Author: Matthew Lombard


  • Call: ACE 2016 – 13th Advances in Computer Entertainment Technology Conference

    CALL FOR RESEARCH CONTRIBUTIONS ACE 2016 13th Advances in Computer Entertainment Technology Conference Osaka, Japan 9-12 November, 2016 ace2016.net Submissions due by: 27 May 2016 ACE has become one of the leading scientific forums for dissemination of cutting-edge research results in the area of entertainment computing. Interactive entertainment is one of the most vibrant areas of interest in modern society and is amongst the fastest growing industries in the world. ACE 2016 will bring together leading researchers and practitioners from academia and industry to present their innovative work and discuss all aspects and challenges of interactive entertainment technology, in an…

    Read more: Call: ACE 2016 – 13th Advances in Computer Entertainment Technology Conference
  • The dynamics and challenges of presence in VR horror

    [This story from The New Yorker never explicitly mentions presence but includes several thoughtful analyses about its causes, nature and consequences in the context of virtual reality. –Matthew] [Image: In games like Crystal Rift, virtual-reality creators are beginning to explore how to harness the medium’s darker side without causing psychological harm. Courtesy PSYTEC.] The Coming Horror of Virtual Reality By Simon Parkin May 15, 2016 If Kitchen, a five-minute virtual-reality demo created by the Japanese studio Capcom, were a short film, few viewers would be moved to panic by its misery of horror-movie clichés. In the demo, which has been…

    Read more: The dynamics and challenges of presence in VR horror
  • Call: 2016 International Congress on Love and Sex with Robots

    Call for Papers Second International Congress on Love and Sex with Robots London, UK 19-20 December 2016 http://loveandsexwithrobots.org/ Within the fields of Human-Computer Interaction and Human-Robot Interaction, there has been a strong upsurge of interest in the more personal aspects of human relationships with artificial partners in the last few years. This upsurge has not only been apparent amongst the general public, as evidenced by an increase in coverage in the print media, TV documentaries and feature films, but also within the academic community. The Second International Congress on Love and Sex with Robots is inviting the submission of full…

    Read more: Call: 2016 International Congress on Love and Sex with Robots
  • Robotic diver OceanOne lets humans explore the depths safely and in high fidelity

    [The humanoid robotic diver OceanOne is an example of sophisticated teleoperation technology designed to evoke presence; this story from Stanford News (where it features a photo gallery) doesn’t use the term but includes several references to “being there” and an example of “medium as social actor” presence (“they made sure to give their heroic robot a celebratory bath [of champagne]”). A 2:48 minute video is available on YouTube. –Matthew] [Image: OceanOne, a new humanoid robotic diver from Stanford, explores a 17th century shipwreck. (Credit: Frederic Osada and Teddy Seguin/DRASSM)] Maiden voyage of Stanford’s humanoid robotic diver recovers treasures from King…

    Read more: Robotic diver OceanOne lets humans explore the depths safely and in high fidelity
  • Call: Material, Spatial and Sensory Encounters with the Picturebook Object (International Workshop)

    Call for Papers Material, Spatial and Sensory Encounters with the Picturebook Object 9-10 June 2017 – International Workshop at Koc University, Istanbul, Turkey Deadline for proposals: August 16, 2016 From hornbooks to i-pads, children’s reading experiences have been mediated via transforming book systems in ways serving to educate, to entertain, and to facilitate narrative. Material and sensory aspects of picturebooks also have the capacity to act as a third narrative system, operating beside words and images.These aspects may engage and challenge the child to comprehend a subject through the experiential handling of the picturebook, resulting in an embodied meaning-making process.…

    Read more: Call: Material, Spatial and Sensory Encounters with the Picturebook Object (International Workshop)
  • Virtual reality reminds users what it’s like to be themselves

    [So much focus is on the ability of VR to let users experience the world as real or fictional others do, but this article from The Atlantic argues that its greatest power is to make us appreciate how we experience the world without technology (what many of us would call presence rather than telepresence) from our own perspective. –Matthew] [Image: Phil McCarten / Reuters] Virtual Reality Reminds Users What It’s Like to Be Themselves The technology enhances the wonder of being oneself far better than it produces empathy for others Michael W. Clune Apr 20, 2016 From my first encounter…

    Read more: Virtual reality reminds users what it’s like to be themselves
  • Call: 3rd Workshop on Public Space Human-Robot Interaction (PubRob 2016 at RO-MAN 2016)

