Author: Matthew Lombard


  • VR and presence: Our story so far

    [We’re back after a two-week break. Profound thanks to everyone who made the ISPR conference event “The Power of Presence: Using Telepresence Theory, Research and Applications to Enhance Mediated Communication Experiences in the 21st Century” in Kyoto, Japan a great success; information about how to access the official proceedings will appear here soon, as will information about our next conference event. For now, this story from Rolling Stone is a nice summary of ‘the story so far,’ including references to presence experiences in VR, that technology’s rocky history and its promise in several application areas, and a striking comment at…

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  • Notes on Blindness VR lets users experience how a blind person perceives space with sound

    [This story from Geek describes a novel presence experience that explores and demonstrates the complex interaction of the visual and aural senses. The story (lightly edited for typos here) includes more images, and the link at the end is to a New York Times story that includes a 12:09 minute video and more information. –Matthew] Virtual reality sim Notes on Blindness makes you feel like Daredevil By Charles Battersby Jun. 2, 2016 Superhero stories and urban legends say that blind people develop enhanced senses when they lose their vision. In the real world, it isn’t quite so simple. The subjective…

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  • ISPR News: Presence News publication schedule for June

    ISPR Presence News publication schedule for June ISPR Presence News will not be published for the next two weeks while some of us gather in Kyoto, Japan for “The Power of Presence: Using Telepresence Theory, Research and Applications to Enhance Mediated Communication Experiences in the 21st Century,” the ISPR co-sponsored preconference of the International Communication Association (ICA) conference being held in Fukuoka, Japan. ISPR Presence News will return on Monday June 20. If you’re interested in more presence-related news and fun stuff (including pictures from the preconference!), please join our open/public/free ISPR Presence Community Facebook group. –Matthew Lombard (managing editor)…

    Read more: ISPR News: Presence News publication schedule for June
  • Call: “Arts, Aesthetics, and Performance in VR and Telepresence” – Special issue of Presence

    Call for Papers “Arts, Aesthetics, and Performance in VR and Telepresence” Special Issue of Presence: Teleoperators and Virtual Environments Guest Editors: Myounghoon “Philart” Jeon (Michigan Tech) Paul Fishwick (University of Texas at Dallas) Submission deadline: November 1, 2016 SCOPE Art and technology have a similar origin, and until the 17th century were not differentiated from each other (the Latin word “ars” – art – included crafts and sciences). Since then, they have diverged, but with the rapid technological advancement of the current era, art and technology have begun to be reintegrated. Recently, the application of computing to aesthetics (or “art…

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  • Study: Do humans trust robots too much?

    [Presence isn’t investigated directly but clearly plays a role in a study by an impressive Harvard senior about how much and why people trust robots; context obviously matters and it’ll be important to investigate how the results change as robots become more commonplace. The story from Harvard University News features more images and a 2:04 minute video. –Matthew] [Image: Serena Booth and her robot, Gaia, in its cookie-delivery disguise. (Photo by Adam Zewe/SEAS Communications.)] In automaton we trust Student examines the issue of over-trusting robotic systems By Adam Zewe May 25, 2016 If Hollywood is to be believed, there are…

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  • Jobs: Multiple postdoc and funded PhD student positions in VR/AR at University of Arkansas at Little Rock

    The Emerging Analytics Center (EAC) at the University of Arkansas at Little Rock (UALR) Postdoctoral Research Associate Positions The Emerging Analytics Center (EAC) at the University of Arkansas at Little Rock (UALR) has two (2) 3-year funded Postdoctoral Research Associate positions in the areas of virtual and augmented reality and interactive technologies. We are seeking highly creative and motivated individuals that would like to start their research career in VR/AR at the EAC. Candidates need to have a strong background in interactive computer graphics or related fields (Gaming, HCI, virtual reality); good programming skills and experience in C++, Python, OpenGL;…

