Author: Matthew Lombard


  • A better way to demonstrate VR and presence

    [If VR and related presence-evoking technologies are to succeed, we’ll need tools like this; the short item is from Fast Company, where it features a 4:29 minute video. For information on how to create the effect yourself, see coverage in Ars Technica. –Matthew] The World’s First Decent Ad For Virtual Reality It’s long been impossible to share the immersive experience of VR in plain old video, but that problem was just solved. Mark Wilson 04.06.16 Look, virtual reality is fantastic and immersive and transformative and blah blah blah. We’ve all heard that. The problem is, VR looks horrible in advertisements…

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  • Call: FGE 2016: Fictional Game Elements: Critical Perspectives on Gamification Design (CHI PLAY Workshop)

    CALL FOR PARTICIPATION FGE 2016: FICTIONAL GAME ELEMENTS: Critical Perspectives on Gamification Design International Workshop @ The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), October, 16-19, Austin, Texas Workshop Website: https://fge2016.wordpress.com/ IMPORTANT DATES Workshop participation submissions: July 26, 2016 Workshop participation notification: August 12, 2016 Workshop day: October 16, 2016 Please submit by email to: [email protected] Motivation Scholarship in HCI on gamification is largely focused on evaluating the short-term effectiveness and usefulness of this design technique, while other, and perhaps more important aspects, are not receiving similar attention. Side-effects, long-term and systemic consequences, ethical and societal…

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  • Military needs a more realistic approach to virtual reality

    [Here’s an argument from an experienced designer and researcher for human-centric mixed reality over virtual reality, at least in military applications; it’s from The Conversation, where the original features two more images. –Matthew] Military needs a more realistic approach to virtual reality June 1, 2016 Robert Stone, Chair in Interactive Multimedia Systems, University of Birmingham Disclosure Statement: Robert Stone receives funding from BAE Systems, Defence Science & Technology Laboratory (Dstl/MoD), Royal Centre for Defence Medicine. The worlds of warfare and virtual reality are an appealing combination. Millions of fans of Call of Duty would no doubt jump from their sofas…

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  • Call: SIGGRAPH Asia 2016 Symposium on Mobile Graphics and Interactive Applications

    Call for Submissions SIGGRAPH Asia 2016 Symposium on Mobile Graphics and Interactive Applications Conference: 5 – 8 December 2016 Exhibition: 6 – 8 December 2016 The Venetian Macao, Macao WEBSITE: https://sa2016.siggraph.org/en/submitters/symposium-on-mobile-graphics-and-interactive-applications SUBMISSION DEADLINE: 18 JULY 2016, 23:59 UTC/GMT The increased power, portability, and ubiquitous connectivity of mobile devices are causing a fundamental shift in how we interact with digital content. The graphics and interactivity that once was only possible with desktop computers is now in the palm of the hand, and can be experienced almost anywhere. Increasingly sophisticated development environments, easy market access through application stores, and widespread device availability…

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  • Pokemon enters augmented reality

    [Will augmented reality become ‘ingrained in people’s daily lives’? The original version of this story from NPR includes another picture, a 3:04 minute video and links to several related stories. –Matthew] To Be The Very Best: Pokémon Enters Into Augmented Reality June 30, 2016 Gabriel Rosenberg Halfway through your walk to school, a wild Charmander appears. Just a few throws of a Pokéball, and it could be yours. Will you stop to catch it? Nintendo is betting you will. Not just that, they’re betting that you’ve waited most of your life to see a Pokémon in the real world. Pokémon…

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  • Call: Next Generation Human-Agent Interaction (NGHAI) Workshop at HAI 2016

    Call for Participation Next Generation Human-Agent Interaction Workshop (NGHAI Workshop) To be Held in conjunction with the 4th International Conference on Human-Agent Interaction (HAI 2016) October 4, 2016, Singapore http://nghai.net/ Submission Deadline (2-4 pages): July 8, 2016 NGHAI is the workshop, held in conjunction with the International Conference on Human-Agent Interaction (http://hai-conference.net/hai2016/), for next generation researchers (young researchers, students, and newcomers) in Human-Agent Interaction field. It aims to provide the opportunity for the next generation researchers to build collaborative relations internationally through presentations and discussions. The constructive relationship will lead the researchers to tackle pivotal challenges, and encourage them contribute…