    The 3rd Workshop on Public Space Human-Robot Interaction (PubRob 2016) To be held as part of the IEEE International Symposium on Robot and Human Interactive Communication (RO-MAN 2016) New York City, USA 27 August 2016 Paper submission deadline: 1 July 2016 WORKSHOP OVERVIEW The development of robots capable of interacting with humans has made tremendous progress in the last decade, leading to an expectation that in the near future, robots will be increasingly deployed in public spaces, for example as receptionists, shop assistants, waiters, or bartenders. In these scenarios, robots must necessarily deal with situations that require socially appropriate human-robot…

    Read more: Call: 3rd Workshop on Public Space Human-Robot Interaction (PubRob 2016 at RO-MAN 2016)
  • Imagine discovering that your teaching assistant really is a robot

    [Imagine a near-future when most of us, most of the time, can’t tell whether we’re interacting with a human or an artificially intelligent ‘bot’; this story from The Wall Street Journal raises lots of questions about the dynamics and ethics of social presence.  –Matthew] [Image: In the 2015 film ‘Ex Machina,’ above, a young man assesses the human characteristics of a beautiful robot. Photo: Everett Collection] Imagine Discovering That Your Teaching Assistant Really Is a Robot Students mostly couldn’t tell ‘Jill Watson’ wasn’t human; ‘Yep!’ By Melissa Korn May 6, 2016 One day in January, Eric Wilson dashed off a…

    Read more: Imagine discovering that your teaching assistant really is a robot
  • Call: First International Workshop on Ambient Intelligence for Large Premises (AmILP 2016)

    Call for Papers The First International Workshop on Ambient Intelligence for Large Premises (AmILP 2016) held at the European Conference on Artificial Intelligence (ECAI 2016) Date: August 29th, 2016 The Hague, Netherlands http://grasia.fdi.ucm.es/amilp2016 AmILP 2016 Submission Deadline: May 29th, 2016 (firm deadline) Special Issue of SJR- and JCR-ranked Journal ComSIS WORKSHOP DESCRIPTION AND AIMS In the name of the MOSI-AGIL (Social Modelling of Ambient Intelligence for Large Premises) project (http://www.gsi.dit.upm.es/mosi/ ), we would like to cordially invite you to consider contributing an original research paper to AmILP 2016, held as part of the European Conference on Artificial Intelligence (ECAI 2016).…

    Read more: Call: First International Workshop on Ambient Intelligence for Large Premises (AmILP 2016)
  • Telepresence after death via Facebook, avatars and more

    [The prospect of technology giving us a virtual life after our death raises fascinating and challenging practical, psychological and ethical questions for presence scholars and others. The story below is from the BBC, where it includes several images. For more on this topic, see the journal article Telepresence After Death.  –Matthew] [Image: Source: http://eterni.me/] Facebook is a growing and unstoppable digital graveyard At some point, there will be more dead Facebook users than living ones – and for those left behind, it is transforming how we experience the death of those around us. By Brandon Ambrosino 14 March 2016 The…

    Read more: Telepresence after death via Facebook, avatars and more
  • Call: ACM Symposium on Spatial User Interaction (SUI) at UIST 2016

    ACM Symposium on Spatial User Interaction (SUI) 2016 October 15-16, 2016 Tokyo, Japan Co-located with UIST 2016 We invite you to participate in the (SUI, rhymes with GUI, http://sui-symposium.org/), which will be co-located with UIST 2016 in Tokyo, Japan. We seek original, unpublished papers documenting original research contributions, practice and experience, or novel applications, from all areas of spatial user interaction. User interface evaluations are strongly encouraged for every publication in this venue.…

    Read more: Call: ACM Symposium on Spatial User Interaction (SUI) at UIST 2016
  • How NASA is using presence for the public and for astronauts

    [NASA is working on several presence-related projects; this story from Popular Science includes a 1:40 minute video about the Destination: Mars exhibit and a 0:23 minute video of astronauts playing Space Invaders in VR in space; follow the links in the story for much more information. –Matthew] [Image: Source: Astronaut Tim Peake on Twitter] New NASA Exhibit Lets You Virtually Tour Mars With Buzz Aldrin No spaceship required By Mary Beth Griggs Posted March 30, 2016 At its most optimistic, the earliest NASA can hope to put people on Mars is sometime in the 2030s. But we’re impatient, and want…

    Read more: How NASA is using presence for the public and for astronauts

ISPR Presence News

Search ISPR Presence News:



Archives