Author: Matthew Lombard


  • Call: Fifth International Workshop on Symbiotic Interaction (Symbiotic 2016)

    Call for Papers Fifth International Workshop on Symbiotic Interaction (Symbiotic 2016) Padua, Italy, 29-30 September 2016 http://symbiotic2016.org The Fifth International Workshop on Symbiotic Interaction will take place on the 29th and 30th of September 2016 and will be hosted by the Human Inspired Technology Research center of the University of Padua (Italy). HIGHLIGHTS: extended deadline, common to all categories: 15 June doctoral consortium with prominent figures from different fields and DC award best paper award confirmed keynote speaker: Hans Gellersen, Lancaster University OVERVIEW The International Workshop on Symbiotic Interaction is the primary venue to present scientific works dealing with the…

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  • How VR and presence can change the way we see gender and horror movies

    [The ability of emerging technologies to give users a sense of presence from different perspectives raises a lot of really interesting and important questions; this story is from The Verge, where it includes the 1:18 minute trailer for Abe VR. –Matthew] How virtual reality can change the way we see gender and horror movies Men, women, and headsets By Adi Robertson on May 5, 2016 Yes, virtual reality will now let you experience being tortured to death by a lovesick robot. Or at least, that’s what I’m getting from Road to VR’s Paul James, who recently tried out Abe VR…

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  • Call: 2nd EAI International Conference on Smart Objects and Technologies for Social Good

    Call for Papers 2nd EAI International Conference on Smart Objects and Technologies for Social Good 30 November – 1 December 2016 Venice, Italy http://goodtechs.eu/2016/show/cf-papers SCOPE OF THE CONFERENCE By social good we refer to a “good” or a service that benefits the largest number of people in the largest possible way. Some classic examples of social goods are, of course, healthcare, safety, environment, democracy, and human rights, but we can add to this classic list even communication, art, entertainment and much more. In this context, the popularity of portable computing devices, like smartphones, tablets, or smart watches combined with the…

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  • Human-like robots may have a disturbing impact on actual humans

    [While some are excited by the possibilities for human-like robots, others point to possible negative consequences of this form of ‘medium as social actor’ presence; this story from Tech Insider includes the full 58:06 minute panel during which Stuart Russell made his comments (which begin at the 21:35). For a cogent review of the status of AI see Slate’s coverage, which includes a link to a recent interview with Russell. –Matthew] [Image: Meka Robotics. Source: YouTube] Human-like robots may have a disturbing impact on actual humans Danielle Muoio May 4, 2016 Researchers hailing from NASA to Google have invested in…

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  • Call: Computational Intelligence and Games – Special session at CEEC 2016

    Call For Papers CEEC 2016 Eighth Computer Science and Electronic Engineering Conference Special Session on Computational Intelligence and Games 28th – 30th September 2016, University Of Essex Paper Submission deadline: 15th May 2016 Games are an ideal domain to study Computational Intelligence (CI) methods because they provide affordable, competitive, dynamic, reproducible environments suitable for testing new search algorithms, pattern-based evaluation methods, or learning concepts. They are also interesting to observe, fun to play, and very attractive to students. Additionally, there is great potential for CI methods to improve the design and development of both computer games and non-digital games such…

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  • Anne Frank virtual reality film raises ethical issues

    [Technology can now reproduce and immerse us in historical and personal moments as never before; the presence experiences will not always be positive or deemed appropriate. This story is from The Hollywood Reporter; for more on the ethics involved see coverage in Bustle. –Matthew] [Image: Anne Frank at her home in Amsterdam in 1942, just weeks before she and her family entered the annex. Photograph: Reuters/Corbis/Reuters Photographer / Reuters. Source: The Guardian] Anne Frank Virtual Reality Film Planned The sensitive nature of ‘Anne’s’ plot — and the intensity of the Frank family’s situation — will invariably leave the project open…

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  • Call: Social Believability in Games Workshop at DiGRA/FDG 2016

