By Vignesh Ramachandran Stanford Report, August 3,…
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Call: British Society of Aesthetics Conference on Fictional Characters
Read more: Call: British Society of Aesthetics Conference on Fictional Characters[A (free) ‘deep dive’ into philosophical issues of reality/fiction. -Matthew] British Society of Aesthetics Conference on Fictional Characters University of Southampton, 15th and 16th December 2015 http://bsafictionalcharacters.weebly.com/ Fictional characters have received unprecedented philosophical attention in last few years including the publication of the following monographs: Thomasson’s (1999) Fiction and Metaphysics, Priest’s (2005) Towards Non-Being, Azzuoni’s (2010) Talking About Nothing, Crane’s (2013) The Objects of Thought, Everett’s (2013) The Nonexistent, and the long awaited release of Kripke’s (2013) Reference and Existence. Despite the progress made by the above authors, there is still no consensus as to the best approach to the…
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VR is latest presence-evoking tech to let luxury house hunters preview purchases
Read more: VR is latest presence-evoking tech to let luxury house hunters preview purchases[In the market for a luxury home but no time to visit candidate properties? Just ‘go there’ via VR! The concluding quote in this story from L.A. Biz provides nice perspective: we’ve moved from “grainy black and white photo[s]” to color photos, video, drones, and now virtual reality. See coverage in The Los Angeles Times for a video. -Matthew] [Image: Real-estate agent Matthew Hood has brought VR to Sotheby’s International Realty […] to market luxury homes. Credit: Annlee Ellingson] Virtual reality makes house hunters feel at home Aug 12, 2015 Annlee Ellingson, Staff Writer L.A. Biz I’m standing in front…
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Call: 17th Australasian User Interface Conference (AUIC 2016)
Read more: Call: 17th Australasian User Interface Conference (AUIC 2016)Call-for-Papers for AUIC 2016 17th Australasian User Interface Conference 2nd – 5th of February 2016 Australian National University (ANU), Canberra, Australia http://auic2016.massey.ac.nz/ Overview The Australasian User Interface Conference (AUIC) is the forum for user interface researchers and practitioners at the Australasian Computer Science Week (ACSW 2016). AUIC provides an opportunity for workers in the areas of HCI, CSCW, and pervasive computing to meet with colleagues and with others in the broader computer science community. We will be publishing via the ACM conference publication series for the first time, which will ensure good visibility of published papers. Important Dates Paper submission:…
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8i debuts 3D Video file format based on light field tech for rich, realistic interaction
Read more: 8i debuts 3D Video file format based on light field tech for rich, realistic interaction[It’s early days, but will 3D video for virtual reality bypass the uncanny valley problems of CGI? Will we create, edit and share films in 8i’s (or a related) format? Will it eventually be possible to use it in real-time? This story is from The Next Web, where it features several images and videos; much more information and samples are available on the 8i website. –Matthew] 8i debuts 3D Video file format based on light field tech for rich, realistic interaction by Jackie Dove August 5, 2015 8i, a startup based in New Zealand, has unveiled a new 3D Video…
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Call: Game Studies Special Issue: “WAR/GAME”
Read more: Call: Game Studies Special Issue: “WAR/GAME”Call For Papers – Game Studies Special Issue: “WAR/GAME” by Guest Editors – Pötzsch & Hammond Video games are an important sector of the global entertainment industry and AAA titles often have budgets and audiences similar to those of major Hollywood productions. Many of the commercially most successful games are war-themed titles that play out in what are framed as authentic real-world settings inspired by historical events. Parallel to this development, significant changes have occurred in the way Western industrialized nations wage actual wars. It has been argued that postmodern war increasingly resembles a videogame and that this form of…
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SpaceVR to let us be astronauts from home
Read more: SpaceVR to let us be astronauts from home[This project, especially the ‘down the road’ possibilities such as being able to join astronauts on space walks in real-time – has exciting potential. The story is from The Verge, where it features a different image and a 4:39 minute video. –Matthew] SpaceVR launches a Kickstarter to make virtual reality movies in space Orbit the Earth from your couch By Sean O’Kane on August 10, 2015 If you want to go to space, you either need a Donald Trump-sized fortune or the kind of patience only the Dalai Lama can relate to. A new company called SpaceVR wants to change…
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