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  • Doctors creatively use presence to soothe tech-savvy kids before surgery

    [Here’s a nice example of how people develop effective applications of presence without knowing the field and with relatively simple technologies. The story is from NPR, where there are more pictures and a 4:24 minute audio version. –Matthew] [Image: Kids waiting for surgery at the hospital can choose from a menu of age-appropriate entertainment options that include certain TV shows, movies and music videos. The big, close screen helps make the experience “immersive,” the doctors who designed it say. Heidi de Marco/Kaiser Health News] Doctors Get Creative To Soothe Tech-Savvy Kids Before Surgery June 29, 2016 Jenny Gold Heard on…

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  • Call: 12th ACM/IEEE International Conference on Human-Robot Interaction (HRI 2017)

    Call For Participation 12th ACM/IEEE International Conference on Human-Robot Interaction (HRI 2017) March 6-9, 2017, Vienna, Austria http://humanrobotinteraction.org/2017/ Submission Deadline: October 3, 2016 The ACM/IEEE International Conference on Human-Robot Interaction is a premiere, highly-selective venue presenting the latest advances in Human-Robot Interaction. The 12th Annual HRI Conference theme is “Smart Interaction,” following Vienna’s “Smart City” initiative. The conference seeks contributions from a broad set of perspectives, including technical, design, methodological, behavioral, and theoretical, that advance fundamental and applied knowledge and methods in human-robot interaction. Full papers, alt.HRI papers, Late-Breaking Reports, and abstracts from Tutorials, Workshops, Demonstrations and Videos, will be…

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  • Chatbot lawyer overturns 160,000 parking tickets, raises presence questions

    [As this story from The Guardian suggests, even simple chatbots can be very useful and are likely to become much more common; the presence-related research questions include to what degree and in what ways do users perceive and treat the bot as a social actor, and how do their perceptions impact their likelihood to use and be satisfied with their interactions? –Matthew] Chatbot lawyer overturns 160,000 parking tickets in London and New York Free service DoNotPay helps appeal over $4m in parking fines in just 21 months, but is just the tip of the legal AI iceberg for its 19-year-old…

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  • Call: 5th IEEE International Conference on Serious Games and Applications for Health (SEGAH 2017)

    Call for Papers SEGAH 2017 5TH IEEE INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH April 2 – 4, 2017 Perth, Western Australia co-located with 26th International World Wide Web Conference, 2017 (http://www.www2017.com.au/) View this call online at: http://www.segah.org/2017/ Supported by: Polytechnic Institute of Cavado and Ave, IPCA, Barcelos, Portugal Murdoch University, Perth, Western Australia SUBMISSION DEADLINE: OCTOBER 30th, 2016 Dear Colleagues, The 5th IEEE International Conference on Serious Games and Applications for Health, SEGAH 2017, will be held in Perth, Western Australia, from 2-4 April, 2017. The overall objectives of the conference are the discussion and sharing of…

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  • Why does virtual reality matter? Presence!

    [This piece from Recode is an excellent, brief summary of the challenges, rewards and current status of the evolution of virtual reality, and particularly the central role of presence, short for telepresence and otherwise, in the success of the medium. –Matthew] [Image: Experiencing Samsung Gear VR at the Samsung Creator’s Lounge At VidCon 2016. Jonathan Leibson / Getty] Why virtual reality matters As a new medium, VR is in a peculiar predicament: Hailed as a multibillion-dollar industry, it’s also still in its creative infancy. by Jason Brush Jun 28, 2016 Once upon a time, every medium in our incomprehensibly vast…

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  • Call: Game Criticism – Chapter proposals for edited collection

    Call for Chapter Proposals: Game Criticism Editor: Gaines S. Hubbell Proposals (500 words) due July 21, 2016 As attention to the study and criticism of games grows, attention to how games are studied and criticized must keep pace. For some time, game studies has relied on methods of criticism appropriate to previous media and developed by prior disciplines. These methods have treated games as objects for anthropological studies, textual analysis, literary analysis, user experience studies, and technology studies, among many others; however, games often require that they be treated differently because of the medial, technological, or textual constraints they place…

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