    Call for Papers to the Social Believability in Games Workshop 2016 @ Digra/FDG Dundee, Scotland August 1, 2016 https://sites.google.com/site/socialbelievabilityingames Submission of long and short papers: May 8, 2016 The Social Believability in Games Workshop intends to be a point of interaction for researchers and game developers interested in modeling, discussing, developing systems for, and the humanistic inquiry of social believability in games. This can include behaviour based on social and behavioural science theories and models, systems for SBG frameworks, approaches, methodologies, theories, interpretations, social affordances when interacting with game worlds and more. We invite participants from a multitude of disciplines…

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  • Next big thing for virtual reality: Eye-tracking lasers in your eyes

    [Adding eye-tracking to VR headsets should allow more natural and effortless interactions and enhance both spatial and social presence; this story is from USA Today, where it features more images and a 1:53 minute video. A 0:21 minute EyeFluence ‘demo clip’ is available on YouTube. –Matthew] Next big thing for virtual reality: Lasers in your eyes Marco della Cava, USA TODAY May 2, 2016 SAN FRANCISCO – The next big leap for virtual and augmented reality headsets is likely to be eye-tracking, where headset-mounted laser beams aimed at eyeballs turn your peepers into a mouse. A number of startups are…

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  • Call: Multisensory HCI – Special issue of International Journal of Human-Computer Studies

    Call for Papers: International Journal of Human-Computer Studies (IJHCS): Special Issue on Multisensory Human-Computer Interaction http://www.journals.elsevier.com/international-journal-of-human-computer-studies/call-for-papers/special-issue-on-multisensory-human-computer-interaction IMPORTANT DATES Expression of interest (400 words): July 1th, 2016 Submission deadline: August 1st, 2016 First round of notifications: October 10th, 2016 Final round of notifications: April 23rd, 2017 SPECIAL ISSUE EDITORS Marianna Obrist (University of Sussex, UK) Nimesha Ranasinghe (National University of Singapore, Singapore) Charles Spence (University of Oxford, UK) SCOPE OF THE SPECIAL ISSUE Our interactions with technology are primarily limited to the senses of vision and audition, whilst increasingly involving touch. Even though there is a growing number of researchers working…

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  • Expedia takes sick children on thrilling real-time adventures — without leaving the hospital

    [Here’s a heart-warming use of presence (which will be more impressive if the partners follow through in establishing a permanent installation at St. Jude to help more children); the story from Advertising Age features four videos. –Matthew] [Image: Source: AdWeek] Expedia Takes Sick Children on Thrilling Real-Time Adventures — Without Leaving the Hospital Campaign From 180LA for St. Jude Is the Stuff of Dreams By Ann-Christine Diaz. Published on March 21, 2016. Children with serious illnesses and confined to their hospital beds might think that swimming with tropical fish or running with wild horses is the stuff of dreams.…

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  • Call: MHMC 2016 – International Workshop on Multimodal Interaction in Industrial Human-Machine Communication

    Call for Papers MHMC 2016 – International Workshop on Multimodal Interaction in Industrial Human-Machine Communication In connection with the 21st IEEE International Conference on Emerging Technologies and Factory Automation September 6, 2016, Berlin http://etfa2016.org/images/track-cfp/MHMC_CfP.pdf Deadline for submission of workshop papers: May 20 AIMS AND OBJECTIVES Nowadays, industrial environments are full of sophisticated computer-controlled machines. In addition, recent developments in pervasive and ubiquitous computing provide a further support for advanced activity control. Even if the exploitation of these technologies is very often committed to specialized workers, who have been purposely trained to use complex equipments, easy and effective interaction is a…

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  • 3D ‘zebra crossings’ stop drivers in their tracks

    [Some relatively simple uses of presence can save lives; this story is from The Architects Newspaper, where it features other images; coverage in Mashable notes that India’s transport minister tweeted on April 27 that the country will be trying out the 3D paintings, and that the use of optical illusions as speed breakers was first pioneered in Philadelphia. For more on the use of road design illusions created to increase safety, see a 2014 story from BBC News. –Matthew] 3D “zebra crossings” stop drivers in their tracks By Jason Sayer April 21, 2016 Earlier this year, it was reported that…

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