    Read more: Jobs: Multiple postdoc and funded PhD student positions in VR/AR at University of Arkansas at Little Rock
  • The future of talking to and with technology

    [He doesn’t use the terms social presence, CASA or medium-as-social-actor presence, but this piece from the Shelly Palmer blog includes some interesting insights and questions about them (and some relevant science-fiction references). –Matthew] I’ve Talked to the Future and It Talked Back by Shelly Palmer May 21, 2016 I love Alexa, the Natural Language Processing (NLP) system in my Amazon Echo. She wakes me up every morning, she knows my schedule, she can control many of my z-wave and Zigbee compatible devices (switches, outlets, etc.), she can tell me the temperature and weather forecast, she can play any piece of…

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  • Job: Researcher in HCI and Virtual Worlds at City University London

    6 month Research Post Centre for HCI Design, City University London Salary: £35,609 Closing Date: 3rd June 2016 The Centre for Human-Computer Interaction Design at City University London is seeking to appoint a researcher with strong skills in building content for virtual worlds and accessibility. This is an exciting opportunity for a highly-motivated individual to join a team working on technology for people who have had a stroke. The successful candidate will work on a project developing a virtual world, funded by the Tavistock Trust for Aphasia. The project is a collaboration between the Centre for HCI Design (HCID) and…

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  • Presence tech to let us record and re-experience precious moments and people

    [This story from SFGate describes what may become one of the most valued applications of presence technology, the recording of precious experiences and people; it also highlights the way applications are often discovered inadvertently. –Matthew] [Image: Ashley Scott and daughter Reese at the 8i studio.] Virtual reality archives memories By Benny Evangelista Friday, May 27, 2016 Virtual reality could become the archive of personal memories. From a new mom tearfully re-experiencing her infant daughter six months later, to Paul McCartney remembering what led him to write a hit song, virtual reality startups have uncovered how the new technology can store…

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  • Call: Philosophy of Computer Games Conference 2016

    Call for Papers Philosophy of Computer Games Conference 2016 Malta, November 1 – 4, 2016 http://pocg2016.institutedigitalgames.com/ Submission deadline: June 10, 2016 We invite scholars in any field of studies who take a professional interest in the relation between philosophy and computer games to submit papers to the 10th International Conference on the Philosophy of Computer Games, to be held in Malta, November 1 – 4, 2016. This year’s edition focuses on the theme of Knowledge. Games inspire curiosity – as we explore and experiment with a game, our engagement is to a great degree shaped by epistemic processes of inquiry…

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  • New hybrid system gives telepresence robot arms human-like grace and precision

    [This new telepresence robot – even though it’s just a torso and arms – is capable of impressively natural human movement and suggests another step toward rich social presence, including medium-as-social-actor presence. The video and images included with this story from Gizmag remind me of the interactions in the 2015 film Chappie, but of course those were created with special effects (see coverage in /Film). –Matthew] [Image: The hybrid robot playing patty cake (Credit: Disney Research)] New hybrid system gives robot arms human-like grace and precision David Szondy May 13, 2016 Disney Research has come up with a glockenspiel-playing robot…

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  • Call: UbiComp 2016 Workshop: Designing, Developing, and Evaluating the Internet of Personal Health

    Workshop Call for Participation “Designing, Developing, and Evaluating the Internet of Personal Health” At the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp 2016) Heidelberg, Germany, September 12-16, http://ubicomp.org/ubicomp2016/ http://www.iophealth.org/ DEADLINE: June 7, 2016 We are seeing the growth of wearable systems supporting people with the management of chronic health conditions. With the merger of mobile health, internet of things (IoT) technologies, and patient centric design, we are seeing the development of a new area we are calling the Internet of personal health (IoPH). These wearable networks of connected devices have the potential to offer contextually aware…

    Read more: Call: UbiComp 2016 Workshop: Designing, Developing, and Evaluating the Internet of Personal Health

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